These were written against the shaders at revision eddd724e7.
There have been changes made since then, which will need to be mirrored.
See `data/hlsl/README.md` for the current status of each sample.
9 lines
No EOL
238 B
GLSL
9 lines
No EOL
238 B
GLSL
// Copyright 2020 Google LLC
|
|
|
|
Texture2DArray textureArray : register(t1);
|
|
SamplerState samplerArray : register(s1);
|
|
|
|
float4 main([[vk::location(0)]] float3 inUV : TEXCOORD0) : SV_TARGET
|
|
{
|
|
return textureArray.Sample(samplerArray, inUV);
|
|
} |