procedural-3d-engine/data/shaders/multithreading/starsphere.vert

19 lines
363 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec3 inPos;
layout (std140, push_constant) uniform PushConsts
{
mat4 mvp;
} pushConsts;
layout (location = 0) out vec3 outUVW;
void main()
{
outUVW = inPos;
gl_Position = pushConsts.mvp * vec4(inPos.xyz, 1.0);
}