procedural-3d-engine/data/shaders/pipelines/wireframe.frag

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255 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec3 inColor;
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor.rgb = inColor * 1.5;
}