procedural-3d-engine/examples
2025-05-15 19:04:04 +02:00
..
bloom Code cleanup 2024-01-20 19:02:26 +01:00
bufferdeviceaddress Comment 2024-09-05 21:35:58 +02:00
computecloth Code cleanup 2025-01-24 10:14:40 +01:00
computecullandlod Enable drawIndirectFirstInstance feature 2025-04-04 17:12:30 +02:00
computeheadless Add slang shaders for headless samples 2025-05-15 19:04:04 +02:00
computenbody Code cleanup, restructuring. code comments 2024-01-08 19:04:03 +01:00
computeparticles Base class code cleanup 2024-03-20 07:49:06 +01:00
computeraytracing Macos ios fixes (#1192) 2025-03-29 16:21:37 +01:00
computeshader Fix computeshader sample first frame being rendered with bogus UBOs (#1125) 2024-05-15 18:32:32 +02:00
conditionalrender Move entry point macros to separate header (#1120) 2024-07-03 21:28:20 +02:00
conservativeraster Code cleanup 2024-01-21 13:15:56 +01:00
debugprintf Macos ios fixes (#1192) 2025-03-29 16:21:37 +01:00
debugutils Code cleanup 2024-01-21 11:09:15 +01:00
deferred Macos ios fixes (#1192) 2025-03-29 16:21:37 +01:00
deferredmultisampling Macos ios fixes (#1192) 2025-03-29 16:21:37 +01:00
deferredshadows
descriptorbuffer Minor code cleanup, check for device limits 2024-10-22 21:06:05 +02:00
descriptorindexing Macos ios fixes (#1192) 2025-03-29 16:21:37 +01:00
descriptorsets Initialize cubes, clamp y instead of x for second cube 2025-01-17 19:03:08 +01:00
displacement
distancefieldfonts
dynamicrendering Swapchain code cleanup 2024-12-19 21:29:22 +01:00
dynamicrenderingmultisampling Android changes (#1194) 2025-02-28 18:02:15 +01:00
dynamicstate macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117) 2024-05-04 13:53:08 +02:00
dynamicuniformbuffer Updated readme to match sample 2024-01-20 19:02:07 +01:00
gears Complete rework of the sample 2024-01-06 16:47:11 +01:00
geometryshader
gltfloading
gltfscenerendering
gltfskinning Minor code cleanup 2024-05-01 18:29:52 +02:00
graphicspipelinelibrary Android build fixes (#1156) 2024-10-08 20:30:35 +02:00
hdr Code cleanup, simplification 2024-01-20 13:05:02 +01:00
hostimagecopy Fix a few compiler warnings and startup/validation issues at runtime (#1193) 2025-03-09 12:48:00 +01:00
imgui Macos ios fixes (#1192) 2025-03-29 16:21:37 +01:00
indirectdraw Removed outdated todos 2024-01-21 13:58:37 +01:00
inlineuniformblocks Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples (#1127) 2024-05-18 10:01:01 +02:00
inputattachments Adjust samples to recent swap chain class changes 2024-12-19 21:40:42 +01:00
instancing
meshshader Android build fixes (#1156) 2024-10-08 20:30:35 +02:00
multisampling Adjust samples to recent swap chain class changes 2024-12-19 21:40:42 +01:00
multithreading Code cleanup, rename ui overlay property 2024-05-23 21:56:42 +02:00
multiview Code cleanup 2024-01-21 13:15:56 +01:00
negativeviewportheight
occlusionquery Code cleanup 2024-01-21 11:09:15 +01:00
offscreen Adjust subpass barriers 2024-02-19 21:33:16 +01:00
oit Fix descriptor leak on resize 2024-10-29 22:10:14 +01:00
parallaxmapping Code cleanup 2024-01-21 12:52:14 +01:00
particlesystem macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117) 2024-05-04 13:53:08 +02:00
pbrbasic Minor code cleanup 2024-05-01 18:29:52 +02:00
pbribl Code cleanup, simplified the sample 2024-01-20 14:04:23 +01:00
pbrtexture Code cleanup 2024-01-16 19:30:16 +01:00
pipelines Code cleanup 2024-01-07 20:40:31 +01:00
pipelinestatistics Skip fragment shader when discard is enabled 2024-04-14 09:43:16 +02:00
pushconstants Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples (#1127) 2024-05-18 10:01:01 +02:00
pushdescriptors Code cleanup 2024-01-21 13:19:40 +01:00
radialblur Cleanup, fix comment typos 2024-03-19 21:17:36 +01:00
rayquery Remove rayTracingPipeline requirement from rayquery (#1115) 2024-04-06 19:39:14 +02:00
raytracingbasic
raytracingcallable Post PR cleanup 2024-05-04 14:06:18 +02:00
raytracinggltf Minor cleanup 2025-04-13 18:19:36 +02:00
raytracingintersection Post PR cleanup 2024-05-04 14:06:18 +02:00
raytracingpositionfetch Documentation 2024-03-16 10:34:29 +01:00
raytracingreflections Post PR cleanup 2024-05-04 14:06:18 +02:00
raytracingsbtdata Move entry point macros to separate header (#1120) 2024-07-03 21:28:20 +02:00
raytracingshadows Post PR cleanup 2024-05-04 14:06:18 +02:00
raytracingtextures Remove compilier warnings 2024-03-19 22:07:26 +01:00
renderheadless Add slang shaders for headless samples 2025-05-15 19:04:04 +02:00
screenshot
shaderobjects Swapchain code cleanup 2024-12-19 21:29:22 +01:00
shadowmapping Code cleanup, comments 2024-01-20 19:41:53 +01:00
shadowmappingcascade Add slang shader for shadow mapping and shadow mapping cascades sample 2025-04-28 21:03:37 +02:00
shadowmappingomni Code cleanup 2024-01-21 13:15:56 +01:00
specializationconstants Macos ios fixes (#1192) 2025-03-29 16:21:37 +01:00
sphericalenvmapping
ssao Fix SSAO_NOISE_DIM for android (#1121) 2024-05-15 18:52:31 +02:00
stencilbuffer
subpasses Fix a few compiler warnings and startup/validation issues at runtime (#1193) 2025-03-09 12:48:00 +01:00
terraintessellation
tessellation
textoverlay Code cleanup, rename ui overlay property 2024-05-23 21:56:42 +02:00
texture
texture3d Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples (#1127) 2024-05-18 10:01:01 +02:00
texturearray
texturecubemap Code cleanup, refactoring and simplification 2024-01-14 15:23:58 +01:00
texturecubemaparray
texturemipmapgen Removed outdated todos 2024-01-21 13:58:37 +01:00
texturesparseresidency Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples (#1127) 2024-05-18 10:01:01 +02:00
timelinesemaphore Add new sample for timeline semaphores (#1145) 2024-07-21 09:31:42 +02:00
triangle Android changes (#1194) 2025-02-28 18:02:15 +01:00
trianglevulkan13 Fix a few compiler warnings and startup/validation issues at runtime (#1193) 2025-03-09 12:48:00 +01:00
variablerateshading Swapchain code cleanup 2024-12-19 21:29:22 +01:00
vertexattributes Removed outdated todos 2024-01-21 13:58:37 +01:00
viewportarray Code cleanup 2024-01-03 18:31:23 +01:00
vulkanscene
CMakeLists.txt New dynamic rendering multi sampling example 2025-02-16 12:07:15 +01:00