2016-02-16 15:07:25 +01:00
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/*
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* Vulkan Example - Using different pipelines in one single renderpass
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#define GLM_FORCE_RADIANS
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2016-03-08 21:52:40 +01:00
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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2016-02-16 15:07:25 +01:00
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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2017-02-11 14:18:24 +01:00
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#include "VulkanModel.hpp"
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2017-02-12 10:44:51 +01:00
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#include "VulkanBuffer.hpp"
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2016-02-16 15:07:25 +01:00
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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class VulkanExample: public VulkanExampleBase
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{
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public:
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struct {
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VkPipelineVertexInputStateCreateInfo inputState;
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std::vector<VkVertexInputBindingDescription> bindingDescriptions;
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std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
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} vertices;
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2017-02-11 14:18:24 +01:00
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// Vertex layout for the models
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vks::VertexLayout vertexLayout = vks::VertexLayout({
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vks::VERTEX_COMPONENT_POSITION,
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vks::VERTEX_COMPONENT_NORMAL,
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vks::VERTEX_COMPONENT_UV,
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vks::VERTEX_COMPONENT_COLOR,
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});
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2016-02-16 15:07:25 +01:00
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struct {
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vks::Model cube;
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} models;
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vks::Buffer uniformBuffer;
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// Same uniform buffer layout as shader
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2016-12-24 12:48:01 +01:00
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struct UBOVS {
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glm::mat4 projection;
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glm::mat4 modelView;
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glm::vec4 lightPos = glm::vec4(0.0f, 2.0f, 1.0f, 0.0f);
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} uboVS;
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VkPipelineLayout pipelineLayout;
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VkDescriptorSet descriptorSet;
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VkDescriptorSetLayout descriptorSetLayout;
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struct {
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VkPipeline phong;
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VkPipeline wireframe;
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VkPipeline toon;
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} pipelines;
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2016-12-14 20:17:15 +01:00
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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zoom = -10.5f;
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rotation = glm::vec3(-25.0f, 15.0f, 0.0f);
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enableTextOverlay = true;
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title = "Vulkan Example - Pipeline state objects";
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// Enable features for wireframe rendering and line width setting
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enabledFeatures.fillModeNonSolid = VK_TRUE;
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enabledFeatures.wideLines = VK_TRUE;
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}
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~VulkanExample()
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{
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// Clean up used Vulkan resources
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// Note : Inherited destructor cleans up resources stored in base class
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vkDestroyPipeline(device, pipelines.phong, nullptr);
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if (deviceFeatures.fillModeNonSolid)
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{
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vkDestroyPipeline(device, pipelines.wireframe, nullptr);
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}
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vkDestroyPipeline(device, pipelines.toon, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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2017-02-11 14:18:24 +01:00
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models.cube.destroy();
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uniformBuffer.destroy();
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}
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void buildCommandBuffers()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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// Set target frame buffer
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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2016-05-26 16:29:32 +02:00
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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2016-02-16 15:07:25 +01:00
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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2016-05-26 16:29:32 +02:00
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VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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2016-05-26 16:29:32 +02:00
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VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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VkDeviceSize offsets[1] = { 0 };
