procedural-3d-engine/occlusionquery/occlusionquery.cpp
Petros Bantolas a8fd4dbc79 Adjust occlusionquery according to Vulkan spec.
This moves vkCmdCopyQueryPoolResults outside of the Renderpass, as it
should be according to the Vulkan spec. This understanably has looks
wrong on the first frame, but by doing this you avoid having to use two
renderpasses to get the occlusion result.
2016-05-16 11:19:02 +01:00

751 lines
24 KiB
C++

/*
* Vulkan Example - Using occlusion query for visbility testing
*
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <vector>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
// Vertex layout used in this example
// Vertex layout for this example
std::vector<vkMeshLoader::VertexLayout> vertexLayout =
{
vkMeshLoader::VERTEX_LAYOUT_POSITION,
vkMeshLoader::VERTEX_LAYOUT_NORMAL,
vkMeshLoader::VERTEX_LAYOUT_COLOR,
};
class VulkanExample : public VulkanExampleBase
{
public:
struct {
VkPipelineVertexInputStateCreateInfo inputState;
std::vector<VkVertexInputBindingDescription> bindingDescriptions;
std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
} vertices;
struct {
vkMeshLoader::MeshBuffer teapot;
vkMeshLoader::MeshBuffer plane;
vkMeshLoader::MeshBuffer sphere;
} meshes;
struct {
vkTools::UniformData vsScene;
vkTools::UniformData teapot;
vkTools::UniformData sphere;
} uniformData;
struct {
glm::mat4 projection;
glm::mat4 model;
glm::vec4 lightPos = glm::vec4(10.0f, 10.0f, 10.0f, 1.0f);
float visible;
} uboVS;
struct {
VkPipeline solid;
VkPipeline occluder;
// Pipeline with basic shaders used for occlusion pass
VkPipeline simple;
} pipelines;
struct {
VkDescriptorSet teapot;
VkDescriptorSet sphere;
} descriptorSets;
VkPipelineLayout pipelineLayout;
VkDescriptorSet descriptorSet;
VkDescriptorSetLayout descriptorSetLayout;
// Stores occlusion query results
struct {
VkBuffer buffer;
VkDeviceMemory memory;
} queryResult;
// Pool that stores all occlusion queries
VkQueryPool queryPool;
// Passed query samples
uint64_t passedSamples[2] = { 1,1 };
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
{
width = 1280;
height = 720;
zoom = -35.0f;
zoomSpeed = 2.5f;
rotationSpeed = 0.5f;
rotation = { 0.0, -123.75, 0.0 };
title = "Vulkan Example - Occlusion queries";
#ifdef _WIN32
if (!ENABLE_VALIDATION)
{
setupConsole(title);
}
#endif
}
~VulkanExample()
{
// Clean up used Vulkan resources
// Note : Inherited destructor cleans up resources stored in base class
vkDestroyPipeline(device, pipelines.solid, nullptr);
vkDestroyPipeline(device, pipelines.occluder, nullptr);
vkDestroyPipeline(device, pipelines.simple, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
vkDestroyQueryPool(device, queryPool, nullptr);
vkDestroyBuffer(device, queryResult.buffer, nullptr);
vkFreeMemory(device, queryResult.memory, nullptr);
vkTools::destroyUniformData(device, &uniformData.vsScene);
vkTools::destroyUniformData(device, &uniformData.sphere);
vkTools::destroyUniformData(device, &uniformData.teapot);
vkMeshLoader::freeMeshBufferResources(device, &meshes.sphere);
vkMeshLoader::freeMeshBufferResources(device, &meshes.plane);
vkMeshLoader::freeMeshBufferResources(device, &meshes.teapot);
}
// Create a buffer for storing the query result
// Setup a query pool
void setupQueryResultBuffer()
{
uint32_t bufSize = 2 * sizeof(uint64_t);
VkMemoryRequirements memReqs;
VkMemoryAllocateInfo memAlloc = vkTools::initializers::memoryAllocateInfo();
VkBufferCreateInfo bufferCreateInfo =
vkTools::initializers::bufferCreateInfo(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
bufSize);
VkResult err = vkCreateBuffer(device, &bufferCreateInfo, nullptr, &queryResult.buffer);
assert(!err);
vkGetBufferMemoryRequirements(device, queryResult.buffer, &memReqs);
memAlloc.allocationSize = memReqs.size;
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAlloc.memoryTypeIndex);
err = vkAllocateMemory(device, &memAlloc, nullptr, &queryResult.memory);
assert(!err);
err = vkBindBufferMemory(device, queryResult.buffer, queryResult.memory, 0);
assert(!err);
// Create query pool
VkQueryPoolCreateInfo queryPoolInfo = {};
queryPoolInfo.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
queryPoolInfo.queryType = VK_QUERY_TYPE_OCCLUSION;
