procedural-3d-engine/examples
Sascha Willems b56067bd03 Enable drawIndirectFirstInstance feature
Code cleanup
Fixes #1198
2025-04-04 17:12:30 +02:00
..
bloom
bufferdeviceaddress Comment 2024-09-05 21:35:58 +02:00
computecloth Code cleanup 2025-01-24 10:14:40 +01:00
computecullandlod Enable drawIndirectFirstInstance feature 2025-04-04 17:12:30 +02:00
computeheadless Add support for loading compiled Slang shaders 2025-02-06 21:25:43 +01:00
computenbody Code cleanup, restructuring. code comments 2024-01-08 19:04:03 +01:00
computeparticles Base class code cleanup 2024-03-20 07:49:06 +01:00
computeraytracing Macos ios fixes (#1192) 2025-03-29 16:21:37 +01:00
computeshader
conditionalrender Move entry point macros to separate header (#1120) 2024-07-03 21:28:20 +02:00
conservativeraster
debugprintf Macos ios fixes (#1192) 2025-03-29 16:21:37 +01:00
debugutils Code cleanup 2024-01-21 11:09:15 +01:00
deferred Macos ios fixes (#1192) 2025-03-29 16:21:37 +01:00
deferredmultisampling Macos ios fixes (#1192) 2025-03-29 16:21:37 +01:00
deferredshadows
descriptorbuffer Minor code cleanup, check for device limits 2024-10-22 21:06:05 +02:00
descriptorindexing Macos ios fixes (#1192) 2025-03-29 16:21:37 +01:00
descriptorsets Initialize cubes, clamp y instead of x for second cube 2025-01-17 19:03:08 +01:00
displacement
distancefieldfonts
dynamicrendering Swapchain code cleanup 2024-12-19 21:29:22 +01:00
dynamicrenderingmultisampling Android changes (#1194) 2025-02-28 18:02:15 +01:00
dynamicstate
dynamicuniformbuffer
gears
geometryshader Code cleanup and simplification 2024-01-14 11:04:43 +01:00
gltfloading
gltfscenerendering
gltfskinning
graphicspipelinelibrary Android build fixes (#1156) 2024-10-08 20:30:35 +02:00
hdr Code cleanup, simplification 2024-01-20 13:05:02 +01:00
hostimagecopy Fix a few compiler warnings and startup/validation issues at runtime (#1193) 2025-03-09 12:48:00 +01:00
imgui Macos ios fixes (#1192) 2025-03-29 16:21:37 +01:00
indirectdraw
inlineuniformblocks Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples (#1127) 2024-05-18 10:01:01 +02:00
inputattachments Adjust samples to recent swap chain class changes 2024-12-19 21:40:42 +01:00
instancing
meshshader Android build fixes (#1156) 2024-10-08 20:30:35 +02:00
multisampling Adjust samples to recent swap chain class changes 2024-12-19 21:40:42 +01:00
multithreading Code cleanup, rename ui overlay property 2024-05-23 21:56:42 +02:00
multiview Code cleanup 2024-01-21 13:15:56 +01:00
negativeviewportheight Replaced per-sample validation define with global define in base class 2023-12-30 13:15:37 +01:00
occlusionquery
offscreen
oit Fix descriptor leak on resize 2024-10-29 22:10:14 +01:00
parallaxmapping
particlesystem
pbrbasic
pbribl Code cleanup, simplified the sample 2024-01-20 14:04:23 +01:00
pbrtexture Code cleanup 2024-01-16 19:30:16 +01:00
pipelines
pipelinestatistics
pushconstants Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples (#1127) 2024-05-18 10:01:01 +02:00
pushdescriptors
radialblur
rayquery
raytracingbasic RT fix (#1069) 2023-09-09 11:33:32 +02:00
raytracingcallable Post PR cleanup 2024-05-04 14:06:18 +02:00
raytracinggltf Stage geometry nodes to device 2024-10-31 19:20:26 +01:00
raytracingintersection
raytracingpositionfetch
raytracingreflections
raytracingsbtdata Move entry point macros to separate header (#1120) 2024-07-03 21:28:20 +02:00
raytracingshadows Post PR cleanup 2024-05-04 14:06:18 +02:00
raytracingtextures Remove compilier warnings 2024-03-19 22:07:26 +01:00
renderheadless Add support for loading compiled Slang shaders 2025-02-06 21:25:43 +01:00
screenshot
shaderobjects Swapchain code cleanup 2024-12-19 21:29:22 +01:00
shadowmapping
shadowmappingcascade Simplify descriptor setup 2024-10-06 15:17:11 +02:00
shadowmappingomni Code cleanup 2024-01-21 13:15:56 +01:00
specializationconstants Macos ios fixes (#1192) 2025-03-29 16:21:37 +01:00
sphericalenvmapping Code cleanup 2024-01-15 19:12:23 +01:00
ssao Fix SSAO_NOISE_DIM for android (#1121) 2024-05-15 18:52:31 +02:00
stencilbuffer Code cleanup 2024-01-02 20:00:06 +01:00
subpasses Fix a few compiler warnings and startup/validation issues at runtime (#1193) 2025-03-09 12:48:00 +01:00
terraintessellation
tessellation
textoverlay Code cleanup, rename ui overlay property 2024-05-23 21:56:42 +02:00
texture
texture3d Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples (#1127) 2024-05-18 10:01:01 +02:00
texturearray Code cleanup, refactoring and simplification 2024-01-14 15:23:58 +01:00
texturecubemap
texturecubemaparray Code cleanup, refactoring and simplification 2024-01-14 15:23:58 +01:00
texturemipmapgen
texturesparseresidency Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples (#1127) 2024-05-18 10:01:01 +02:00
timelinesemaphore Add new sample for timeline semaphores (#1145) 2024-07-21 09:31:42 +02:00
triangle Android changes (#1194) 2025-02-28 18:02:15 +01:00
trianglevulkan13 Fix a few compiler warnings and startup/validation issues at runtime (#1193) 2025-03-09 12:48:00 +01:00
variablerateshading Swapchain code cleanup 2024-12-19 21:29:22 +01:00
vertexattributes
viewportarray
vulkanscene
CMakeLists.txt New dynamic rendering multi sampling example 2025-02-16 12:07:15 +01:00