Fixed specialization constant type in readme
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@ -115,7 +115,7 @@ For each material we then set constant properties for the fragment shader using
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```cpp
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```cpp
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struct MaterialSpecializationData {
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struct MaterialSpecializationData {
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bool alphaMask;
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VkBool32 alphaMask;
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float alphaMaskCutoff;
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float alphaMaskCutoff;
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} materialSpecializationData;
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} materialSpecializationData;
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