20 lines
No EOL
379 B
GLSL
20 lines
No EOL
379 B
GLSL
#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (location = 0) in vec3 inPos;
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layout (binding = 0) uniform UBO
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{
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mat4 projection;
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mat4 modelview;
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vec4 lightPos;
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} ubo;
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layout (location = 0) out vec3 outColor;
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void main()
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{
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gl_Position = ubo.projection * ubo.modelview * vec4(inPos.xyz, 1.0);
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} |