procedural-3d-engine/data/shaders
2017-01-14 16:06:44 +01:00
..
base Added text overlay class to base folder 2016-05-15 13:24:48 +02:00
bloom Updated bloom example shaders 2017-01-07 20:45:17 +01:00
computecullandlod Removed unused instance and vertex attributes 2016-10-10 20:45:54 +02:00
computenbody Clamp particle size (Fixes #256) 2016-12-10 12:04:41 +01:00
computeparticles Changed global and local compute work group sizes (Fixes #251) 2016-11-29 20:45:38 +01:00
computeshader Changed descriptor type for compute shader image read, updated shaders 2016-05-23 20:11:42 +02:00
cubemap Fixed flipped reflection and skybox on x-axis, enable anisotropy (Fixes #232) 2016-09-17 10:31:04 +02:00
debugmarker Use toon shading, cleanup resources for debug marker example 2016-05-26 20:13:28 +02:00
deferred Use createBuffer function from Vulkan device class 2017-01-07 20:46:28 +01:00
deferredmultisampling Started work on MSAA with deferred rendering example 2016-09-28 20:54:45 +02:00
deferredshadows Enable device features, validation fixes 2016-12-25 12:51:46 +01:00
displacement Enabled required features for displacement example, recompiled tessellation shaders with recent glslang compiler 2016-12-14 20:49:30 +01:00
distancefieldfonts Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
dynamicuniformbuffer Added dynamic uniform buffer example 2016-12-22 20:16:44 +01:00
geometryshader Removed function to get enabled features, features can be set directly in derived constructor due to new explicit Vulkan initialization 2016-12-14 21:38:45 +01:00
indirectdraw Fixed bug with a variable consumed by fragment shader not being assigned in a vertex shader. Updated spv file. Added bat file for automatic SPIR-V generation. 2016-09-21 14:38:58 +02:00
instancing Corrected shader file names for instancing examples 2017-01-09 20:24:16 +01:00
mesh Updated mesh shaders (better lighting with specular) 2016-02-24 23:26:49 +01:00
multithreading Updated SPIR-V shader binaries 2016-09-21 19:48:45 +02:00
occlusionquery Added gl_PerVertex output blocks 2016-05-18 18:55:58 +02:00
offscreen Use gl_FrontFacing to determine mirrored surface side, enable clipping (Refs #190) 2016-07-06 21:13:24 +02:00
parallax Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
particlefire Updated particle fire shaders (Fixes #259) 2016-12-19 20:21:44 +01:00
pipelines Updated pipelines demo with new scene, shaders and pipeline derivatives 2016-05-26 19:43:27 +02:00
pushconstants Fixes for examples using push constants (now working fine on AMD too) 2016-03-02 19:58:06 +01:00
radialblur Simplified fullscreen triangle shader 2016-08-13 23:57:40 +02:00
raytracing Compute raytracing basic camera movement 2016-09-02 20:13:12 +02:00
scenerendering Added resources and android build for scene rendering example 2016-06-12 17:42:35 +02:00
screenshot Added screenshot taking example 2016-12-17 00:13:55 +01:00
shadowmapomni Enabled text overlay, code cleanup, refactoring, gl_PerVertex output for shaders 2016-05-31 20:07:43 +02:00
shadowmapping Use createBuffer function from Vulkan device class 2017-01-07 20:46:28 +01:00
skeletalanimation Skeletal animation example shaders, code cleanup, etc. 2016-10-30 18:13:49 +01:00
specializationconstants Code cleanup, additional specialization constant as parameter for one lighting path 2017-01-01 15:41:23 +01:00
sphericalenvmapping Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections 2016-12-24 12:48:01 +01:00
ssao Set SSAO shader constants via specialization 2016-11-01 15:39:54 +01:00
subpasses Use new sample building scene for subpass example, added transparent texture 2017-01-14 16:06:44 +01:00
terraintessellation Enabled required features for terrain tessellation example, recompiled tessellation shaders with recent glslang compiler 2016-12-14 20:32:46 +01:00
tessellation Enabled required features for tessellation example, recompiled tessellation shaders with recent glslang compiler 2016-12-14 20:35:03 +01:00
textoverlay Added backgdrop, object and more text to text overlay example 2016-05-07 12:37:12 +02:00
texture Updated texture example using different texture and lighting (diffuse + specular) 2016-05-14 15:54:20 +02:00
texture3d Added 3D texture example (using perlin noise for runtime texture generation) 2016-09-08 22:27:45 +02:00
texturearray Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
texturemipmapgen Use 6 sided tunnel for better visualization of different texture filters 2016-09-13 20:55:20 +02:00
texturesparseresidency Use heightmap class 2016-10-20 21:30:37 +02:00
vulkanscene Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
compileshaders.py Python script for compiling example shaders 2016-08-01 18:38:02 +02:00
gears.frag Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
gears.frag.spv Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
gears.vert Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
gears.vert.spv Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
spirv-gears.bat Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
spirv-tesselation.bat Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
spirv-triangle.bat Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
triangle.frag Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
triangle.frag.spv Triangle example code cleanup, use VK_CHECK_RESULT macro instead of asserts, added more comments 2016-05-11 20:39:22 +02:00
triangle.vert Triangle example code cleanup, use VK_CHECK_RESULT macro instead of asserts, added more comments 2016-05-11 20:39:22 +02:00
triangle.vert.spv Triangle example code cleanup, use VK_CHECK_RESULT macro instead of asserts, added more comments 2016-05-11 20:39:22 +02:00