procedural-3d-engine/data/shaders/computeparticles/particle.vert

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305 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec2 inPos;
layout (location = 0) out vec4 outColor;
void main ()
{
gl_PointSize = 1.0;
outColor = vec4(0.035);
gl_Position = vec4(inPos.xy, 1.0, 1.0);
}