Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
20 lines
311 B
GLSL
20 lines
311 B
GLSL
#version 450
|
|
|
|
layout (binding = 0) uniform UBO
|
|
{
|
|
mat4 projection;
|
|
mat4 model;
|
|
} ubo;
|
|
|
|
layout (location = 0) out vec3 outUV;
|
|
|
|
out gl_PerVertex
|
|
{
|
|
vec4 gl_Position;
|
|
};
|
|
|
|
void main()
|
|
{
|
|
outUV = vec3((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2, 0.0);
|
|
gl_Position = vec4(outUV.st * 2.0f - 1.0f, 0.0f, 1.0f);
|
|
}
|