queryPoolInfo.queryCount = 2;
err = vkCreateQueryPool(device, &queryPoolInfo, NULL, &queryPool);
assert(!err);
}
// Retrieves the results of the occlusion queries submitted to the command buffer
void getQueryResults()
{
VkResult err;
err = vkGetQueryPoolResults(
device,
queryPool,
0,
2,
sizeof(passedSamples),
passedSamples,
sizeof(uint64_t),
VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WAIT_BIT);
assert(!err);
}
void buildCommandBuffers()
{
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2];
clearValues[0].color = defaultClearColor;
clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.renderArea.offset.x = 0;
renderPassBeginInfo.renderArea.offset.y = 0;
renderPassBeginInfo.renderArea.extent.width = width;
renderPassBeginInfo.renderArea.extent.height = height;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
VkResult err;
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
{
// Set target frame buffer
renderPassBeginInfo.framebuffer = frameBuffers[i];
err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
assert(!err);
// Reset query pool
// Must be done outside of render pass
vkCmdResetQueryPool(drawCmdBuffers[i], queryPool, 0, 2);
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vkTools::initializers::viewport(
(float)width,
(float)height,
0.0f,
1.0f);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vkTools::initializers::rect2D(
width,
height,
0,
0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
VkDeviceSize offsets[1] = { 0 };
glm::mat4 modelMatrix = glm::mat4();
// Occlusion pass
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.simple);
// Occluder first
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.plane.vertices.buf, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.plane.indices.buf, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(drawCmdBuffers[i], meshes.plane.indexCount, 1, 0, 0, 0);
// Teapot
vkCmdBeginQuery(drawCmdBuffers[i], queryPool, 0, VK_FLAGS_NONE);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.teapot, 0, NULL);
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.teapot.vertices.buf, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.teapot.indices.buf, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(drawCmdBuffers[i], meshes.teapot.indexCount, 1, 0, 0, 0);
vkCmdEndQuery(drawCmdBuffers[i], queryPool, 0);
// Sphere
vkCmdBeginQuery(drawCmdBuffers[i], queryPool, 1, VK_FLAGS_NONE);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.sphere, 0, NULL);
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.sphere.vertices.buf, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.sphere.indices.buf, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(drawCmdBuffers[i], meshes.sphere.indexCount, 1, 0, 0, 0);
vkCmdEndQuery(drawCmdBuffers[i], queryPool, 1);
// Visible pass
// Clear color and depth attachments
VkClearAttachment clearAttachments[2] = {};
clearAttachments[0].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
clearAttachments[0].clearValue.color = defaultClearColor;
clearAttachments[0].colorAttachment = 0;
clearAttachments[1].aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
clearAttachments[1].clearValue.depthStencil = { 1.0f, 0 };
VkClearRect clearRect = {};
clearRect.layerCount = 1;
clearRect.rect.offset = { 0, 0 };
clearRect.rect.extent = { width, height };
vkCmdClearAttachments(
drawCmdBuffers[i],
2,
clearAttachments,
1,
&clearRect);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.solid);
// Teapot
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.teapot, 0, NULL);
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.teapot.vertices.buf, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.teapot.indices.buf, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(drawCmdBuffers[i], meshes.teapot.indexCount, 1, 0, 0, 0);
// Sphere
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.sphere, 0, NULL);
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.sphere.vertices.buf, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.sphere.indices.buf, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(drawCmdBuffers[i], meshes.sphere.indexCount, 1, 0, 0, 0);
// Occluder
