procedural-3d-engine/data/shaders/hlsl/terraintessellation/skysphere.frag
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

10 lines
286 B
GLSL

// Copyright 2020 Google LLC
Texture2D textureColorMap : register(t1);
SamplerState samplerColorMap : register(s1);
float4 main([[vk::location(0)]] float2 inUV : TEXCOODR0) : SV_TARGET
{
float4 color = textureColorMap.Sample(samplerColorMap, inUV);
return float4(color.rgb, 1.0);
}