Added new sample to demonstrate negative viewport height via VK_KHR_MAINTENANCE1
Refs #563
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6 changed files with 336 additions and 0 deletions
12
data/shaders/negativeviewportheight/quad.frag
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12
data/shaders/negativeviewportheight/quad.frag
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#version 450
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layout (binding = 0) uniform sampler2D samplerColor;
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layout (location = 0) in vec2 inUV;
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layout (location = 0) out vec4 outColor;
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void main()
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{
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outColor = texture(samplerColor, inUV);
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outColor.rgb *= vec3(inUV, 0.0f);
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}
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data/shaders/negativeviewportheight/quad.frag.spv
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data/shaders/negativeviewportheight/quad.frag.spv
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14
data/shaders/negativeviewportheight/quad.vert
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data/shaders/negativeviewportheight/quad.vert
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#version 450
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layout (location = 0) in vec3 inPos;
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layout (location = 1) in vec2 inUV;
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layout (location = 0) out vec2 outUV;
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void main()
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{
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// outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
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// gl_Position = vec4(outUV * 2.0f - 1.0f, 0.0f, 1.0f);
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outUV = inUV;
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gl_Position = vec4(inPos, 1.0f);
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}
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data/shaders/negativeviewportheight/quad.vert.spv
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data/shaders/negativeviewportheight/quad.vert.spv
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@ -73,6 +73,7 @@ set(EXAMPLES
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multisampling
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multisampling
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multithreading
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multithreading
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multiview
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multiview
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negativeviewportheight
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occlusionquery
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occlusionquery
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offscreen
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offscreen
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parallaxmapping
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parallaxmapping
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309
examples/negativeviewportheight/negativeviewportheight.cpp
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examples/negativeviewportheight/negativeviewportheight.cpp
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/*
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* Vulkan Example - Using VK_KHR_MAINTENANCE1 for negative viewport heights
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*
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* Copyright (C) by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "VulkanTexture.hpp"
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#define ENABLE_VALIDATION false
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class VulkanExample : public VulkanExampleBase
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{
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public:
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bool negativeViewport;
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int32_t offsety = 0;
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int32_t offsetx = 0;
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int32_t windingOrder = 1;
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int32_t cullMode = 0;
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int32_t quadType = 0;
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vks::Texture2D texture;
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VkPipelineLayout pipelineLayout;
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VkPipeline pipeline;
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VkDescriptorSetLayout descriptorSetLayout;
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VkDescriptorSet descriptorSet;
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struct Quad {
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vks::Buffer verticesYUp;
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vks::Buffer verticesYDown;
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vks::Buffer indices;
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} quad;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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title = "Negative Viewport height";
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settings.overlay = true;
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// VK_KHR_MAINTENANCE1 is required for using negative viewport heights
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enabledDeviceExtensions.push_back(VK_KHR_MAINTENANCE1_EXTENSION_NAME);
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}
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~VulkanExample()
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{
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vkDestroyPipeline(device, pipeline, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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texture.destroy();
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}
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void buildCommandBuffers()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) {
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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VkViewport viewport{};
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if (negativeViewport) {
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// When using a negative viewport height, the origin needs to be adjusted too
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viewport.x = offsetx;
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viewport.y = (float)height - offsety;
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viewport.width = (float)width;
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viewport.height = -(float)height;
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}
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else {
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viewport.x = offsetx;
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viewport.y = offsety;
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viewport.width = (float)width;
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viewport.height = (float)height;
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}
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindIndexBuffer(drawCmdBuffers[i], quad.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, quadType == 0 ? &quad.verticesYDown.buffer : &quad.verticesYUp.buffer, offsets);
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vkCmdDrawIndexed(drawCmdBuffers[i], 6, 1, 0, 0, 0);
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drawUI(drawCmdBuffers[i]);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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void loadAssets()
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{
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texture.loadFromFile(getAssetPath() + "textures/texture_orientation_test_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
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// Create two quads with different Y orientations
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struct Vertex {
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float pos[3];
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float uv[2];
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};
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const float ar = (float)height / (float)width;
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// OpenGL style (y points upwards)
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std::vector<Vertex> verticesYPos = {
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{ -1.0f * ar, 1.0f, 1.0f, 0.0f, 1.0f },
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{ -1.0f * ar, -1.0f, 1.0f, 0.0f, 0.0f },
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{ 1.0f * ar, -1.0f, 1.0f, 1.0f, 0.0f },
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{ 1.0f * ar, 1.0f, 1.0f, 1.0f, 1.0f },
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};
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// Vulkan style (y points downwards)
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std::vector<Vertex> verticesYNeg = {
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{ -1.0f * ar, -1.0f, 1.0f, 0.0f, 1.0f },
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{ -1.0f * ar, 1.0f, 1.0f, 0.0f, 0.0f },
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{ 1.0f * ar, 1.0f, 1.0f, 1.0f, 0.0f },
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{ 1.0f * ar, -1.0f, 1.0f, 1.0f, 1.0f },
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};
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std::vector<uint32_t> indices = { 2,1,0, 0,3,2 };
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const VkMemoryPropertyFlags memoryPropertyFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, memoryPropertyFlags, &quad.verticesYUp, verticesYPos.size() * sizeof(Vertex), verticesYPos.data()));
