procedural-3d-engine/data/hlsl/bloom/skybox.frag
Ben Clayton cce75f1859 Add shaders re-implemented in HLSL
These were written against the shaders at revision eddd724e7.
There have been changes made since then, which will need to be mirrored.

See `data/hlsl/README.md` for the current status of each sample.
2020-05-21 12:58:13 +01:00

9 lines
No EOL
243 B
GLSL

// Copyright 2020 Google LLC
TextureCube textureCubeMap : register(t1);
SamplerState samplerCubeMap : register(s1);
float4 main([[vk::location(0)]] float3 inUVW : NORMAL0) : SV_TARGET
{
return textureCubeMap.Sample(samplerCubeMap, inUVW);
}