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2017-02-11 14:18:24 +01:00
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.cube.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], models.cube.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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// Left : Solid colored
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viewport.width = (float)width / 3.0;
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.phong);
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2016-02-16 15:07:25 +01:00
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2017-02-11 14:18:24 +01:00
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vkCmdDrawIndexed(drawCmdBuffers[i], models.cube.indexCount, 1, 0, 0, 0);
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2016-05-26 19:43:27 +02:00
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// Center : Toon
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viewport.x = (float)width / 3.0;
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.toon);
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vkCmdSetLineWidth(drawCmdBuffers[i], 2.0f);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.cube.indexCount, 1, 0, 0, 0);
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2016-02-16 15:07:25 +01:00
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2016-05-16 12:26:11 +01:00
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if (deviceFeatures.fillModeNonSolid)
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{
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// Right : Wireframe
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viewport.x = (float)width / 3.0 + (float)width / 3.0;
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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2016-05-26 19:43:27 +02:00
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.wireframe);
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2017-02-11 14:18:24 +01:00
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vkCmdDrawIndexed(drawCmdBuffers[i], models.cube.indexCount, 1, 0, 0, 0);
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2016-05-16 12:26:11 +01:00
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}
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2016-02-16 15:07:25 +01:00
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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2016-05-26 16:29:32 +02:00
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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2016-02-16 15:07:25 +01:00
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}
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}
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2017-02-11 14:18:24 +01:00
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void loadAssets()
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{
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models.cube.loadFromFile(getAssetPath() + "models/treasure_smooth.dae", vertexLayout, 1.0f, vulkanDevice, queue);
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2016-02-16 15:07:25 +01:00
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}
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2016-05-26 16:29:32 +02:00
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void setupVertexDescriptions()
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2016-02-16 15:07:25 +01:00
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{
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// Binding description
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vertices.bindingDescriptions.resize(1);
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vertices.bindingDescriptions[0] =
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vkTools::initializers::vertexInputBindingDescription(
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VERTEX_BUFFER_BIND_ID,
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vertexLayout.stride(),
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VK_VERTEX_INPUT_RATE_VERTEX);
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// Attribute descriptions
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// Describes memory layout and shader positions
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vertices.attributeDescriptions.resize(4);
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// Location 0 : Position
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vertices.attributeDescriptions[0] =
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vkTools::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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0,
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VK_FORMAT_R32G32B32_SFLOAT,
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0);
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// Location 1 : Color
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vertices.attributeDescriptions[1] =
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vkTools::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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1,
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VK_FORMAT_R32G32B32_SFLOAT,
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sizeof(float) * 3);
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// Location 3 : Texture coordinates
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vertices.attributeDescriptions[2] =
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vkTools::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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2,
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VK_FORMAT_R32G32_SFLOAT,
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sizeof(float) * 6);
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// Location 2 : Normal
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vertices.attributeDescriptions[3] =
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vkTools::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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3,
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VK_FORMAT_R32G32B32_SFLOAT,
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sizeof(float) * 8);
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vertices.inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
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vertices.inputState.vertexBindingDescriptionCount = vertices.bindingDescriptions.size();
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vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
