Updated android texture and compute samples to use example base, added signal semaphore (#65), reuse global semaphore (#60)
This commit is contained in:
parent
52045a1dde
commit
e94c91bd21
6 changed files with 43 additions and 975 deletions
|
|
@ -149,7 +149,7 @@
|
||||||
<CompileAs>CompileAsCpp</CompileAs>
|
<CompileAs>CompileAsCpp</CompileAs>
|
||||||
<PreprocessorDefinitions>VK_NO_PROTOTYPES;VK_USE_PLATFORM_ANDROID_KHR;__STDINT_LIMITS</PreprocessorDefinitions>
|
<PreprocessorDefinitions>VK_NO_PROTOTYPES;VK_USE_PLATFORM_ANDROID_KHR;__STDINT_LIMITS</PreprocessorDefinitions>
|
||||||
<CppLanguageStandard>c++11</CppLanguageStandard>
|
<CppLanguageStandard>c++11</CppLanguageStandard>
|
||||||
<AdditionalIncludeDirectories>../../../external;../../../base;../../../external/gli;../../../external/glm;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>../../../external;../../../base;../../../external/gli;../../../external/glm;../../base;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<LibraryDependencies>%(LibraryDependencies);GLESv1_CM;EGL;</LibraryDependencies>
|
<LibraryDependencies>%(LibraryDependencies);GLESv1_CM;EGL;</LibraryDependencies>
|
||||||
|
|
@ -208,6 +208,7 @@
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="..\..\..\base\vulkanandroid.h" />
|
<ClInclude Include="..\..\..\base\vulkanandroid.h" />
|
||||||
|
<ClInclude Include="..\..\base\vulkanandroidbase.hpp" />
|
||||||
<ClInclude Include="pch.h" />
|
<ClInclude Include="pch.h" />
|
||||||
<ClInclude Include="android_native_app_glue.h" />
|
<ClInclude Include="android_native_app_glue.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
|
||||||
|
|
@ -4,6 +4,7 @@
|
||||||
<ClInclude Include="pch.h" />
|
<ClInclude Include="pch.h" />
|
||||||
<ClInclude Include="android_native_app_glue.h" />
|
<ClInclude Include="android_native_app_glue.h" />
|
||||||
<ClInclude Include="..\..\..\base\vulkanandroid.h" />
|
<ClInclude Include="..\..\..\base\vulkanandroid.h" />
|
||||||
|
<ClInclude Include="..\..\base\vulkanandroidbase.hpp" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="android_native_app_glue.c" />
|
<ClCompile Include="android_native_app_glue.c" />
|
||||||
|
|
|
||||||
|
|
@ -14,6 +14,7 @@
|
||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
#include "vulkanandroid.h"
|
#include "vulkanandroid.h"
|
||||||
#include "vulkanswapchain.hpp"
|
#include "vulkanswapchain.hpp"
|
||||||
|
#include "vulkanandroidbase.hpp"
|
||||||
#include <android/asset_manager.h>
|
#include <android/asset_manager.h>
|
||||||
|
|
||||||
#define GLM_FORCE_RADIANS
|
#define GLM_FORCE_RADIANS
|
||||||
|
|
@ -32,13 +33,10 @@ struct saved_state {
|
||||||
float zoom;
|
float zoom;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct VulkanExample
|
struct VulkanExample : public VulkanAndroidExampleBase
|
||||||
{
|
{
|
||||||
struct android_app* app;
|
public:
|
||||||
|
|
||||||
int animating;
|
int animating;
|
||||||
uint32_t width;
|
|
||||||
uint32_t height;
|
|
||||||
struct saved_state state;
|
struct saved_state state;
|
||||||
|
|
||||||
float timer = 0.0f;
|
float timer = 0.0f;
|
||||||
|
|
@ -61,23 +59,9 @@ struct VulkanExample
|
||||||
uint32_t mipLevels;
|
uint32_t mipLevels;
|
||||||
} texture;
|
} texture;
|
||||||
|
|
||||||
VkInstance instance;
|
|
||||||
VkPhysicalDevice physicalDevice;
|
|
