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bloom
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Minor code cleanup
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2022-12-09 07:24:32 +01:00 |
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computecloth
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fix spelling
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2022-12-27 11:39:30 -05:00 |
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computecullandlod
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Fix queue family transfer operations between graphics <-> compute queues, generalize getQueueFamilyIndex() to support VkQueueFlags vs. VkQueueFlagBits, computecloth deltaT now based on frameTimer
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2022-07-07 09:57:01 -04:00 |
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computeheadless
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Add command line arguments to headless samples
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2022-12-31 09:45:01 +01:00 |
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computenbody
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Fix queue family transfer operations between graphics <-> compute queues, generalize getQueueFamilyIndex() to support VkQueueFlags vs. VkQueueFlagBits, computecloth deltaT now based on frameTimer
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2022-07-07 09:57:01 -04:00 |
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computeparticles
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Fix queue family transfer operations between graphics <-> compute queues, generalize getQueueFamilyIndex() to support VkQueueFlags vs. VkQueueFlagBits, computecloth deltaT now based on frameTimer
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2022-07-07 09:57:01 -04:00 |
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computeraytracing
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Align UBO sizes between code and shaders for computeraytracing, ssao, & texturearray examples
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2022-08-08 13:46:30 -04:00 |
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computeshader
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Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS
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2022-07-07 09:57:01 -04:00 |
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conditionalrender
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ImGui example now shows Vulkan API and driver info, ImGui+TextOverlay+ConditionalRender+gltfSceneRendering examples now support macOS retina displays
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2022-07-13 12:24:26 -04:00 |
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conservativeraster
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Code cleanup
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2022-07-30 09:27:50 +02:00 |
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debugmarker
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Minor code cleanup
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2022-12-09 07:24:32 +01:00 |
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deferred
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Merge pull request #959 from itoral/fix_depth_stencil_aspects
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2022-07-30 08:56:32 +02:00 |
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deferredmultisampling
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Minor code cleanup
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2022-12-09 07:24:32 +01:00 |
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deferredshadows
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Minor code cleanup
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2022-12-09 07:24:32 +01:00 |
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descriptorbuffer
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Use alignment from properties
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2022-12-05 20:14:35 +01:00 |
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descriptorindexing
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Fix cube count & indices logic error in descriptorindexing example
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2022-08-08 02:15:03 -04:00 |
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descriptorsets
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Minor code cleanup
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2022-12-09 07:24:32 +01:00 |
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displacement
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Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS
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2022-07-07 09:57:01 -04:00 |
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distancefieldfonts
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Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS
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2022-07-07 09:57:01 -04:00 |
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dynamicrendering
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dynamicrendering: use the right layout for depth/stencil
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2022-11-21 11:38:44 +02:00 |
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dynamicstate
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Added dynamic state 3
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2022-10-03 18:52:25 +02:00 |
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dynamicuniformbuffer
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Fix bound range in dynamicuniformbuffer sample
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2021-08-31 12:27:52 +02:00 |
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gears
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Ray tracing samples can now also use the UI overlay
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2021-08-28 12:59:10 +02:00 |
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geometryshader
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Minor code cleanup
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2022-12-09 07:24:32 +01:00 |
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gltfloading
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fix: typo in glfwloading example
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2022-10-11 10:32:51 +00:00 |
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gltfscenerendering
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Fixed specialization constant type in readme
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2022-12-24 15:31:53 +01:00 |
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gltfskinning
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Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS
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2022-07-07 09:57:01 -04:00 |
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graphicspipelinelibrary
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Change light pos
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2022-07-30 09:16:36 +02:00 |
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hdr
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Merge pull request #959 from itoral/fix_depth_stencil_aspects
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2022-07-30 08:56:32 +02:00 |
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imgui
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Fix F1 on/off toggle for ImGui overlay (all platforms), clean up keycode handling (mostly macOS/iOS)
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2022-08-01 16:11:57 -04:00 |
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indirectdraw
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Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS
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2022-07-07 09:57:01 -04:00 |
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inlineuniformblocks
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Minor code cleanup
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2022-12-09 07:24:32 +01:00 |
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inputattachments
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Minor code cleanup
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2022-12-09 07:24:32 +01:00 |
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instancing
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Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS
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2022-07-07 09:57:01 -04:00 |
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meshshader
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Minor code cleanup
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2022-12-09 07:24:32 +01:00 |
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multisampling
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Merge pull request #959 from itoral/fix_depth_stencil_aspects
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2022-07-30 08:56:32 +02:00 |
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multithreading
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Fix F1 on/off toggle for ImGui overlay (all platforms), clean up keycode handling (mostly macOS/iOS)
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2022-08-01 16:11:57 -04:00 |
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multiview
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Merge pull request #959 from itoral/fix_depth_stencil_aspects
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2022-07-30 08:56:32 +02:00 |
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negativeviewportheight
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Ray tracing samples can now also use the UI overlay
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2021-08-28 12:59:10 +02:00 |
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occlusionquery
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Minor code cleanup
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2022-12-09 07:24:32 +01:00 |
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offscreen
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Minor code cleanup
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2022-12-09 07:12:45 +01:00 |
