29 lines
582 B
GLSL
29 lines
582 B
GLSL
#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (location = 0) in vec4 inPos;
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layout (location = 1) in vec2 inUV;
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struct Instance
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{
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mat4 model;
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vec4 arrayIndex;
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};
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layout (binding = 0) uniform UBO
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{
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mat4 projection;
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mat4 view;
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Instance instance[8];
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} ubo;
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layout (location = 0) out vec3 outUV;
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void main()
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{
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outUV = vec3(inUV, ubo.instance[gl_InstanceIndex].arrayIndex.x);
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mat4 modelView = ubo.view * ubo.instance[gl_InstanceIndex].model;
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gl_Position = ubo.projection * modelView * inPos;
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}
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