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base
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Added text overlay class to base folder
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2016-05-15 13:24:48 +02:00 |
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bloom
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Updated bloom example shaders
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2017-01-07 20:45:17 +01:00 |
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computecullandlod
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Removed unused instance and vertex attributes
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2016-10-10 20:45:54 +02:00 |
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computenbody
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Clamp particle size (Fixes #256)
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2016-12-10 12:04:41 +01:00 |
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computeparticles
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Changed global and local compute work group sizes (Fixes #251)
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2016-11-29 20:45:38 +01:00 |
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computeshader
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Changed descriptor type for compute shader image read, updated shaders
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2016-05-23 20:11:42 +02:00 |
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cubemap
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Fixed flipped reflection and skybox on x-axis, enable anisotropy (Fixes #232)
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2016-09-17 10:31:04 +02:00 |
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debugmarker
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Use toon shading, cleanup resources for debug marker example
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2016-05-26 20:13:28 +02:00 |
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deferred
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Use createBuffer function from Vulkan device class
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2017-01-07 20:46:28 +01:00 |
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deferredmultisampling
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Started work on MSAA with deferred rendering example
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2016-09-28 20:54:45 +02:00 |
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deferredshadows
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Enable device features, validation fixes
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2016-12-25 12:51:46 +01:00 |
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displacement
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Enabled required features for displacement example, recompiled tessellation shaders with recent glslang compiler
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2016-12-14 20:49:30 +01:00 |
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distancefieldfonts
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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dynamicuniformbuffer
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Added dynamic uniform buffer example
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2016-12-22 20:16:44 +01:00 |
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geometryshader
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Removed function to get enabled features, features can be set directly in derived constructor due to new explicit Vulkan initialization
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2016-12-14 21:38:45 +01:00 |
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indirectdraw
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Fixed bug with a variable consumed by fragment shader not being assigned in a vertex shader. Updated spv file. Added bat file for automatic SPIR-V generation.
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2016-09-21 14:38:58 +02:00 |
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instancing
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Corrected shader file names for instancing examples
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2017-01-09 20:24:16 +01:00 |
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mesh
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Updated mesh shaders (better lighting with specular)
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2016-02-24 23:26:49 +01:00 |
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multithreading
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Updated SPIR-V shader binaries
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2016-09-21 19:48:45 +02:00 |
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occlusionquery
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Added gl_PerVertex output blocks
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2016-05-18 18:55:58 +02:00 |
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offscreen
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Use gl_FrontFacing to determine mirrored surface side, enable clipping (Refs #190)
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2016-07-06 21:13:24 +02:00 |
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parallax
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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particlefire
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Updated particle fire shaders (Fixes #259)
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2016-12-19 20:21:44 +01:00 |
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pipelines
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Updated pipelines demo with new scene, shaders and pipeline derivatives
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2016-05-26 19:43:27 +02:00 |
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pushconstants
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Fixes for examples using push constants (now working fine on AMD too)
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2016-03-02 19:58:06 +01:00 |
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radialblur
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Simplified fullscreen triangle shader
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2016-08-13 23:57:40 +02:00 |
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raytracing
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Compute raytracing basic camera movement
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2016-09-02 20:13:12 +02:00 |
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scenerendering
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Added resources and android build for scene rendering example
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2016-06-12 17:42:35 +02:00 |
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screenshot
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Added screenshot taking example
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2016-12-17 00:13:55 +01:00 |
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shadowmapomni
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Enabled text overlay, code cleanup, refactoring, gl_PerVertex output for shaders
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2016-05-31 20:07:43 +02:00 |
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shadowmapping
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Use createBuffer function from Vulkan device class
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2017-01-07 20:46:28 +01:00 |
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skeletalanimation
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Skeletal animation example shaders, code cleanup, etc.
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2016-10-30 18:13:49 +01:00 |
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specializationconstants
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Code cleanup, additional specialization constant as parameter for one lighting path
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2017-01-01 15:41:23 +01:00 |
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sphericalenvmapping
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Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections
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2016-12-24 12:48:01 +01:00 |
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ssao
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Set SSAO shader constants via specialization
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2016-11-01 15:39:54 +01:00 |
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subpasses
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Use new sample building scene for subpass example, added transparent texture
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2017-01-14 16:06:44 +01:00 |
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terraintessellation
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Enabled required features for terrain tessellation example, recompiled tessellation shaders with recent glslang compiler
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2016-12-14 20:32:46 +01:00 |
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tessellation
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Enabled required features for tessellation example, recompiled tessellation shaders with recent glslang compiler
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2016-12-14 20:35:03 +01:00 |
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textoverlay
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Added backgdrop, object and more text to text overlay example
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2016-05-07 12:37:12 +02:00 |
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texture
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Updated texture example using different texture and lighting (diffuse + specular)
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2016-05-14 15:54:20 +02:00 |
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texture3d
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Added 3D texture example (using perlin noise for runtime texture generation)
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2016-09-08 22:27:45 +02:00 |
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texturearray
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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texturemipmapgen
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Use 6 sided tunnel for better visualization of different texture filters
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2016-09-13 20:55:20 +02:00 |
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texturesparseresidency
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Use heightmap class
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2016-10-20 21:30:37 +02:00 |
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vulkanscene
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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compileshaders.py
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Python script for compiling example shaders
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2016-08-01 18:38:02 +02:00 |
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gears.frag
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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gears.frag.spv
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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gears.vert
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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gears.vert.spv
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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spirv-gears.bat
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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spirv-tesselation.bat
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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spirv-triangle.bat
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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triangle.frag
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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triangle.frag.spv
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Triangle example code cleanup, use VK_CHECK_RESULT macro instead of asserts, added more comments
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2016-05-11 20:39:22 +02:00 |
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triangle.vert
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Triangle example code cleanup, use VK_CHECK_RESULT macro instead of asserts, added more comments
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2016-05-11 20:39:22 +02:00 |
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triangle.vert.spv
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Triangle example code cleanup, use VK_CHECK_RESULT macro instead of asserts, added more comments
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2016-05-11 20:39:22 +02:00 |