..
bloom
computecloth
Merge pull request #463 from Ekzuzy/computecloth
2018-04-27 18:31:37 +02:00
computecullandlod
computeheadless
Clean validation, code comments
2018-01-28 14:16:29 +01:00
computenbody
Fixed random seed when run in benchmark mode, use default random engine instead of fixed mersene twister
2018-01-18 21:31:19 +01:00
computeparticles
computeparticles - fixed problem with synchronization of uniform buffer data updates
2018-04-16 11:11:55 +02:00
computeshader
General code cleanup
2018-04-13 18:06:30 +02:00
conservativeraster
Moved conservative raster initialization to where it's actually first used
2018-04-27 20:29:20 +02:00
debugmarker
deferred
Result (exit) codes for fatal terminations
2018-01-21 18:28:17 +01:00
deferredmultisampling
General code cleanup
2018-04-13 18:06:30 +02:00
deferredshadows
Result (exit) codes for fatal terminations
2018-01-21 18:28:17 +01:00
descriptorsets
Added basic descriptor sets usage example
2018-04-08 13:12:16 +02:00
displacement
Result (exit) codes for fatal terminations
2018-01-21 18:28:17 +01:00
distancefieldfonts
General code cleanup
2018-04-13 18:06:30 +02:00
dynamicuniformbuffer
Fixed random seed when run in benchmark mode, use default random engine instead of fixed mersene twister
2018-01-18 21:31:19 +01:00
gears
geometryshader
Result (exit) codes for fatal terminations
2018-01-21 18:28:17 +01:00
hdr
Fix bloom effect in hdr example
2018-04-18 09:39:30 -07:00
imgui
indirectdraw
Result (exit) codes for fatal terminations
2018-01-21 18:28:17 +01:00
instancing
Result (exit) codes for fatal terminations
2018-01-21 18:28:17 +01:00
mesh
Result (exit) codes for fatal terminations
2018-01-21 18:28:17 +01:00
multisampling
Use camera class
2018-04-13 19:45:05 +02:00
multithreading
General code cleanup
2018-04-13 18:06:30 +02:00
occlusionquery
offscreen
Result (exit) codes for fatal terminations
2018-01-21 18:28:17 +01:00
parallaxmapping
Parallax mapping sample shader folder name
2018-03-08 16:48:08 +01:00
particlefire
Result (exit) codes for fatal terminations
2018-01-21 18:28:17 +01:00
pbrbasic
Removed unused uv vertex attribute
2018-02-24 10:39:02 +01:00
pbribl
pbrtexture
pipelines
pipelinestatistics
Result (exit) codes for fatal terminations
2018-01-21 18:28:17 +01:00
pushconstants
General code cleanup
2018-04-13 18:07:52 +02:00
pushdescriptors
Check against proper function pointer
2018-04-08 16:53:21 +02:00
radialblur
raytracing
Reverted changes from other pull requests.
2018-04-16 11:03:56 +02:00
renderheadless
Fix layout transitions in renderheadless
2018-01-28 20:53:22 +01:00
scenerendering
General code cleanup
2018-04-13 18:06:30 +02:00
screenshot
Code cleanup, typos
2018-03-25 12:23:08 +02:00
shadowmapping
shadowmappingcascade
General code cleanup
2018-04-13 18:06:30 +02:00
shadowmappingomni
skeletalanimation
Result (exit) codes for fatal terminations
2018-01-21 18:28:17 +01:00
specializationconstants
sphericalenvmapping
ssao
General code cleanup
2018-04-13 18:06:30 +02:00
stencilbuffer
General code cleanup
2018-04-13 18:06:30 +02:00
subpasses
Remove useless uniform in subpasses
2018-04-27 19:10:47 +02:00
terraintessellation
General code cleanup
2018-04-13 18:06:30 +02:00
tessellation
Remove dead code
2018-04-19 09:48:35 -07:00
textoverlay
Simplified text overlay example, code cleanup, better text blending
2018-03-24 11:35:02 +01:00
texture
texture3d
texture3d checks wrong type of flag (TRANSFER_DST)
2018-05-04 16:52:21 +01:00
texturearray
General code cleanup
2018-04-13 18:06:30 +02:00
texturecubemap
General code cleanup
2018-04-13 18:06:30 +02:00
texturemipmapgen
General code cleanup
2018-04-13 18:06:30 +02:00
texturesparseresidency
General code cleanup
2018-04-13 18:06:30 +02:00
triangle
Disable validation by default
2017-12-26 10:38:09 +01:00
viewportarray
Result (exit) codes for fatal terminations
2018-01-21 18:28:17 +01:00
vulkanscene
General code cleanup
2018-04-13 18:06:30 +02:00
CMakeLists.txt
Added basic descriptor sets usage example
2018-04-08 13:12:16 +02:00