procedural-3d-engine/occlusionquery
Petros Bantolas a8fd4dbc79 Adjust occlusionquery according to Vulkan spec.
This moves vkCmdCopyQueryPoolResults outside of the Renderpass, as it
should be according to the Vulkan spec. This understanably has looks
wrong on the first frame, but by doing this you avoid having to use two
renderpasses to get the occlusion result.
2016-05-16 11:19:02 +01:00
..
occlusionquery.cpp Adjust occlusionquery according to Vulkan spec. 2016-05-16 11:19:02 +01:00
occlusionquery.vcxproj Remove VK_PROTOTYPES 2016-03-22 00:25:50 +00:00
occlusionquery.vcxproj.filters Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00