||||||
VkDevice device;
|
|
||||||
VulkanSwapChain swapChain;
|
|
||||||
VkQueue queue;
|
|
||||||
VkCommandPool cmdPool;
|
|
||||||
VkRenderPass renderPass;
|
|
||||||
VkPipelineCache pipelineCache;
|
|
||||||
VkDescriptorPool descriptorPool;
|
|
||||||
VkDescriptorSetLayout descriptorSetLayout;
|
VkDescriptorSetLayout descriptorSetLayout;
|
||||||
VkDescriptorSet descriptorSet;
|
VkDescriptorSet descriptorSet;
|
||||||
VkPipelineLayout pipelineLayout;
|
VkPipelineLayout pipelineLayout;
|
||||||
std::vector<VkCommandBuffer> drawCmdBuffers;
|
|
||||||
VkCommandBuffer postPresentCmdBuffer = VK_NULL_HANDLE;
|
|
||||||
VkCommandBuffer setupCmdBuffer = VK_NULL_HANDLE;
|
|
||||||
VkPhysicalDeviceMemoryProperties deviceMemoryProperties;
|
|
||||||
std::vector<VkShaderModule> shaderModules;
|
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
VkPipelineVertexInputStateCreateInfo inputState;
|
VkPipelineVertexInputStateCreateInfo inputState;
|
||||||
|
|
@ -90,17 +74,6 @@ struct VulkanExample
|
||||||
VkPipeline compute;
|
VkPipeline compute;
|
||||||
} pipelines;
|
} pipelines;
|
||||||
|
|
||||||
uint32_t currentBuffer = 0;
|
|
||||||
|
|
||||||
struct
|
|
||||||
{
|
|
||||||
VkImage image;
|
|
||||||
VkDeviceMemory mem;
|
|
||||||
VkImageView view;
|
|
||||||
} depthStencil;
|
|
||||||
|
|
||||||
std::vector<VkFramebuffer>frameBuffers;
|
|
||||||
|
|
||||||
VkQueue computeQueue;
|
VkQueue computeQueue;
|
||||||
VkCommandBuffer computeCmdBuffer;
|
VkCommandBuffer computeCmdBuffer;
|
||||||
VkPipelineLayout computePipelineLayout;
|
VkPipelineLayout computePipelineLayout;
|
||||||
|
|
@ -124,65 +97,6 @@ struct VulkanExample
|
||||||
|
|
||||||
vkTools::UniformData uniformDataCompute;
|
vkTools::UniformData uniformDataCompute;
|
||||||
|
|
||||||
bool prepared = false;
|
|
||||||
|
|
||||||
VkBool32 getMemoryType(uint32_t typeBits, VkFlags properties, uint32_t * typeIndex)
|
|
||||||
{
|
|
||||||
for (uint32_t i = 0; i < 32; i++)
|
|
||||||
{
|
|
||||||
if ((typeBits & 1) == 1)
|
|
||||||
{
|
|
||||||
if ((deviceMemoryProperties.memoryTypes[i].propertyFlags & properties) == properties)
|
|
||||||
{
|
|
||||||
*typeIndex = i;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
typeBits >>= 1;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
VkShaderModule loadShaderModule(const char *fileName, VkShaderStageFlagBits stage)
|
|
||||||
{
|
|
||||||
// Load shader from compressed asset
|
|
||||||
AAsset* asset = AAssetManager_open(app->activity->assetManager, fileName, AASSET_MODE_STREAMING);
|
|
||||||
assert(asset);
|
|
||||||
size_t size = AAsset_getLength(asset);
|
|
||||||
assert(size > 0);
|
|
||||||
|
|
||||||
char *shaderCode = new char[size];
|
|
||||||
AAsset_read(asset, shaderCode, size);
|
|
||||||
AAsset_close(asset);
|
|
||||||
|
|
||||||
VkShaderModule shaderModule;
|
|
||||||
VkShaderModuleCreateInfo moduleCreateInfo;
|
|
||||||
VkResult err;
|
|
||||||
|
|
||||||
moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
|
||||||
moduleCreateInfo.pNext = NULL;
|
|
||||||
|
|
||||||
moduleCreateInfo.codeSize = size;
|
|
||||||
moduleCreateInfo.pCode = (uint32_t*)shaderCode;
|
|
||||||
moduleCreateInfo.flags = 0;
|
|
||||||
err = vkCreateShaderModule(device, &moduleCreateInfo, NULL, &shaderModule);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
return shaderModule;