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vertices.inputState.vertexAttributeDescriptionCount = vertices.attributeDescriptions.size();
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vertices.inputState.pVertexAttributeDescriptions = vertices.attributeDescriptions.data();
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}
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void setupDescriptorPool()
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{
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std::vector<VkDescriptorPoolSize> poolSizes =
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{
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vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1)
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2016-02-16 15:07:25 +01:00
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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vkTools::initializers::descriptorPoolCreateInfo(
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poolSizes.size(),
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poolSizes.data(),
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2);
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2016-05-26 16:29:32 +02:00
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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2016-02-16 15:07:25 +01:00
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}
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void setupDescriptorSetLayout()
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{
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
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{
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// Binding 0 : Vertex shader uniform buffer
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vkTools::initializers::descriptorSetLayoutBinding(
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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VK_SHADER_STAGE_VERTEX_BIT,
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0)
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};
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VkDescriptorSetLayoutCreateInfo descriptorLayout =
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vkTools::initializers::descriptorSetLayoutCreateInfo(
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setLayoutBindings.data(),
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setLayoutBindings.size());
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2016-05-26 16:29:32 +02:00
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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2016-02-16 15:07:25 +01:00
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
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vkTools::initializers::pipelineLayoutCreateInfo(
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&descriptorSetLayout,
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1);
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2016-05-26 16:29:32 +02:00
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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2016-02-16 15:07:25 +01:00
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}
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void setupDescriptorSet()
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{
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VkDescriptorSetAllocateInfo allocInfo =
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vkTools::initializers::descriptorSetAllocateInfo(
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descriptorPool,
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&descriptorSetLayout,
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1);
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2016-05-26 16:29:32 +02:00
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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2016-02-16 15:07:25 +01:00
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std::vector<VkWriteDescriptorSet> writeDescriptorSets =
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{
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// Binding 0 : Vertex shader uniform buffer
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vkTools::initializers::writeDescriptorSet(
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descriptorSet,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformBuffer.descriptor)
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2016-02-16 15:07:25 +01:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void preparePipelines()
|
|
|
|
|
{
|
|
|
|
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
|
|
|
|
|
vkTools::initializers::pipelineInputAssemblyStateCreateInfo(
|
|
|
|
|
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
|
|
|
|
0,
|
|
|
|
|
VK_FALSE);
|
|
|
|
|
|
|
|
|
|
VkPipelineRasterizationStateCreateInfo rasterizationState =
|
|
|
|
|
vkTools::initializers::pipelineRasterizationStateCreateInfo(
|
|
|
|
|
VK_POLYGON_MODE_FILL,
|
2016-05-26 19:43:27 +02:00
|
|
|
VK_CULL_MODE_BACK_BIT,
|
2016-02-16 15:07:25 +01:00
|
|
|
VK_FRONT_FACE_CLOCKWISE,
|
|
|
|
|
0);
|
|
|
|
|
|
|
|
|
|
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
|
|
|
|
vkTools::initializers::pipelineColorBlendAttachmentState(
|
|
|
|
|
0xf,
|
|
|
|
|
VK_FALSE);
|
|
|
|
|
|
|
|
|
|
VkPipelineColorBlendStateCreateInfo colorBlendState =
|
|
|
|
|
vkTools::initializers::pipelineColorBlendStateCreateInfo(
|
|
|
|
|
1,
|
|
|
|
|
&blendAttachmentState);
|
|
|
|
|
|
|
|
|
|
VkPipelineDepthStencilStateCreateInfo depthStencilState =
|
|
|
|
|
vkTools::initializers::pipelineDepthStencilStateCreateInfo(
|
|
|
|
|
VK_TRUE,
|
|
|
|
|
VK_TRUE,
|
|
|
|
|
VK_COMPARE_OP_LESS_OR_EQUAL);
|
|
|
|
|
|
|
|
|
|
VkPipelineViewportStateCreateInfo viewportState =
|
|
|
|
|
vkTools::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
|
|
|
|
|
|
|
|
|
VkPipelineMultisampleStateCreateInfo multisampleState =
|
|
|
|
|
vkTools::initializers::pipelineMultisampleStateCreateInfo(
|
|
|
|
|
VK_SAMPLE_COUNT_1_BIT,
|
|
|
|
|
0);
|
|
|
|
|
|
|
|
|
|
std::vector<VkDynamicState> dynamicStateEnables = {
|
|
|
|
|
VK_DYNAMIC_STATE_VIEWPORT,
|
2016-07-03 17:07:23 +02:00
|
|
|
VK_DYNAMIC_STATE_SCISSOR,
|
|
|
|
|
VK_DYNAMIC_STATE_LINE_WIDTH,
|
2016-02-16 15:07:25 +01:00
|
|
|
};
|
|
|
|
|
VkPipelineDynamicStateCreateInfo dynamicState =
|
|
|
|
|
vkTools::initializers::pipelineDynamicStateCreateInfo(
|
|
|
|
|
dynamicStateEnables.data(),
|
|
|
|
|
dynamicStateEnables.size(),
|
|
|
|
|
0);
|
|
|
|
|
|
|
|
|
|
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
|
|
|
|
|
2016-05-26 19:43:27 +02:00
|
|
|
// Phong shading pipeline
|
|
|
|
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/pipelines/phong.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
|
|