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VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, memoryPropertyFlags, &quad.verticesYDown, verticesYNeg.size() * sizeof(Vertex), verticesYNeg.data()));
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VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_INDEX_BUFFER_BIT, memoryPropertyFlags, &quad.indices, indices.size() * sizeof(uint32_t), indices.data()));
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}
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void setupDescriptors()
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{
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0)
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};
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VkDescriptorSetLayoutCreateInfo descriptorLayoutCI = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutCI, nullptr, &descriptorSetLayout));
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VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
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VkDescriptorPoolSize poolSize = vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1);
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VkDescriptorPoolCreateInfo descriptorPoolCI = vks::initializers::descriptorPoolCreateInfo(1, &poolSize, 1);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolCI, nullptr, &descriptorPool));
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VkDescriptorSetAllocateInfo descriptorSetAI = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorSetAI, &descriptorSet));
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VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &texture.descriptor);
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vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
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}
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void recreatePipeline()
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{
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vkDestroyPipeline(device, pipeline, nullptr);
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preparePipelines();
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}
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void preparePipelines()
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{
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const std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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VkPipelineColorBlendStateCreateInfo colorBlendStateCI = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
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VkPipelineDepthStencilStateCreateInfo depthStencilStateCI = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
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VkPipelineViewportStateCreateInfo viewportStateCI = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleStateCI = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
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VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), static_cast<uint32_t>(dynamicStateEnables.size()), 0);
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//VkPipelineVertexInputStateCreateInfo emptyInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
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VkPipelineRasterizationStateCreateInfo rasterizationStateCI{};
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rasterizationStateCI.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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rasterizationStateCI.polygonMode = VK_POLYGON_MODE_FILL;
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rasterizationStateCI.lineWidth = 1.0f;
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rasterizationStateCI.cullMode = VK_CULL_MODE_NONE + cullMode;
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rasterizationStateCI.frontFace = windingOrder == 0 ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE;
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// Vertex bindings and attributes
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std::vector<VkVertexInputBindingDescription> vertexInputBindings = {
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vks::initializers::vertexInputBindingDescription(0, sizeof(float) * 5, VK_VERTEX_INPUT_RATE_VERTEX),
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};
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std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
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vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Position
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vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 3), // uv
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};
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VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
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vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
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vertexInputState.pVertexBindingDescriptions = vertexInputBindings.data();
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vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
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vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
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VkGraphicsPipelineCreateInfo pipelineCreateInfoCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
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//pipelineCreateInfoCI.pVertexInputState = &emptyInputState;
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pipelineCreateInfoCI.pVertexInputState = &vertexInputState;
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pipelineCreateInfoCI.pInputAssemblyState = &inputAssemblyStateCI;
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pipelineCreateInfoCI.pRasterizationState = &rasterizationStateCI;
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pipelineCreateInfoCI.pColorBlendState = &colorBlendStateCI;
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pipelineCreateInfoCI.pMultisampleState = &multisampleStateCI;
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pipelineCreateInfoCI.pViewportState = &viewportStateCI;
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pipelineCreateInfoCI.pDepthStencilState = &depthStencilStateCI;
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pipelineCreateInfoCI.pDynamicState = &dynamicStateCI;
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const std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages = {
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loadShader(getAssetPath() + "shaders/negativeviewportheight/quad.vert.spv", VK_SHADER_STAGE_VERTEX_BIT),
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loadShader(getAssetPath() + "shaders/negativeviewportheight/quad.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT)
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};
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pipelineCreateInfoCI.stageCount = static_cast<uint32_t>(shaderStages.size());
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pipelineCreateInfoCI.pStages = shaderStages.data();
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfoCI, nullptr, &pipeline));
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}
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void draw()
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{
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VulkanExampleBase::prepareFrame();
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VulkanExampleBase::submitFrame();
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}
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void prepare()
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{
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VulkanExampleBase::prepare();
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loadAssets();
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setupDescriptors();
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preparePipelines();
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buildCommandBuffers();
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prepared = true;
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}
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virtual void render()
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{
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if (!prepared)
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return;
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draw();
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}
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virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
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{
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if (overlay->header("Scene")) {
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overlay->text("Quad type");
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||||||
|
if (overlay->comboBox("##quadtype", &quadType, { "VK (y negative)", "GL (y positive)" })) {
|
||||||
|
buildCommandBuffers();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (overlay->header("Viewport")) {
|
||||||
|
if (overlay->checkBox("Negative viewport height", &negativeViewport)) {
|
||||||
|
buildCommandBuffers();
|
||||||
|
}
|
||||||
|
if (overlay->sliderInt("offfset x", &offsetx, -(int32_t)width, (int32_t)width)) {
|
||||||
|
buildCommandBuffers();
|
||||||
|
}
|
||||||
|
if (overlay->sliderInt("offfset y", &offsety, -(int32_t)height, (int32_t)height)) {
|
||||||
|
buildCommandBuffers();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (overlay->header("Pipeline")) {
|
||||||
|
overlay->text("Winding order");
|
||||||
|
if (overlay->comboBox("##windingorder", &windingOrder, { "clock wise", "counter clock wise" })) {
|
||||||
|
recreatePipeline();
|
||||||
|
}
|
||||||
|
overlay->text("Cull mode");
|
||||||
|
if (overlay->comboBox("##cullmode", &cullMode, { "none", "front face", "back face" })) {
|
||||||
|
recreatePipeline();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
VULKAN_EXAMPLE_MAIN()
|
||||||
Loading…
Add table
Add a link
Reference in a new issue