|
|
||||||
}
|
|
||||||
|
|
||||||
VkPipelineShaderStageCreateInfo loadShader(const char * fileName, VkShaderStageFlagBits stage)
|
|
||||||
{
|
|
||||||
VkPipelineShaderStageCreateInfo shaderStage = {};
|
|
||||||
shaderStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
|
||||||
shaderStage.stage = stage;
|
|
||||||
shaderStage.module = loadShaderModule(fileName, stage);
|
|
||||||
shaderStage.pName = "main";
|
|
||||||
assert(shaderStage.module != NULL);
|
|
||||||
shaderModules.push_back(shaderStage.module);
|
|
||||||
return shaderStage;
|
|
||||||
}
|
|
||||||
|
|
||||||
void loadTexture(const char* fileName, VkFormat format, bool forceLinearTiling)
|
void loadTexture(const char* fileName, VkFormat format, bool forceLinearTiling)
|
||||||
{
|
{
|
||||||
VkFormatProperties formatProperties;
|
VkFormatProperties formatProperties;
|
||||||
|
|
@ -495,106 +409,7 @@ struct VulkanExample
|
||||||
|
|
||||||
void initVulkan()
|
void initVulkan()
|
||||||
{
|
{
|
||||||
prepared = false;
|
VulkanAndroidExampleBase::initVulkan();
|
||||||
|
|
||||||
bool libLoaded = loadVulkanLibrary();
|
|
||||||
assert(libLoaded);
|
|
||||||
|
|
||||||
VkResult vkRes;
|
|
||||||
|
|
||||||
// Instance
|
|
||||||
VkApplicationInfo appInfo = {};
|
|
||||||
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
|
||||||
appInfo.pApplicationName = "Vulkan Android Example";
|
|
||||||
appInfo.applicationVersion = 1;
|
|
||||||
appInfo.pEngineName = "VulkanAndroidExample";
|
|
||||||
appInfo.engineVersion = 1;
|
|
||||||
// todo : Workaround to support implementations that are not using the latest SDK
|
|
||||||
appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 1);
|
|
||||||
|
|
||||||
VkInstanceCreateInfo instanceCreateInfo = {};
|
|
||||||
instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
|
||||||
instanceCreateInfo.pApplicationInfo = &appInfo;
|
|
||||||
|
|
||||||
vkRes = vkCreateInstance(&instanceCreateInfo, NULL, &instance);
|
|
||||||
assert(vkRes == VK_SUCCESS);
|
|
||||||
|
|
||||||
loadVulkanFunctions(instance);
|
|
||||||
|
|
||||||
// Device
|
|
||||||
// Always use first physical device
|
|
||||||
uint32_t gpuCount;
|
|
||||||
vkRes = vkEnumeratePhysicalDevices(instance, &gpuCount, &physicalDevice);
|
|
||||||
assert(vkRes == VK_SUCCESS);
|
|
||||||
|
|
||||||
// Find a queue that supports graphics operations
|
|
||||||
uint32_t graphicsQueueIndex = 0;
|
|
||||||
uint32_t queueCount;
|
|
||||||
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, NULL);
|
|
||||||
assert(queueCount >= 1);
|
|
||||||
|
|
||||||
std::vector<VkQueueFamilyProperties> queueProps;
|
|
||||||
queueProps.resize(queueCount);
|
|
||||||
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, queueProps.data());
|
|
||||||
|
|
||||||
for (graphicsQueueIndex = 0; graphicsQueueIndex < queueCount; graphicsQueueIndex++)
|
|
||||||
{
|
|
||||||
if (queueProps[graphicsQueueIndex].queueFlags & VK_QUEUE_GRAPHICS_BIT)
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
assert(graphicsQueueIndex < queueCount);
|
|
||||||
|
|
||||||
// Request the queue
|
|
||||||
float queuePriorities = 0.0f;
|
|
||||||
VkDeviceQueueCreateInfo queueCreateInfo = {};
|
|
||||||
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
|
||||||
queueCreateInfo.queueFamilyIndex = graphicsQueueIndex;
|
|
||||||
