procedural-3d-engine/examples
2024-01-20 18:48:55 +01:00
..
bloom Replaced per-sample validation define with global define in base class 2023-12-30 13:15:37 +01:00
computecloth
computecullandlod Replaced per-sample validation define with global define in base class 2023-12-30 13:15:37 +01:00
computeheadless
computenbody Code cleanup, restructuring. code comments 2024-01-08 19:04:03 +01:00
computeparticles
computeraytracing Code cleanup 2024-01-16 19:32:34 +01:00
computeshader Heavily reworked this sample 2024-01-13 11:27:06 +01:00
conditionalrender Code cleanup 2024-01-01 17:41:48 +01:00
conservativeraster
debugprintf
debugutils
deferred Code cleanup 2024-01-19 13:38:29 +01:00
deferredmultisampling
deferredshadows Code cleanup 2024-01-19 14:49:21 +01:00
descriptorbuffer
descriptorindexing Code cleanup 2024-01-16 19:32:34 +01:00
descriptorsets
displacement Code cleanup, simplified descriptor setup 2024-01-15 19:12:06 +01:00
distancefieldfonts
dynamicrendering Fixed barrier 2024-01-04 17:09:53 +01:00
dynamicstate
dynamicuniformbuffer
gears
geometryshader Code cleanup and simplification 2024-01-14 11:04:43 +01:00
gltfloading
gltfscenerendering
gltfskinning
graphicspipelinelibrary
hdr Code cleanup, simplification 2024-01-20 13:05:02 +01:00
imgui Replaced per-sample validation define with global define in base class 2023-12-30 13:15:37 +01:00
indirectdraw Code cleanup 2024-01-08 20:50:01 +01:00
inlineuniformblocks Code cleanup, comments 2024-01-05 20:40:44 +01:00
inputattachments Code cleanup 2024-01-03 18:31:23 +01:00
instancing
meshshader
multisampling
multithreading
multiview
negativeviewportheight Replaced per-sample validation define with global define in base class 2023-12-30 13:15:37 +01:00
occlusionquery Code cleanup, removed unnecessary VERTEX_BUFFER_BIND_ID 2024-01-08 20:26:41 +01:00
offscreen
oit Code cleanup 2024-01-13 19:25:52 +01:00
parallaxmapping Replaced per-sample validation define with global define in base class 2023-12-30 13:15:37 +01:00
particlesystem
pbrbasic
pbribl Code cleanup, simplified the sample 2024-01-20 14:04:23 +01:00
pbrtexture
pipelines
pipelinestatistics
pushconstants Code cleanup, comments 2024-01-03 20:16:41 +01:00
pushdescriptors Code cleanup, comments 2024-01-03 20:16:41 +01:00
radialblur Replaced per-sample validation define with global define in base class 2023-12-30 13:15:37 +01:00
rayquery Code cleanup, additional comments 2024-01-20 18:48:55 +01:00
raytracingbasic RT fix (#1069) 2023-09-09 11:33:32 +02:00
raytracingcallable RT fix (#1069) 2023-09-09 11:33:32 +02:00
raytracinggltf Code cleanup 2024-01-13 19:15:42 +01:00
raytracingintersection Destroy buffers 2023-08-05 13:32:17 +02:00
raytracingreflections
raytracingsbtdata
raytracingshadows RT fix (#1069) 2023-09-09 11:33:32 +02:00
raytracingtextures Reworked descriptor setup 2023-04-12 19:54:11 +02:00
renderheadless
screenshot Code cleanup, comments 2024-01-07 20:46:30 +01:00
shaderobjects
shadowmapping Replaced per-sample validation define with global define in base class 2023-12-30 13:15:37 +01:00
shadowmappingcascade
shadowmappingomni Code cleanup, better variable naming, comments 2024-01-20 18:38:53 +01:00
specializationconstants
sphericalenvmapping Code cleanup 2024-01-15 19:12:23 +01:00
ssao Code cleanup, simplification 2024-01-20 13:05:02 +01:00
stencilbuffer Code cleanup 2024-01-02 20:00:06 +01:00
subpasses
terraintessellation
tessellation
textoverlay
texture
texture3d Code cleanup, refactoring and simplification 2024-01-14 15:23:58 +01:00
texturearray Code cleanup, refactoring and simplification 2024-01-14 15:23:58 +01:00
texturecubemap Code cleanup, refactoring and simplification 2024-01-14 15:23:58 +01:00
texturecubemaparray
texturemipmapgen Code cleanup 2024-01-15 18:45:57 +01:00
texturesparseresidency
triangle
variablerateshading
vertexattributes Code cleanup 2024-01-16 19:32:34 +01:00
viewportarray Code cleanup 2024-01-03 18:31:23 +01:00
vulkanscene Code cleanup 2024-01-07 17:03:39 +01:00
CMakeLists.txt