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base
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Update ray tracing samples to use VK_KHR_ray_tracing (#753)
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2020-08-15 17:59:02 +02:00 |
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bloom
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Update ray tracing samples to use VK_KHR_ray_tracing (#753)
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2020-08-15 17:59:02 +02:00 |
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computecloth
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computecullandlod
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Removed duplicate local_size_x from computecullandlod/cull.comp
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2021-03-27 13:37:58 +03:00 |
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computeheadless
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computenbody
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computeparticles
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Update ray tracing samples to use VK_KHR_ray_tracing (#753)
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2020-08-15 17:59:02 +02:00 |
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computeraytracing
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Update ray tracing samples to use VK_KHR_ray_tracing (#753)
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2020-08-15 17:59:02 +02:00 |
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computeshader
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Update ray tracing samples to use VK_KHR_ray_tracing (#753)
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2020-08-15 17:59:02 +02:00 |
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conditionalrender
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conservativeraster
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Code cleanup
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2022-07-30 09:27:50 +02:00 |
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debugmarker
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Update ray tracing samples to use VK_KHR_ray_tracing (#753)
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2020-08-15 17:59:02 +02:00 |
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deferred
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Merge glTF branch (#747)
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2020-07-28 20:20:38 +02:00 |
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deferredmultisampling
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Merge glTF branch (#747)
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2020-07-28 20:20:38 +02:00 |
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deferredshadows
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Merge glTF branch (#747)
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2020-07-28 20:20:38 +02:00 |
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descriptorindexing
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Added HLSL shader for descriptor indexing sample
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2021-01-29 09:58:41 +01:00 |
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descriptorsets
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displacement
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Update ray tracing samples to use VK_KHR_ray_tracing (#753)
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2020-08-15 17:59:02 +02:00 |
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distancefieldfonts
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Update ray tracing samples to use VK_KHR_ray_tracing (#753)
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2020-08-15 17:59:02 +02:00 |
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dynamicrendering
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Small fixes, validation is now clean except for a false positive
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2021-11-20 12:29:27 +01:00 |
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dynamicuniformbuffer
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gears
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geometryshader
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Update ray tracing samples to use VK_KHR_ray_tracing (#753)
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2020-08-15 17:59:02 +02:00 |
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gltfloading
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Slightly reworked glTF samples
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2022-08-06 10:16:54 +02:00 |
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gltfscenerendering
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Merge glTF scene rendering sample (#744)
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2020-07-04 14:20:45 +02:00 |
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gltfskinning
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graphicspipelinelibrary
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Updated graphics pipeline library sample
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2022-04-21 07:34:44 +02:00 |
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hdr
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imgui
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indirectdraw
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Update ray tracing samples to use VK_KHR_ray_tracing (#753)
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2020-08-15 17:59:02 +02:00 |
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inlineuniformblocks
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Merge glTF branch (#747)
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2020-07-28 20:20:38 +02:00 |
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inputattachments
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instancing
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Update ray tracing samples to use VK_KHR_ray_tracing (#753)
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2020-08-15 17:59:02 +02:00 |
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meshshader
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Added simple task shader
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2022-11-10 18:24:57 +01:00 |
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multisampling
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Merge glTF branch (#747)
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2020-07-28 20:20:38 +02:00 |
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multithreading
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Update ray tracing samples to use VK_KHR_ray_tracing (#753)
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2020-08-15 17:59:02 +02:00 |
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multiview
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Fixing several validation related issues
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2021-10-24 13:00:11 +02:00 |
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negativeviewportheight
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occlusionquery
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Update ray tracing samples to use VK_KHR_ray_tracing (#753)
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2020-08-15 17:59:02 +02:00 |
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offscreen
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Clean up vertex inputs
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2022-08-04 17:24:11 +02:00 |
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oit
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SSBOs are now device local
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2021-11-28 11:16:35 +01:00 |
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parallaxmapping
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Merge glTF branch (#747)
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2020-07-28 20:20:38 +02:00 |