queueCreateInfo.queueCount = 1;
|
|
||||||
queueCreateInfo.pQueuePriorities = &queuePriorities;
|
|
||||||
|
|
||||||
// Create device
|
|
||||||
VkDeviceCreateInfo deviceCreateInfo = {};
|
|
||||||
deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
|
||||||
deviceCreateInfo.queueCreateInfoCount = 1;
|
|
||||||
deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo;
|
|
||||||
|
|
||||||
vkRes = vkCreateDevice(physicalDevice, &deviceCreateInfo, nullptr, &device);
|
|
||||||
assert(vkRes == VK_SUCCESS);
|
|
||||||
|
|
||||||
// Get graphics queue
|
|
||||||
vkGetDeviceQueue(device, graphicsQueueIndex, 0, &queue);
|
|
||||||
|
|
||||||
// Device memory properties (for finding appropriate memory types)
|
|
||||||
vkGetPhysicalDeviceMemoryProperties(physicalDevice, &deviceMemoryProperties);
|
|
||||||
|
|
||||||
// Swap chain
|
|
||||||
swapChain.connect(instance, physicalDevice, device);
|
|
||||||
swapChain.initSurface(app->window);
|
|
||||||
|
|
||||||
// Command buffer pool
|
|
||||||
VkCommandPoolCreateInfo cmdPoolInfo = {};
|
|
||||||
cmdPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
|
||||||
cmdPoolInfo.queueFamilyIndex = swapChain.queueNodeIndex;
|
|
||||||
cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
|
||||||
vkRes = vkCreateCommandPool(device, &cmdPoolInfo, nullptr, &cmdPool);
|
|
||||||
assert(!vkRes);
|
|
||||||
|
|
||||||
// Pipeline cache
|
|
||||||
VkPipelineCacheCreateInfo pipelineCacheCreateInfo = {};
|
|
||||||
pipelineCacheCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
|
|
||||||
VkResult err = vkCreatePipelineCache(device, &pipelineCacheCreateInfo, nullptr, &pipelineCache);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
createSetupCommandBuffer();
|
|
||||||
startSetupCommandBuffer();
|
|
||||||
|
|
||||||
swapChain.create(setupCmdBuffer, &width, &height);
|
|
||||||
|
|
||||||
setupDepthStencil();
|
|
||||||
setupRenderPass();
|
|
||||||
setupFrameBuffer();
|
|
||||||
|
|
||||||
flushSetupCommandBuffer();
|
|
||||||
|
|
||||||
loadTexture(
|
loadTexture(
|
||||||
"textures/android_robot.ktx",
|
"textures/android_robot.ktx",
|
||||||
|
|
@ -640,97 +455,9 @@ struct VulkanExample
|
||||||
|
|
||||||
destroyTextureImage(texture);
|
destroyTextureImage(texture);
|
||||||
|
|
||||||
swapChain.cleanup();
|
|
||||||
|
|
||||||
vkDestroyDescriptorPool(device, descriptorPool, nullptr);
|
|
||||||
if (setupCmdBuffer != VK_NULL_HANDLE)
|
|
||||||
{
|
|
||||||
vkFreeCommandBuffers(device, cmdPool, 1, &setupCmdBuffer);
|
|
||||||
|
|
||||||
}
|
|
||||||
vkFreeCommandBuffers(device, cmdPool, drawCmdBuffers.size(), drawCmdBuffers.data());
|
|
||||||
vkFreeCommandBuffers(device, cmdPool, 1, &postPresentCmdBuffer);
|
|
||||||
vkFreeCommandBuffers(device, cmdPool, 1, &computeCmdBuffer);
|
vkFreeCommandBuffers(device, cmdPool, 1, &computeCmdBuffer);
|
||||||
|
|
||||||
vkDestroyRenderPass(device, renderPass, nullptr);
|
VulkanExample::cleanUpVulkan();
|
||||||
for (uint32_t i = 0; i < frameBuffers.size(); i++)
|
|
||||||
{
|
|
||||||
vkDestroyFramebuffer(device, frameBuffers[i], nullptr);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (auto& shaderModule : shaderModules)
|
|
||||||
{
|
|
||||||
vkDestroyShaderModule(device, shaderModule, nullptr);
|
|
||||||
}
|
|
||||||
|
|
||||||
vkDestroyImageView(device, depthStencil.view, nullptr);
