Fixed specialization constant type in readme

This commit is contained in:
Sascha Willems 2022-12-24 15:31:53 +01:00
parent e80a063fc5
commit 4a119ecd7b

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@ -115,7 +115,7 @@ For each material we then set constant properties for the fragment shader using
```cpp ```cpp
struct MaterialSpecializationData { struct MaterialSpecializationData {
bool alphaMask; VkBool32 alphaMask;
float alphaMaskCutoff; float alphaMaskCutoff;
} materialSpecializationData; } materialSpecializationData;