procedural-3d-engine/data/shaders/computeparticles/particle.frag
Voultapher 5d7014b221 Visual Update for computeparticles
Instead of using a small amount of large textured particles, use a large
amount of small monochrome particles.
Which uses a new vulkanexamplebase functionality of creating and
updating a only device visible buffer via a temporary staging buffer.
2016-04-21 11:21:48 +02:00

13 lines
247 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec4 inColor;
layout (location = 0) out vec4 outFragColor;
void main ()
{
outFragColor = inColor;
}