procedural-3d-engine/data/shaders
2016-08-20 12:02:02 +02:00
..
base Added text overlay class to base folder 2016-05-15 13:24:48 +02:00
bloom Fold layout transitions into subpass (Refs #155), refactoring of offscreen render pass 2016-08-13 12:50:51 +02:00
computeparticles Updated compute shader particle system with point sprites and gradient coloring 2016-05-14 23:09:17 +02:00
computeshader Changed descriptor type for compute shader image read, updated shaders 2016-05-23 20:11:42 +02:00
cubemap LOD bias cubemap shaders 2016-06-05 11:34:18 +02:00
debugmarker Use toon shading, cleanup resources for debug marker example 2016-05-26 20:13:28 +02:00
deferred Normal orientation, don't pause by default 2016-07-04 19:28:43 +02:00
deferredshadows Added debug display for light source depth maps and shadow toggle 2016-07-17 18:34:52 +02:00
displacement Updated displacement example 2016-06-06 14:28:13 +02:00
distancefieldfonts Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
geometryshader Refactored geometry shader example, added normal map toggle, updated shaders, etc. 2016-06-05 19:57:35 +02:00
indirectdraw Updated (multi) indirect draw example 2016-08-01 21:43:47 +02:00
instancing Updated instancing example, using instanced attributes (instead of one big ubo), staging, new meshes, etc. 2016-04-17 12:30:42 +02:00
mesh Updated mesh shaders (better lighting with specular) 2016-02-24 23:26:49 +01:00
multithreading Added space background sphere using a secondary command buffer 2016-04-01 22:48:16 +02:00
occlusionquery Added gl_PerVertex output blocks 2016-05-18 18:55:58 +02:00
offscreen Use gl_FrontFacing to determine mirrored surface side, enable clipping (Refs #190) 2016-07-06 21:13:24 +02:00
parallax Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
particlefire Update texutre maps and shaders for particle system fire 2016-03-19 20:02:30 +01:00
pipelines Updated pipelines demo with new scene, shaders and pipeline derivatives 2016-05-26 19:43:27 +02:00
pushconstants Fixes for examples using push constants (now working fine on AMD too) 2016-03-02 19:58:06 +01:00
radialblur Simplified fullscreen triangle shader 2016-08-13 23:57:40 +02:00
raytracing Refactored compute ray tracing example, use dedicated graphics queue if available 2016-08-20 12:02:02 +02:00
scenerendering Added resources and android build for scene rendering example 2016-06-12 17:42:35 +02:00
shadowmapomni Enabled text overlay, code cleanup, refactoring, gl_PerVertex output for shaders 2016-05-31 20:07:43 +02:00
shadowmapping Added gl_PerVertex outputs 2016-05-14 21:23:09 +02:00
skeletalanimation Split model and view matrix for clarity, destroy Vulkan resources 2016-08-18 18:52:50 +02:00
sphericalenvmapping Update spherical environment mapping shaders to reflect camera orientation for normals 2016-03-02 21:13:23 +01:00
terraintessellation Camera setup, terrain texture transitions 2016-06-25 21:23:12 +02:00
tessellation Updated PN-Triangles tessellation shader demo 2016-05-21 16:01:48 +02:00
textoverlay Added backgdrop, object and more text to text overlay example 2016-05-07 12:37:12 +02:00
texture Updated texture example using different texture and lighting (diffuse + specular) 2016-05-14 15:54:20 +02:00
texturearray Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
texturemipmapgen Use mip mapping sampler by default, rotate tunnel when not paused 2016-08-15 16:25:54 +02:00
vulkanscene Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
compileshaders.py Python script for compiling example shaders 2016-08-01 18:38:02 +02:00
gears.frag Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
gears.frag.spv Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
gears.vert Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
gears.vert.spv Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
spirv-gears.bat Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
spirv-tesselation.bat Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
spirv-triangle.bat Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
triangle.frag Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
triangle.frag.spv Triangle example code cleanup, use VK_CHECK_RESULT macro instead of asserts, added more comments 2016-05-11 20:39:22 +02:00
triangle.vert Triangle example code cleanup, use VK_CHECK_RESULT macro instead of asserts, added more comments 2016-05-11 20:39:22 +02:00
triangle.vert.spv Triangle example code cleanup, use VK_CHECK_RESULT macro instead of asserts, added more comments 2016-05-11 20:39:22 +02:00