18 lines
No EOL
416 B
GLSL
18 lines
No EOL
416 B
GLSL
#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (location = 0) in vec3 inPos;
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layout (location = 1) in vec3 inNormal;
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layout (location = 2) in vec2 inUV;
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layout (location = 0) out vec3 outNormal;
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layout (location = 1) out vec2 outUV;
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void main(void)
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{
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gl_Position = vec4(inPos.xyz, 1.0);
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outUV = inUV * 3.0;
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outNormal = inNormal;
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} |