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oit
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MoltenVK-specific fixes for descriptorindexing and oit examples
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2022-08-05 00:27:58 -04:00 |
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parallaxmapping
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Ray tracing samples can now also use the UI overlay
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2021-08-28 12:59:10 +02:00 |
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particlefire
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Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS
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2022-07-07 09:57:01 -04:00 |
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pbrbasic
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Minor code cleanup
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2022-12-09 07:24:32 +01:00 |
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pbribl
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fix minor typo
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2022-11-15 18:11:05 +02:00 |
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pbrtexture
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Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS
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2022-07-07 09:57:01 -04:00 |
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pipelines
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Fixes to dynamic state behavior in pipelines demo
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2022-09-14 15:06:17 +01:00 |
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pipelinestatistics
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Ray tracing samples can now also use the UI overlay
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2021-08-28 12:59:10 +02:00 |
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pushconstants
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Ray tracing samples can now also use the UI overlay
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2021-08-28 12:59:10 +02:00 |
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pushdescriptors
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Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS
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2022-07-07 09:57:01 -04:00 |
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radialblur
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Minor code cleanup
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2022-12-09 07:24:32 +01:00 |
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rayquery
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Removed unused combined sampler from layout
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2022-09-26 17:47:59 +02:00 |
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raytracingbasic
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Reset resize flag after resize is handled
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2022-08-11 13:37:06 +02:00 |
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raytracingcallable
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Reset resize flag after resize is handled
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2022-08-11 13:37:06 +02:00 |
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raytracingreflections
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Remove duplicate code
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2022-08-19 17:50:10 +02:00 |
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raytracingsbtdata
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updating sbt record data example to also cover miss sbt data
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2022-09-26 20:28:08 -06:00 |
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raytracingshadows
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Reset resize flag after resize is handled
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2022-08-11 13:37:06 +02:00 |
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renderheadless
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Add command line arguments to headless samples
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2022-12-31 09:45:01 +01:00 |
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screenshot
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Ray tracing samples can now also use the UI overlay
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2021-08-28 12:59:10 +02:00 |
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shadowmapping
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Pass depth range to depth map visualization shader
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2022-05-08 11:43:06 +02:00 |
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shadowmappingcascade
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Minor code cleanup
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2022-12-09 07:24:32 +01:00 |
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shadowmappingomni
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Minor code cleanup
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2022-12-09 07:24:32 +01:00 |
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specializationconstants
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Minor code cleanup
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2022-12-09 07:24:32 +01:00 |
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sphericalenvmapping
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Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS
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2022-07-07 09:57:01 -04:00 |
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ssao
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Minor code cleanup
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2022-12-09 07:24:32 +01:00 |
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stencilbuffer
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Ray tracing samples can now also use the UI overlay
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2021-08-28 12:59:10 +02:00 |
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subpasses
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Added sub pass dependency for the depth attachment
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2022-12-13 20:49:19 +01:00 |
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terraintessellation
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Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS
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2022-07-07 09:57:01 -04:00 |
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tessellation
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Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS
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2022-07-07 09:57:01 -04:00 |
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textoverlay
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Fix F1 on/off toggle for ImGui overlay (all platforms), clean up keycode handling (mostly macOS/iOS)
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2022-08-01 16:11:57 -04:00 |
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texture
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Ray tracing samples can now also use the UI overlay
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2021-08-28 12:59:10 +02:00 |
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texture3d
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Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS
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2022-07-07 09:57:01 -04:00 |
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texturearray
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Align UBO sizes between code and shaders for computeraytracing, ssao, & texturearray examples
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2022-08-08 13:46:30 -04:00 |
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texturecubemap
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Minor code cleanup
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2022-12-09 07:24:32 +01:00 |
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texturecubemaparray
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Minor code cleanup
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2022-12-09 07:24:32 +01:00 |
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texturemipmapgen
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Get sampler index from UBO instead of passing from VS to FS
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2022-08-03 20:11:40 +02:00 |
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texturesparseresidency
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Remove requirement for shaderResourceMinLod
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2022-08-21 16:19:44 +02:00 |
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triangle
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Move macOS benchmarking to NSApp rendering loop, makes example windows visible vs. headless
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2022-08-01 16:52:06 -04:00 |
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variablerateshading
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Fixed specialization constant type
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2022-12-24 15:26:48 +01:00 |
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vertexattributes
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Code Review: a) revert TinyGLTF #defines, b) call vkDeviceWaitIdle() in macOS/iOS termination handlers, c) remove OpenMP target_compile_options() in CMakeLists
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2022-07-27 01:21:20 -04:00 |
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viewportarray
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vulkanscene
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Ray tracing samples can now also use the UI overlay
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2021-08-28 12:59:10 +02:00 |
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CMakeLists.txt
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Added sample for VK_EXT_descriptor_buffer
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2022-12-04 12:51:14 +01:00 |