procedural-3d-engine/data/hlsl/bloom
Ben Clayton cce75f1859 Add shaders re-implemented in HLSL
These were written against the shaders at revision eddd724e7.
There have been changes made since then, which will need to be mirrored.

See `data/hlsl/README.md` for the current status of each sample.
2020-05-21 12:58:13 +01:00
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colorpass.frag Add shaders re-implemented in HLSL 2020-05-21 12:58:13 +01:00
colorpass.vert Add shaders re-implemented in HLSL 2020-05-21 12:58:13 +01:00
gaussblur.frag Add shaders re-implemented in HLSL 2020-05-21 12:58:13 +01:00
gaussblur.vert Add shaders re-implemented in HLSL 2020-05-21 12:58:13 +01:00
phongpass.frag Add shaders re-implemented in HLSL 2020-05-21 12:58:13 +01:00
phongpass.vert Add shaders re-implemented in HLSL 2020-05-21 12:58:13 +01:00
skybox.frag Add shaders re-implemented in HLSL 2020-05-21 12:58:13 +01:00
skybox.vert Add shaders re-implemented in HLSL 2020-05-21 12:58:13 +01:00