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/pipelines/phong.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
2016-02-16 15:07:25 +01:00
|
|
|
|
|
|
|
|
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
|
|
|
|
vkTools::initializers::pipelineCreateInfo(
|
|
|
|
|
pipelineLayout,
|
|
|
|
|
renderPass,
|
|
|
|
|
0);
|
|
|
|
|
|
|
|
|
|
pipelineCreateInfo.pVertexInputState = &vertices.inputState;
|
|
|
|
|
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
|
|
|
|
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
|
|
|
|
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
|
|
|
|
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
|
|
|
|
pipelineCreateInfo.pViewportState = &viewportState;
|
|
|
|
|
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
|
|
|
|
pipelineCreateInfo.pDynamicState = &dynamicState;
|
|
|
|
|
pipelineCreateInfo.stageCount = shaderStages.size();
|
|
|
|
|
pipelineCreateInfo.pStages = shaderStages.data();
|
|
|
|
|
|
2016-05-26 19:43:27 +02:00
|
|
|
// We are using this pipeline as the base for the other pipelines (derivatives)
|
|
|
|
|
// Pipeline derivatives can be used for pipelines that share most of their state
|
|
|
|
|
// Depending on the implementation this may result in better performance for pipeline
|
|
|
|
|
// switchting and faster creation time
|
|
|
|
|
pipelineCreateInfo.flags = VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT;
|
|
|
|
|
|
2016-02-16 15:07:25 +01:00
|
|
|
// Textured pipeline
|
2016-05-26 19:43:27 +02:00
|
|
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.phong));
|
2016-02-16 15:07:25 +01:00
|
|
|
|
2016-05-26 19:43:27 +02:00
|
|
|
// All pipelines created after the base pipeline will be derivatives
|
|
|
|
|
pipelineCreateInfo.flags = VK_PIPELINE_CREATE_DERIVATIVE_BIT;
|
|
|
|
|
// Base pipeline will be our first created pipeline
|
|
|
|
|
pipelineCreateInfo.basePipelineHandle = pipelines.phong;
|
|
|
|
|
// It's only allowed to either use a handle or index for the base pipeline
|
|
|
|
|
// As we use the handle, we must set the index to -1 (see section 9.5 of the specification)
|
|
|
|
|
pipelineCreateInfo.basePipelineIndex = -1;
|
2016-02-16 15:07:25 +01:00
|
|
|
|
2016-05-26 19:43:27 +02:00
|
|
|
// Toon shading pipeline
|
|
|
|
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/pipelines/toon.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
|
|
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/pipelines/toon.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
|
|
|
|
|
|
|
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.toon));
|
2016-02-16 15:07:25 +01:00
|
|
|
|
2016-05-26 16:29:32 +02:00
|
|
|
// Non solid rendering is not a mandatory Vulkan feature
|
2016-05-16 12:26:11 +01:00
|
|
|
if (deviceFeatures.fillModeNonSolid)
|
|
|
|
|
{
|
|
|
|
|
// Pipeline for wire frame rendering
|
|
|
|
|
rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
|
2016-05-26 19:43:27 +02:00
|
|
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/pipelines/wireframe.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
2016-05-16 12:26:11 +01:00
|
|
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/pipelines/wireframe.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
2016-05-26 19:43:27 +02:00
|
|
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.wireframe));
|
2016-05-16 12:26:11 +01:00
|
|
|
}
|
2016-02-16 15:07:25 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Prepare and initialize uniform buffer containing shader uniforms
|
|
|
|
|
void prepareUniformBuffers()
|
|
|
|
|
{
|
2016-05-26 16:29:32 +02:00
|
|
|
// Create the vertex shader uniform buffer block
|
2016-12-24 12:48:01 +01:00
|
|
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
2016-02-16 15:07:25 +01:00
|
|
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
2016-05-26 16:29:32 +02:00
|
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
2016-12-24 12:48:01 +01:00
|
|
|
&uniformBuffer,
|
|
|
|
|
sizeof(uboVS)));
|
|
|
|
|
|
|
|
|
|
// Map persistent
|
|
|
|
|
VK_CHECK_RESULT(uniformBuffer.map());
|
2016-02-16 15:07:25 +01:00
|
|
|
|
|
|
|
|
updateUniformBuffers();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void updateUniformBuffers()
|
|
|
|
|
{
|
2016-05-26 19:43:27 +02:00
|
|
|
uboVS.projection = glm::perspective(glm::radians(60.0f), (float)(width / 3.0f) / (float)height, 0.1f, 256.0f);
|
2016-02-16 15:07:25 +01:00
|
|
|
|
2016-05-26 19:43:27 +02:00
|
|
|
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
|
2016-02-16 15:07:25 +01:00
|
|
|
|
2016-05-26 19:43:27 +02:00
|
|
|
uboVS.modelView = viewMatrix * glm::translate(glm::mat4(), cameraPos);
|
|
|
|
|
uboVS.modelView = glm::rotate(uboVS.modelView, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
|
|
|
|
uboVS.modelView = glm::rotate(uboVS.modelView, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
|
|
|
|
uboVS.modelView = glm::rotate(uboVS.modelView, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
2016-02-16 15:07:25 +01:00
|
|
|
|
2016-12-24 12:48:01 +01:00
|
|
|
memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
|
2016-05-26 16:29:32 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void draw()
|
|
|
|
|
{
|
|
|
|
|
VulkanExampleBase::prepareFrame();
|
|
|
|
|
|
|
|
|
|
submitInfo.commandBufferCount = 1;
|
|
|
|
|
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
|
|
|
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
|
|
|
|
|
|
|
|
|
VulkanExampleBase::submitFrame();
|
2016-02-16 15:07:25 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void prepare()
|
|
|
|
|
{
|
|
|
|
|
VulkanExampleBase::prepare();
|
2017-02-11 14:18:24 +01:00
|
|
|
loadAssets();
|
2016-05-26 16:29:32 +02:00
|
|
|
setupVertexDescriptions();
|
2016-02-16 15:07:25 +01:00
|
|
|
prepareUniformBuffers();
|
|
|
|
|
setupDescriptorSetLayout();
|
|
|
|
|
preparePipelines();
|
|
|
|
|
setupDescriptorPool();
|
|
|
|
|
setupDescriptorSet();
|
|
|
|
|
buildCommandBuffers();
|
|
|
|
|
prepared = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void render()
|
|
|
|
|
{
|
|
|
|
|
if (!prepared)
|
|
|
|
|
return;
|
|
|
|
|
draw();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void viewChanged()
|
|
|
|
|
{
|
|
|
|
|
updateUniformBuffers();
|
|
|
|
|
}
|
|
|
|
|
|
2016-05-26 19:43:27 +02:00
|
|
|
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
|
|
|
|
|
{
|
|
|
|
|
textOverlay->addText("Phong shading pipeline",(float)width / 6.0f, height - 35.0f, VulkanTextOverlay::alignCenter);
|
|
|
|
|
textOverlay->addText("Toon shading pipeline", (float)width / 2.0f, height - 35.0f, VulkanTextOverlay::alignCenter);
|
|
|
|
|
textOverlay->addText("Wireframe pipeline", width - (float)width / 6.5f, height - 35.0f, VulkanTextOverlay::alignCenter);
|
|
|
|
|
}
|
2016-02-16 15:07:25 +01:00
|
|
|
};
|
|
|
|
|
|
2016-12-13 19:25:56 +01:00
|
|
|
VULKAN_EXAMPLE_MAIN()
|