procedural-3d-engine/data
JC Liang b575a1ff1a Fix some synchronization flaws
- shader: add barrier at the end of each iteration to avoid writing before the reading finished
- cpp: add synchronization between compute and graphics, the image barrier is not enough for the data visibility between different submission

	modified:   data/shaders/computenbody/particle_calculate.comp
	modified:   data/shaders/computenbody/particle_calculate.comp.spv
	modified:   examples/computenbody/computenbody.cpp
2019-06-17 19:31:00 +08:00
..
models Fixed image usage (validation), code cleanup 2019-02-20 20:03:12 +01:00
shaders Fix some synchronization flaws 2019-06-17 19:31:00 +08:00
textures Simplified text overlay example, code cleanup, better text blending 2018-03-24 11:35:02 +01:00
font.fnt
README.md Note on separate asset pack [skip ci] 2017-04-22 12:23:45 +02:00
Robot-Medium-license.txt Nicer font for ImGui overlay 2019-02-20 20:57:38 +01:00
Roboto-Medium.ttf Nicer font for ImGui overlay 2019-02-20 20:57:38 +01:00

Additional asset pack

Newer assets (textures and models) will no longer be added to the repository in order to keep it's size down. Especially HDR assets tend to be much larger than most of the ldr textures and compressing them is problematic due to the multi-platform target of the examples (Not all platforms support compressed HDR texture formats).

So these are provided as a separate download required to run some of the newer examples.

Examples that require assets from this pack will have a note in the header:

/*
* Vulkan Example
*
* Note: Requires the separate asset pack (see data/README.md)
*
*/

Getting the asset pack

Option 1: Run the python script

Run the download_assets.py python script which will download the asset pack and unpacks it into the appropriate folder.

Option 2: Manual download

Download the asset pack from http://vulkan.gpuinfo.org/downloads/vulkan_asset_pack.zip and extract it in the data directory.