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.occluder);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.plane.vertices.buf, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.plane.indices.buf, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(drawCmdBuffers[i], meshes.plane.indexCount, 1, 0, 0, 0);
vkCmdEndRenderPass(drawCmdBuffers[i]);
// Query results
vkCmdCopyQueryPoolResults(
drawCmdBuffers[i],
queryPool,
0,
2,
queryResult.buffer,
0,
sizeof(uint64_t),
VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WAIT_BIT);
err = vkEndCommandBuffer(drawCmdBuffers[i]);
assert(!err);
}
}
void draw()
{
VkResult err;
// Get next image in the swap chain (back/front buffer)
err = swapChain.acquireNextImage(semaphores.presentComplete, &currentBuffer);
assert(!err);
submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
// Command buffer to be sumitted to the queue
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
// Submit to queue
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
assert(!err);
submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
err = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete);
assert(!err);
err = vkQueueWaitIdle(queue);
assert(!err);
getQueryResults();
}
void loadMeshes()
{
loadMesh(getAssetPath() + "models/plane_z.3ds", &meshes.plane, vertexLayout, 0.4f);
loadMesh(getAssetPath() + "models/teapot.3ds", &meshes.teapot, vertexLayout, 0.3f);
loadMesh(getAssetPath() + "models/sphere.3ds", &meshes.sphere, vertexLayout, 0.3f);
}
void setupVertexDescriptions()
{
// Binding description
vertices.bindingDescriptions.resize(1);
vertices.bindingDescriptions[0] =
vkTools::initializers::vertexInputBindingDescription(
VERTEX_BUFFER_BIND_ID,
vkMeshLoader::vertexSize(vertexLayout),
VK_VERTEX_INPUT_RATE_VERTEX);
// Attribute descriptions
// Describes memory layout and shader positions
vertices.attributeDescriptions.resize(3);
// Location 0 : Position
vertices.attributeDescriptions[0] =
vkTools::initializers::vertexInputAttributeDescription(
VERTEX_BUFFER_BIND_ID,
0,
VK_FORMAT_R32G32B32_SFLOAT,
0);
// Location 1 : Normal
vertices.attributeDescriptions[1] =
vkTools::initializers::vertexInputAttributeDescription(
VERTEX_BUFFER_BIND_ID,
1,
VK_FORMAT_R32G32B32_SFLOAT,
sizeof(float) * 3);
// Location 3 : Color
vertices.attributeDescriptions[2] =
vkTools::initializers::vertexInputAttributeDescription(
VERTEX_BUFFER_BIND_ID,
2,
VK_FORMAT_R32G32B32_SFLOAT,
sizeof(float) * 6);
vertices.inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
vertices.inputState.vertexBindingDescriptionCount = vertices.bindingDescriptions.size();
vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
vertices.inputState.vertexAttributeDescriptionCount = vertices.attributeDescriptions.size();
vertices.inputState.pVertexAttributeDescriptions = vertices.attributeDescriptions.data();
}
void setupDescriptorPool()
{
std::vector<VkDescriptorPoolSize> poolSizes =
{
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3)
};
VkDescriptorPoolCreateInfo descriptorPoolInfo =
vkTools::initializers::descriptorPoolCreateInfo(
poolSizes.size(),
poolSizes.data(),
3);
VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool);
assert(!vkRes);
}
void setupDescriptorSetLayout()
{
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
{
// Binding 0 : Vertex shader uniform buffer
vkTools::initializers::descriptorSetLayoutBinding(
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
VK_SHADER_STAGE_VERTEX_BIT,
0)
};
VkDescriptorSetLayoutCreateInfo descriptorLayout =
vkTools::initializers::descriptorSetLayoutCreateInfo(
setLayoutBindings.data(),
setLayoutBindings.size());
VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout);
assert(!err);
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
vkTools::initializers::pipelineLayoutCreateInfo(
&descriptorSetLayout,
1);
err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout);
assert(!err);
}
void setupDescriptorSets()
{
VkDescriptorSetAllocateInfo allocInfo =
vkTools::initializers::descriptorSetAllocateInfo(
descriptorPool,
&descriptorSetLayout,
1);
// Occluder (plane)
VkResult vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet);
assert(!vkRes);
