..
base
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
bloom
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
computecloth
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
computecullandlod
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
computeheadless
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
computenbody
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
computeparticles
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
computeraytracing
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
computeshader
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
conditionalrender
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
conservativeraster
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
debugmarker
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
deferred
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
deferredmultisampling
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
deferredshadows
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
descriptorsets
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
displacement
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
distancefieldfonts
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
dynamicuniformbuffer
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
gears
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
geometryshader
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
gltfscene
Add HLSL shaders for glftscene sample
2020-05-21 16:07:54 +01:00
hdr
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
imgui
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
indirectdraw
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
inlineuniformblocks
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
inputattachments
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
instancing
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
mesh
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
multisampling
Add HLSL shaders for multisampling sample
2020-05-21 16:19:27 +01:00
multithreading
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
multiview
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
negativeviewportheight
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
nv_ray_tracing_basic
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
nv_ray_tracing_reflections
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
nv_ray_tracing_shadows
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
occlusionquery
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
offscreen
Apply ab38f8b1's changes to offscreen HLSL shaders
2020-05-21 16:19:27 +01:00
parallaxmapping
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
particlefire
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
pbrbasic
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
pbribl
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
pbrtexture
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
pipelines
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
pipelinestatistics
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
pushconstants
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
pushdescriptors
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
radialblur
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
renderheadless
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
scenerendering
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
screenshot
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
shadowmapomni
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
shadowmapping
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
shadowmappingcascade
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
skeletalanimation
Update HLSL skeletalanimation shaders with latest changes
2020-05-21 16:19:27 +01:00
specializationconstants
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
sphericalenvmapping
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
ssao
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
stencilbuffer
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
subpasses
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
terraintessellation
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
tessellation
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
textoverlay
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
texture
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
texture3d
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
texturearray
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
texturecubemap
Add inverseModelView UBO to fix texturecubemap sample
2020-05-21 16:29:47 +01:00
texturemipmapgen
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
texturesparseresidency
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
triangle
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
viewportarray
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
vulkanscene
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
compile.py
Add shaders re-implemented in HLSL
2020-05-21 12:58:13 +01:00
README.md
Remove the HLSL status table, everything now works
2020-05-21 16:29:48 +01:00