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base
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Added text overlay class to base folder
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2016-05-15 13:24:48 +02:00 |
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bloom
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Fold layout transitions into subpass (Refs #155), refactoring of offscreen render pass
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2016-08-13 12:50:51 +02:00 |
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computeparticles
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Updated compute shader particle system with point sprites and gradient coloring
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2016-05-14 23:09:17 +02:00 |
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computeshader
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Changed descriptor type for compute shader image read, updated shaders
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2016-05-23 20:11:42 +02:00 |
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cubemap
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LOD bias cubemap shaders
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2016-06-05 11:34:18 +02:00 |
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debugmarker
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Use toon shading, cleanup resources for debug marker example
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2016-05-26 20:13:28 +02:00 |
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deferred
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Normal orientation, don't pause by default
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2016-07-04 19:28:43 +02:00 |
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deferredshadows
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Added debug display for light source depth maps and shadow toggle
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2016-07-17 18:34:52 +02:00 |
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displacement
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Updated displacement example
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2016-06-06 14:28:13 +02:00 |
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distancefieldfonts
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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geometryshader
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Refactored geometry shader example, added normal map toggle, updated shaders, etc.
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2016-06-05 19:57:35 +02:00 |
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indirectdraw
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Updated (multi) indirect draw example
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2016-08-01 21:43:47 +02:00 |
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instancing
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Updated instancing example, using instanced attributes (instead of one big ubo), staging, new meshes, etc.
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2016-04-17 12:30:42 +02:00 |
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mesh
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Updated mesh shaders (better lighting with specular)
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2016-02-24 23:26:49 +01:00 |
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multithreading
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Added space background sphere using a secondary command buffer
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2016-04-01 22:48:16 +02:00 |
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occlusionquery
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Added gl_PerVertex output blocks
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2016-05-18 18:55:58 +02:00 |
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offscreen
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Use gl_FrontFacing to determine mirrored surface side, enable clipping (Refs #190)
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2016-07-06 21:13:24 +02:00 |
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parallax
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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particlefire
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Update texutre maps and shaders for particle system fire
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2016-03-19 20:02:30 +01:00 |
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pipelines
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Updated pipelines demo with new scene, shaders and pipeline derivatives
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2016-05-26 19:43:27 +02:00 |
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pushconstants
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Fixes for examples using push constants (now working fine on AMD too)
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2016-03-02 19:58:06 +01:00 |
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radialblur
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Simplified fullscreen triangle shader
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2016-08-13 23:57:40 +02:00 |
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raytracing
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Refactored compute ray tracing example, use dedicated graphics queue if available
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2016-08-20 12:02:02 +02:00 |
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scenerendering
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Added resources and android build for scene rendering example
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2016-06-12 17:42:35 +02:00 |
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shadowmapomni
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Enabled text overlay, code cleanup, refactoring, gl_PerVertex output for shaders
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2016-05-31 20:07:43 +02:00 |
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shadowmapping
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Added gl_PerVertex outputs
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2016-05-14 21:23:09 +02:00 |
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skeletalanimation
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Split model and view matrix for clarity, destroy Vulkan resources
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2016-08-18 18:52:50 +02:00 |
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sphericalenvmapping
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Update spherical environment mapping shaders to reflect camera orientation for normals
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2016-03-02 21:13:23 +01:00 |
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terraintessellation
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Camera setup, terrain texture transitions
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2016-06-25 21:23:12 +02:00 |
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tessellation
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Updated PN-Triangles tessellation shader demo
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2016-05-21 16:01:48 +02:00 |
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textoverlay
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Added backgdrop, object and more text to text overlay example
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2016-05-07 12:37:12 +02:00 |
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texture
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Updated texture example using different texture and lighting (diffuse + specular)
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2016-05-14 15:54:20 +02:00 |
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texturearray
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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texturemipmapgen
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Use mip mapping sampler by default, rotate tunnel when not paused
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2016-08-15 16:25:54 +02:00 |
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vulkanscene
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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compileshaders.py
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Python script for compiling example shaders
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2016-08-01 18:38:02 +02:00 |
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gears.frag
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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gears.frag.spv
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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gears.vert
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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gears.vert.spv
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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spirv-gears.bat
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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spirv-tesselation.bat
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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spirv-triangle.bat
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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triangle.frag
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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triangle.frag.spv
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Triangle example code cleanup, use VK_CHECK_RESULT macro instead of asserts, added more comments
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2016-05-11 20:39:22 +02:00 |
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triangle.vert
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Triangle example code cleanup, use VK_CHECK_RESULT macro instead of asserts, added more comments
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2016-05-11 20:39:22 +02:00 |
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triangle.vert.spv
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Triangle example code cleanup, use VK_CHECK_RESULT macro instead of asserts, added more comments
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2016-05-11 20:39:22 +02:00 |