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
{
// Binding 0 : Vertex shader uniform buffer
vkTools::initializers::writeDescriptorSet(
descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.vsScene.descriptor)
};
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
// teapot
vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.teapot);
assert(!vkRes);
writeDescriptorSets[0].dstSet = descriptorSets.teapot;
writeDescriptorSets[0].pBufferInfo = &uniformData.teapot.descriptor;
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
// sphere
vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.sphere);
assert(!vkRes);
writeDescriptorSets[0].dstSet = descriptorSets.sphere;
writeDescriptorSets[0].pBufferInfo = &uniformData.sphere.descriptor;
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
}
void preparePipelines()
{
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
vkTools::initializers::pipelineInputAssemblyStateCreateInfo(
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
0,
VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState =
vkTools::initializers::pipelineRasterizationStateCreateInfo(
VK_POLYGON_MODE_FILL,
VK_CULL_MODE_BACK_BIT,
VK_FRONT_FACE_CLOCKWISE,
0);
VkPipelineColorBlendAttachmentState blendAttachmentState =
vkTools::initializers::pipelineColorBlendAttachmentState(
0xf,
VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendState =
vkTools::initializers::pipelineColorBlendStateCreateInfo(
1,
&blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilState =
vkTools::initializers::pipelineDepthStencilStateCreateInfo(
VK_TRUE,
VK_TRUE,
VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportState =
vkTools::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleState =
vkTools::initializers::pipelineMultisampleStateCreateInfo(
VK_SAMPLE_COUNT_1_BIT,
0);
std::vector<VkDynamicState> dynamicStateEnables = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR
};
VkPipelineDynamicStateCreateInfo dynamicState =
vkTools::initializers::pipelineDynamicStateCreateInfo(
dynamicStateEnables.data(),
dynamicStateEnables.size(),
0);
// Solid rendering pipeline
// Load shaders
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
shaderStages[0] = loadShader(getAssetPath() + "shaders/occlusionquery/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/occlusionquery/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
vkTools::initializers::pipelineCreateInfo(
pipelineLayout,
renderPass,
0);
pipelineCreateInfo.pVertexInputState = &vertices.inputState;
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
pipelineCreateInfo.pRasterizationState = &rasterizationState;
pipelineCreateInfo.pColorBlendState = &colorBlendState;
pipelineCreateInfo.pMultisampleState = &multisampleState;
pipelineCreateInfo.pViewportState = &viewportState;
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
pipelineCreateInfo.pDynamicState = &dynamicState;
pipelineCreateInfo.stageCount = shaderStages.size();
pipelineCreateInfo.pStages = shaderStages.data();
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solid);
assert(!err);
// Simple pipeline
shaderStages[0] = loadShader(getAssetPath() + "shaders/occlusionquery/simple.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/occlusionquery/simple.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
rasterizationState.cullMode = VK_CULL_MODE_NONE;
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.simple);
assert(!err);
// Visual pipeline for the occluder
shaderStages[0] = loadShader(getAssetPath() + "shaders/occlusionquery/occluder.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/occlusionquery/occluder.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
// Enable blending
blendAttachmentState.blendEnable = VK_TRUE;
blendAttachmentState.colorBlendOp = VK_BLEND_OP_ADD;
blendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_COLOR;
blendAttachmentState.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.occluder);
assert(!err);
}
// Prepare and initialize uniform buffer containing shader uniforms
void prepareUniformBuffers()
{
// Vertex shader uniform buffer block
createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
sizeof(uboVS),
&uboVS,
