Fixed specialization constant type in readme

This commit is contained in:
Sascha Willems 2022-12-24 15:31:53 +01:00
parent e80a063fc5
commit 4a119ecd7b

View file

@ -115,7 +115,7 @@ For each material we then set constant properties for the fragment shader using
```cpp
struct MaterialSpecializationData {
bool alphaMask;
VkBool32 alphaMask;
float alphaMaskCutoff;
} materialSpecializationData;