|
|
||||||
vkDestroyImage(device, depthStencil.image, nullptr);
|
|
||||||
vkFreeMemory(device, depthStencil.mem, nullptr);
|
|
||||||
|
|
||||||
vkDestroyPipelineCache(device, pipelineCache, nullptr);
|
|
||||||
vkDestroyDevice(device, nullptr);
|
|
||||||
vkDestroyInstance(instance, nullptr);
|
|
||||||
|
|
||||||
freeVulkanLibrary();
|
|
||||||
}
|
|
||||||
|
|
||||||
void createSetupCommandBuffer()
|
|
||||||
{
|
|
||||||
VkCommandBufferAllocateInfo cmdBufAllocateInfo =
|
|
||||||
vkTools::initializers::commandBufferAllocateInfo(
|
|
||||||
cmdPool,
|
|
||||||
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
|
||||||
1);
|
|
||||||
|
|
||||||
VkResult vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &setupCmdBuffer);
|
|
||||||
assert(!vkRes);
|
|
||||||
}
|
|
||||||
|
|
||||||
void startSetupCommandBuffer()
|
|
||||||
{
|
|
||||||
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
|
|
||||||
vkBeginCommandBuffer(setupCmdBuffer, &cmdBufInfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
void flushSetupCommandBuffer()
|
|
||||||
{
|
|
||||||
VkResult err;
|
|
||||||
|
|
||||||
if (setupCmdBuffer == VK_NULL_HANDLE)
|
|
||||||
return;
|
|
||||||
|
|
||||||
err = vkEndCommandBuffer(setupCmdBuffer);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
VkSubmitInfo submitInfo = {};
|
|
||||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
|
||||||
submitInfo.commandBufferCount = 1;
|
|
||||||
submitInfo.pCommandBuffers = &setupCmdBuffer;
|
|
||||||
|
|
||||||
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
err = vkQueueWaitIdle(queue);
|
|
||||||
assert(!err);
|
|
||||||
}
|
|
||||||
|
|
||||||
void createCommandBuffers()
|
|
||||||
{
|
|
||||||
drawCmdBuffers.resize(swapChain.imageCount);
|
|
||||||
|
|
||||||
VkCommandBufferAllocateInfo cmdBufAllocateInfo =
|
|
||||||
vkTools::initializers::commandBufferAllocateInfo(
|
|
||||||
cmdPool,
|
|
||||||
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
|
||||||
drawCmdBuffers.size());
|
|
||||||
|
|
||||||
VkResult vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, drawCmdBuffers.data());
|
|
||||||
assert(!vkRes);
|
|
||||||
|
|
||||||
cmdBufAllocateInfo.commandBufferCount = 1;
|
|
||||||
|
|
||||||
vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &postPresentCmdBuffer);
|
|
||||||
assert(!vkRes);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Find and create a compute capable device queue
|
// Find and create a compute capable device queue
|
||||||
|
|
@ -1169,144 +896,6 @@ struct VulkanExample
|
||||||
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
void setupDepthStencil()
|
|
||||||
{
|
|
||||||
VkImageCreateInfo image = {};
|
|
||||||
image.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
|
||||||
image.pNext = NULL;
|
|
||||||
image.imageType = VK_IMAGE_TYPE_2D;
|
|
||||||
image.format = VK_FORMAT_D24_UNORM_S8_UINT;
|
|
||||||
image.extent = { width, height, 1 };
|
|
||||||
image.mipLevels = 1;
|
|
||||||
image.arrayLayers = 1;
|
|
||||||
image.samples = VK_SAMPLE_COUNT_1_BIT;
|
|
||||||
image.tiling = VK_IMAGE_TILING_OPTIMAL;
|
|
||||||
image.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
|
||||||
image.flags = 0;
|
|
||||||
|
|
||||||
VkMemoryAllocateInfo mem_alloc = {};
|
|
||||||
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
||||||
