procedural-3d-engine/data/shaders/shadowmapping/offscreen.vert
2016-02-28 22:26:11 +01:00

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281 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec3 inPos;
layout (binding = 0) uniform UBO
{
mat4 depthMVP;
} ubo;
void main()
{
gl_Position = ubo.depthMVP * vec4(inPos, 1.0);
}