procedural-3d-engine/data/shaders/glsl
2022-06-17 07:27:17 +02:00
..
base
bloom
computecloth
computecullandlod Removed duplicate local_size_x from computecullandlod/cull.comp 2021-03-27 13:37:58 +03:00
computeheadless
computenbody
computeparticles
computeraytracing
computeshader
conditionalrender
conservativeraster
debugmarker
deferred
deferredmultisampling
deferredshadows
descriptorindexing Added HLSL shader for descriptor indexing sample 2021-01-29 09:58:41 +01:00
descriptorsets
displacement
distancefieldfonts
dynamicrendering Small fixes, validation is now clean except for a false positive 2021-11-20 12:29:27 +01:00
dynamicuniformbuffer
gears
geometryshader
gltfloading
gltfscenerendering
gltfskinning
graphicspipelinelibrary Updated graphics pipeline library sample 2022-04-21 07:34:44 +02:00
hdr
imgui
indirectdraw
inlineuniformblocks
inputattachments
instancing
multisampling
multithreading
multiview Fixing several validation related issues 2021-10-24 13:00:11 +02:00
negativeviewportheight
occlusionquery
offscreen
oit SSBOs are now device local 2021-11-28 11:16:35 +01:00
parallaxmapping
particlefire
pbrbasic Use clamped roughness 2021-08-28 15:32:23 +02:00
pbribl Fixed BRDF LUT generation 2022-06-16 20:34:05 +02:00
pbrtexture Fixed BRDF LUT generation 2022-06-17 07:27:17 +02:00
pipelines
pipelinestatistics
pushconstants
pushdescriptors
radialblur
rayquery Update scene.frag 2022-04-07 15:35:38 +01:00
raytracingbasic Changed ray tracing closest hit shader hit attributes to vec2 2021-10-18 21:41:18 +02:00
raytracingcallable Changed ray tracing closest hit shader hit attributes to vec2 2021-10-18 21:41:18 +02:00
raytracingreflections Changed ray tracing closest hit shader hit attributes to vec2 2021-10-18 21:41:18 +02:00
raytracingshadows Changed ray tracing closest hit shader hit attributes to vec2 2021-10-18 21:41:18 +02:00
renderheadless
screenshot
shadowmapping Pass depth range to depth map visualization shader 2022-05-08 11:43:06 +02:00
shadowmappingcascade
shadowmappingomni
specializationconstants
sphericalenvmapping
ssao Fixed SSAO sample G-Buffer shader 2021-09-26 16:28:45 +02:00
stencilbuffer
subpasses
terraintessellation
tessellation
textoverlay
texture
texture3d
texturearray
texturecubemap
texturecubemaparray Fixed coordinate transformation for skybox and reflection objects 2020-08-28 21:15:13 +02:00
texturemipmapgen
texturesparseresidency
triangle
variablerateshading Added VRS HLSL shaders 2020-09-12 09:36:28 +02:00
vertexattributes Started working on sample showing comparing separate/interleaved vertex attributes 2021-12-26 18:42:03 +01:00
viewportarray
vulkanscene
compileshaders.py Updated GLSL shader compile script 2020-09-21 07:34:04 +02:00