procedural-3d-engine/screenshots
2016-03-19 20:02:30 +01:00
..
basic_gears.png Build info (single CMakeLists.txt for all samples), updated screenshots 2015-12-05 16:28:06 +01:00
basic_mesh.png Updated mesh shaders (better lighting with specular) 2016-02-24 23:26:49 +01:00
basic_offscreen.png Updated screenshot and info in offscreen example 2016-01-14 21:34:16 +01:00
basic_pipelines.png Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
basic_texture.png Updated details (and screenshot) for texture mapping demo 2016-01-03 20:21:09 +01:00
basic_triangle.png Build info (single CMakeLists.txt for all samples), updated screenshots 2015-12-05 16:28:06 +01:00
bloom.png Updated bloom shaders (better lighting with specular) 2016-02-24 23:14:47 +01:00
compute_imageprocessing.png Screenshot and info on compute shader image processing example 2015-12-08 22:26:19 +01:00
compute_particles.png Screenshot and info for compute shader particle system example 2015-12-24 15:28:48 +01:00
deferred_shading.png Added information and screenshot for deferred shading example 2016-01-10 10:58:45 +01:00
font_distancefield.png Added info and screenshot for distance field font rendering example 2016-01-16 19:35:45 +01:00
geom_normals.png Build info (single CMakeLists.txt for all samples), updated screenshots 2015-12-05 16:28:06 +01:00
instancing.png Screenshot and info instancing example 2015-11-21 18:51:04 +01:00
mesh_skeletalanimation.png Added info and screenshot for skeletal animation example 2016-01-22 22:06:38 +01:00
occlusion_queries.png Added info and screenshot for occlusion query example 2016-01-21 16:52:43 +01:00
parallax_mapping.jpg Screenshot and info on parallax mapping example 2015-11-23 23:12:49 +01:00
particlefire.png Particle fire system minor changes, added screenshot 2016-03-19 20:02:30 +01:00
push_constants.png Push constant screenshots, some more information on triangle exampled, fixed link to humus' page 2016-01-10 10:44:10 +01:00
radial_blur.png Screenshot and info on radial blur (fullscreen shader) example 2015-11-29 16:28:08 +01:00
shadow_omnidirectional.png Screenshot and info for omnidirectional shadow mapping example, moved vulkan base class documentation to separate folder 2016-01-03 20:40:21 +01:00
shadowmapping.png Screenshot and info on shadow mapping demo 2016-02-28 22:17:57 +01:00
spherical_env_mapping.png Updated readme, new screenshot for spherical environment mapping example 2016-03-02 21:35:54 +01:00
tess_displacement.jpg Build info (single CMakeLists.txt for all samples), updated screenshots 2015-12-05 16:28:06 +01:00
tess_pntriangles.jpg Tessellation screenshot and used mesh 2016-02-14 16:43:24 +01:00
texture_array.png Screenshot and info for texture array example 2015-12-26 16:06:00 +01:00
texture_cubemap.png Screenshot and info for cube map example. attributions (texture used in sample by Emil Persson www.humus.name) 2015-12-25 17:18:09 +01:00
vulkan_scene.png Updated screenshots 2015-12-25 22:24:42 +01:00