mem_alloc.pNext = NULL;
|
|
||||||
mem_alloc.allocationSize = 0;
|
|
||||||
mem_alloc.memoryTypeIndex = 0;
|
|
||||||
|
|
||||||
VkImageViewCreateInfo depthStencilView = {};
|
|
||||||
depthStencilView.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
||||||
depthStencilView.pNext = NULL;
|
|
||||||
depthStencilView.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
||||||
depthStencilView.format = VK_FORMAT_D24_UNORM_S8_UINT;
|
|
||||||
depthStencilView.flags = 0;
|
|
||||||
depthStencilView.subresourceRange = {};
|
|
||||||
depthStencilView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
||||||
depthStencilView.subresourceRange.baseMipLevel = 0;
|
|
||||||
depthStencilView.subresourceRange.levelCount = 1;
|
|
||||||
depthStencilView.subresourceRange.baseArrayLayer = 0;
|
|
||||||
depthStencilView.subresourceRange.layerCount = 1;
|
|
||||||
|
|
||||||
VkMemoryRequirements memReqs;
|
|
||||||
VkResult err;
|
|
||||||
|
|
||||||
err = vkCreateImage(device, &image, nullptr, &depthStencil.image);
|
|
||||||
assert(!err);
|
|
||||||
vkGetImageMemoryRequirements(device, depthStencil.image, &memReqs);
|
|
||||||
mem_alloc.allocationSize = memReqs.size;
|
|
||||||
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &mem_alloc.memoryTypeIndex);
|
|
||||||
err = vkAllocateMemory(device, &mem_alloc, nullptr, &depthStencil.mem);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
err = vkBindImageMemory(device, depthStencil.image, depthStencil.mem, 0);
|
|
||||||
assert(!err);
|
|
||||||
vkTools::setImageLayout(setupCmdBuffer, depthStencil.image, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
|
||||||
|
|
||||||
depthStencilView.image = depthStencil.image;
|
|
||||||
err = vkCreateImageView(device, &depthStencilView, nullptr, &depthStencil.view);
|
|
||||||
assert(!err);
|
|
||||||
}
|
|
||||||
|
|
||||||
void setupFrameBuffer()
|
|
||||||
{
|
|
||||||
VkImageView attachments[2];
|
|
||||||
|
|
||||||
// Depth/Stencil attachment is the same for all frame buffers
|
|
||||||
attachments[1] = depthStencil.view;
|
|
||||||
|
|
||||||
VkFramebufferCreateInfo frameBufferCreateInfo = {};
|
|
||||||
frameBufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
|
||||||
frameBufferCreateInfo.pNext = NULL;
|
|
||||||
frameBufferCreateInfo.renderPass = renderPass;
|
|
||||||
frameBufferCreateInfo.attachmentCount = 2;
|
|
||||||
frameBufferCreateInfo.pAttachments = attachments;
|
|
||||||
frameBufferCreateInfo.width = width;
|
|
||||||
frameBufferCreateInfo.height = height;
|
|
||||||
frameBufferCreateInfo.layers = 1;
|
|
||||||
|
|
||||||
// Create frame buffers for every swap chain image
|
|
||||||
frameBuffers.resize(swapChain.imageCount);
|
|
||||||
for (uint32_t i = 0; i < frameBuffers.size(); i++)
|
|
||||||
{
|
|
||||||
attachments[0] = swapChain.buffers[i].view;
|
|
||||||
VkResult err = vkCreateFramebuffer(device, &frameBufferCreateInfo, nullptr, &frameBuffers[i]);
|
|
||||||
assert(!err);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void setupRenderPass()
|
|
||||||
{
|
|
||||||
VkAttachmentDescription attachments[2];
|
|
||||||
attachments[0].format = VK_FORMAT_R8G8B8A8_UNORM;
|
|
||||||
attachments[0].samples = VK_SAMPLE_COUNT_1_BIT;
|
|
||||||
attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
|
||||||
attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
