procedural-3d-engine/data/shaders/cubemap/reflect.vert
2016-02-16 15:07:25 +01:00

27 lines
613 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inNormal;
layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 model;
} ubo;
layout (location = 0) out vec3 outEyePos;
layout (location = 1) out vec3 outEyeNormal;
layout (location = 2) out mat4 outView;
void main()
{
gl_Position = ubo.projection * ubo.model * vec4(inPos.xyz, 1.0);
outEyePos = vec3(ubo.model * vec4(inPos, 1.0));
outEyeNormal = vec3(ubo.model * vec4(inNormal, 0.0));
outView = ubo.model;
}