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particlefire
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Update ray tracing samples to use VK_KHR_ray_tracing (#753)
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2020-08-15 17:59:02 +02:00 |
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pbrbasic
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Use clamped roughness
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2021-08-28 15:32:23 +02:00 |
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pbribl
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Fixed BRDF LUT generation
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2022-06-16 20:34:05 +02:00 |
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pbrtexture
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Fixed BRDF LUT generation
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2022-06-17 07:27:17 +02:00 |
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pipelines
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Update ray tracing samples to use VK_KHR_ray_tracing (#753)
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2020-08-15 17:59:02 +02:00 |
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pipelinestatistics
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pushconstants
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Merge glTF branch (#747)
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2020-07-28 20:20:38 +02:00 |
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pushdescriptors
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radialblur
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Update ray tracing samples to use VK_KHR_ray_tracing (#753)
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2020-08-15 17:59:02 +02:00 |
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rayquery
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Removed unused combined sampler from layout
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2022-09-26 17:47:59 +02:00 |
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raytracingbasic
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Changed ray tracing closest hit shader hit attributes to vec2
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2021-10-18 21:41:18 +02:00 |
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raytracingcallable
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Changed ray tracing closest hit shader hit attributes to vec2
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2021-10-18 21:41:18 +02:00 |
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raytracingreflections
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Changed ray tracing closest hit shader hit attributes to vec2
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2021-10-18 21:41:18 +02:00 |
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raytracingsbtdata
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updating sbt record data example to also cover miss sbt data
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2022-09-26 20:28:08 -06:00 |
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raytracingshadows
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Changed ray tracing closest hit shader hit attributes to vec2
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2021-10-18 21:41:18 +02:00 |
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renderheadless
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screenshot
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shadowmapping
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Pass depth range to depth map visualization shader
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2022-05-08 11:43:06 +02:00 |
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shadowmappingcascade
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shadowmappingomni
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Update ray tracing samples to use VK_KHR_ray_tracing (#753)
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2020-08-15 17:59:02 +02:00 |
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specializationconstants
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sphericalenvmapping
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Update ray tracing samples to use VK_KHR_ray_tracing (#753)
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2020-08-15 17:59:02 +02:00 |
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ssao
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Fixed SSAO sample G-Buffer shader
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2021-09-26 16:28:45 +02:00 |
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stencilbuffer
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subpasses
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terraintessellation
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Update ray tracing samples to use VK_KHR_ray_tracing (#753)
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2020-08-15 17:59:02 +02:00 |
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tessellation
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Update ray tracing samples to use VK_KHR_ray_tracing (#753)
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2020-08-15 17:59:02 +02:00 |
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textoverlay
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texture
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Update ray tracing samples to use VK_KHR_ray_tracing (#753)
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2020-08-15 17:59:02 +02:00 |
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texture3d
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texturearray
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Update ray tracing samples to use VK_KHR_ray_tracing (#753)
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2020-08-15 17:59:02 +02:00 |
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texturecubemap
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Merge glTF branch (#747)
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2020-07-28 20:20:38 +02:00 |
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texturecubemaparray
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Fixed coordinate transformation for skybox and reflection objects
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2020-08-28 21:15:13 +02:00 |
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texturemipmapgen
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Get sampler index from UBO instead of passing from VS to FS
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2022-08-03 20:11:40 +02:00 |
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texturesparseresidency
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Reworking sparse image residency sample
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2020-07-11 13:01:02 +02:00 |
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triangle
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variablerateshading
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Added VRS HLSL shaders
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2020-09-12 09:36:28 +02:00 |
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vertexattributes
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Started working on sample showing comparing separate/interleaved vertex attributes
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2021-12-26 18:42:03 +01:00 |
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viewportarray
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vulkanscene
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Update ray tracing samples to use VK_KHR_ray_tracing (#753)
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2020-08-15 17:59:02 +02:00 |
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compileshaders.py
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Updated GLSL shader compile script
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2020-09-21 07:34:04 +02:00 |