procedural-3d-engine/data/shaders
2017-03-30 19:27:57 +02:00
..
base Added text overlay class to base folder 2016-05-15 13:24:48 +02:00
bloom Updated bloom example shaders 2017-01-07 20:45:17 +01:00
computecullandlod Removed unused instance and vertex attributes 2016-10-10 20:45:54 +02:00
computenbody Clamp particle size (Fixes #256) 2016-12-10 12:04:41 +01:00
computeparticles Changed global and local compute work group sizes (Fixes #251) 2016-11-29 20:45:38 +01:00
computeshader Changed descriptor type for compute shader image read, updated shaders 2016-05-23 20:11:42 +02:00
cubemap Fixed flipped reflection and skybox on x-axis, enable anisotropy (Fixes #232) 2016-09-17 10:31:04 +02:00
debugmarker Use toon shading, cleanup resources for debug marker example 2016-05-26 20:13:28 +02:00
deferred Use createBuffer function from Vulkan device class 2017-01-07 20:46:28 +01:00
deferredmultisampling Removed unused vertex shader inputs (Refs #277) [skip ci] 2017-02-08 20:07:06 +01:00
deferredshadows Enable device features, validation fixes 2016-12-25 12:51:46 +01:00
displacement Enabled required features for displacement example, recompiled tessellation shaders with recent glslang compiler 2016-12-14 20:49:30 +01:00
distancefieldfonts Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
dynamicuniformbuffer Added dynamic uniform buffer example 2016-12-22 20:16:44 +01:00
gears Moved shaders into separate directory 2017-03-12 11:45:40 +01:00
geometryshader Removed function to get enabled features, features can be set directly in derived constructor due to new explicit Vulkan initialization 2016-12-14 21:38:45 +01:00
hdr Added basic HDR rendering example (wip) 2017-01-29 16:03:31 +01:00
imgui Add imgui example (wip) 2017-03-30 19:27:57 +02:00
indirectdraw Fixed bug with a variable consumed by fragment shader not being assigned in a vertex shader. Updated spv file. Added bat file for automatic SPIR-V generation. 2016-09-21 14:38:58 +02:00
instancing Corrected shader file names for instancing examples 2017-01-09 20:24:16 +01:00
mesh Added gl_PerVertex out blocks to silence validation (Refs #277) [skip ci] 2017-02-07 20:39:25 +01:00
multithreading Updated SPIR-V shader binaries 2016-09-21 19:48:45 +02:00
occlusionquery Added gl_PerVertex output blocks 2016-05-18 18:55:58 +02:00
offscreen Use gl_FrontFacing to determine mirrored surface side, enable clipping (Refs #190) 2016-07-06 21:13:24 +02:00
parallax Overhauled parallax mapping example with multiple modes 2017-03-24 17:58:25 +01:00
particlefire Updated particle fire shaders (Fixes #259) 2016-12-19 20:21:44 +01:00
pbrbasic Renamed basic PBR example 2017-02-26 19:14:24 +01:00
pbribl Added PBR image based lighting example 2017-02-25 19:13:43 +01:00
pipelines Updated pipelines demo with new scene, shaders and pipeline derivatives 2016-05-26 19:43:27 +02:00
pushconstants Added gl_PerVertex out blocks to silence validation (Refs #277) [skip ci] 2017-02-07 20:39:25 +01:00
radialblur Simplified fullscreen triangle shader 2016-08-13 23:57:40 +02:00
raytracing Compute raytracing basic camera movement 2016-09-02 20:13:12 +02:00
scenerendering Added gl_PerVertex out blocks to silence validation (Refs #277) [skip ci] 2017-02-07 20:39:25 +01:00
screenshot Added screenshot taking example 2016-12-17 00:13:55 +01:00
shadowmapomni Enabled text overlay, code cleanup, refactoring, gl_PerVertex output for shaders 2016-05-31 20:07:43 +02:00
shadowmapping Use createBuffer function from Vulkan device class 2017-01-07 20:46:28 +01:00
skeletalanimation Skeletal animation example shaders, code cleanup, etc. 2016-10-30 18:13:49 +01:00
specializationconstants Code cleanup, additional specialization constant as parameter for one lighting path 2017-01-01 15:41:23 +01:00
sphericalenvmapping Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections 2016-12-24 12:48:01 +01:00
ssao Set SSAO shader constants via specialization 2016-11-01 15:39:54 +01:00
subpasses Corrected input attachment indices (Refs #295) [skip ci] 2017-03-25 12:58:52 +01:00
terraintessellation Enabled required features for terrain tessellation example, recompiled tessellation shaders with recent glslang compiler 2016-12-14 20:32:46 +01:00
tessellation Enabled required features for tessellation example, recompiled tessellation shaders with recent glslang compiler 2016-12-14 20:35:03 +01:00
textoverlay Use new texture and model classes, fragment shader inputs (Refs #277) 2017-02-04 15:00:45 +01:00
texture Updated texture example using different texture and lighting (diffuse + specular) 2016-05-14 15:54:20 +02:00
texture3d Added 3D texture example (using perlin noise for runtime texture generation) 2016-09-08 22:27:45 +02:00
texturearray Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
texturemipmapgen Use 6 sided tunnel for better visualization of different texture filters 2016-09-13 20:55:20 +02:00
texturesparseresidency Use heightmap class 2016-10-20 21:30:37 +02:00
viewportarray Updated viewport array SPIR-V compiled shader (removes unused NV members) (Refs #307) [skip ci] 2017-03-25 10:09:13 +01:00
vulkanscene Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
compileshaders.py Python script for compiling example shaders 2016-08-01 18:38:02 +02:00
spirv-triangle.bat Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
triangle.frag Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
triangle.frag.spv Triangle example code cleanup, use VK_CHECK_RESULT macro instead of asserts, added more comments 2016-05-11 20:39:22 +02:00
triangle.vert Triangle example code cleanup, use VK_CHECK_RESULT macro instead of asserts, added more comments 2016-05-11 20:39:22 +02:00
triangle.vert.spv Triangle example code cleanup, use VK_CHECK_RESULT macro instead of asserts, added more comments 2016-05-11 20:39:22 +02:00