&uniformData.vsScene.buffer,
&uniformData.vsScene.memory,
&uniformData.vsScene.descriptor);
// Teapot
createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
sizeof(uboVS),
&uboVS,
&uniformData.teapot.buffer,
&uniformData.teapot.memory,
&uniformData.teapot.descriptor);
// Sphere
createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
sizeof(uboVS),
&uboVS,
&uniformData.sphere.buffer,
&uniformData.sphere.memory,
&uniformData.sphere.descriptor);
updateUniformBuffers();
}
void updateUniformBuffers()
{
// Vertex shader
glm::mat4 viewMatrix = glm::mat4();
uboVS.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f);
viewMatrix = glm::translate(viewMatrix, glm::vec3(0.0f, 0.0f, zoom));
glm::mat4 rotMatrix = glm::mat4();
rotMatrix = glm::rotate(rotMatrix, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
rotMatrix = glm::rotate(rotMatrix, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
rotMatrix = glm::rotate(rotMatrix, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
uboVS.model = glm::mat4();
uboVS.model = viewMatrix * rotMatrix;;
uboVS.visible = 1.0f;
uint8_t *pData;
VkResult err = vkMapMemory(device, uniformData.vsScene.memory, 0, sizeof(uboVS), 0, (void **)&pData);
assert(!err);
memcpy(pData, &uboVS, sizeof(uboVS));
vkUnmapMemory(device, uniformData.vsScene.memory);
// teapot
// Toggle color depending on visibility
uboVS.visible = (passedSamples[0] > 0) ? 1.0f : 0.0f;
uboVS.model = viewMatrix * rotMatrix * glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, -10.0f));
err = vkMapMemory(device, uniformData.teapot.memory, 0, sizeof(uboVS), 0, (void **)&pData);
assert(!err);
memcpy(pData, &uboVS, sizeof(uboVS));
vkUnmapMemory(device, uniformData.teapot.memory);
// sphere
// Toggle color depending on visibility
uboVS.visible = (passedSamples[1] > 0) ? 1.0f : 0.0f;
uboVS.model = viewMatrix * rotMatrix * glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, 10.0f));
err = vkMapMemory(device, uniformData.sphere.memory, 0, sizeof(uboVS), 0, (void **)&pData);
assert(!err);
memcpy(pData, &uboVS, sizeof(uboVS));
vkUnmapMemory(device, uniformData.sphere.memory);
}
void prepare()
{
VulkanExampleBase::prepare();
loadMeshes();
setupQueryResultBuffer();
setupVertexDescriptions();
prepareUniformBuffers();
setupDescriptorSetLayout();
preparePipelines();
setupDescriptorPool();
setupDescriptorSets();
buildCommandBuffers();
prepared = true;
}
virtual void render()
{
if (!prepared)
return;
vkDeviceWaitIdle(device);
draw();
vkDeviceWaitIdle(device);
}
virtual void viewChanged()
{
updateUniformBuffers();
std::cout << "Passed samples : Teapot = " << passedSamples[0] << " / Sphere = " << passedSamples[1] <<"\n";
}
};
VulkanExample *vulkanExample;
#if defined(_WIN32)
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (vulkanExample != NULL)
{
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
}
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
}
#elif defined(__linux__) && !defined(__ANDROID__)
static void handleEvent(const xcb_generic_event_t *event)
{
if (vulkanExample != NULL)
{
vulkanExample->handleEvent(event);
}
}
#endif
// Main entry point
#if defined(_WIN32)
// Windows entry point
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
#elif defined(__ANDROID__)
// Android entry point
void android_main(android_app* state)
#elif defined(__linux__)
// Linux entry point
int main(const int argc, const char *argv[])
#endif
{
#if defined(__ANDROID__)
// Removing this may cause the compiler to omit the main entry point
// which would make the application crash at start
app_dummy();
#endif
vulkanExample = new VulkanExample();
#if defined(_WIN32)
vulkanExample->setupWindow(hInstance, WndProc);
#elif defined(__ANDROID__)
// Attach vulkan example to global android application state
state->userData = vulkanExample;
state->onAppCmd = VulkanExample::handleAppCommand;
state->onInputEvent = VulkanExample::handleAppInput;
vulkanExample->androidApp = state;
#elif defined(__linux__)
vulkanExample->setupWindow();
#endif
#if !defined(__ANDROID__)
vulkanExample->initSwapchain();
vulkanExample->prepare();
#endif
vulkanExample->renderLoop();
delete(vulkanExample);
#if !defined(__ANDROID__)
return 0;
#endif
}