||||||
attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
||||||
attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
||||||
attachments[0].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
||||||
attachments[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
||||||
|
|
||||||
attachments[1].format = VK_FORMAT_D24_UNORM_S8_UINT;
|
|
||||||
attachments[1].samples = VK_SAMPLE_COUNT_1_BIT;
|
|
||||||
attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
|
||||||
attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
||||||
attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
||||||
attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
||||||
attachments[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|
||||||
attachments[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|
||||||
|
|
||||||
VkAttachmentReference colorReference = {};
|
|
||||||
colorReference.attachment = 0;
|
|
||||||
colorReference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
||||||
|
|
||||||
VkAttachmentReference depthReference = {};
|
|
||||||
depthReference.attachment = 1;
|
|
||||||
depthReference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|
||||||
|
|
||||||
VkSubpassDescription subpass = {};
|
|
||||||
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
|
||||||
subpass.flags = 0;
|
|
||||||
subpass.inputAttachmentCount = 0;
|
|
||||||
subpass.pInputAttachments = NULL;
|
|
||||||
subpass.colorAttachmentCount = 1;
|
|
||||||
subpass.pColorAttachments = &colorReference;
|
|
||||||
subpass.pResolveAttachments = NULL;
|
|
||||||
subpass.pDepthStencilAttachment = &depthReference;
|
|
||||||
subpass.preserveAttachmentCount = 0;
|
|
||||||
subpass.pPreserveAttachments = NULL;
|
|
||||||
|
|
||||||
VkRenderPassCreateInfo renderPassInfo = {};
|
|
||||||
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
|
||||||
renderPassInfo.pNext = NULL;
|
|
||||||
renderPassInfo.attachmentCount = 2;
|
|
||||||
renderPassInfo.pAttachments = attachments;
|
|
||||||
renderPassInfo.subpassCount = 1;
|
|
||||||
renderPassInfo.pSubpasses = &subpass;
|
|
||||||
renderPassInfo.dependencyCount = 0;
|
|
||||||
renderPassInfo.pDependencies = NULL;
|
|
||||||
|
|
||||||
VkResult err;
|
|
||||||
|
|
||||||
err = vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass);
|
|
||||||
assert(!err);
|
|
||||||
}
|
|
||||||
|
|
||||||
void buildCommandBuffers()
|
void buildCommandBuffers()
|
||||||
{
|
{
|
||||||
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
|
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
|
||||||
|
|
@ -1402,63 +991,32 @@ struct VulkanExample
|
||||||
void draw()
|
void draw()
|
||||||
{
|
{
|
||||||
VkResult err;
|
VkResult err;
|
||||||
VkSemaphore presentCompleteSemaphore;
|
|
||||||
VkSemaphoreCreateInfo presentCompleteSemaphoreCreateInfo = vkTools::initializers::semaphoreCreateInfo();
|
|
||||||
|
|
||||||
err = vkCreateSemaphore(device, &presentCompleteSemaphoreCreateInfo, nullptr, &presentCompleteSemaphore);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
// Get next image in the swap chain (back/front buffer)
|
// Get next image in the swap chain (back/front buffer)
|
||||||
err = swapChain.acquireNextImage(presentCompleteSemaphore, ¤tBuffer);
|
err = swapChain.acquireNextImage(semaphores.presentComplete, ¤tBuffer);
|
||||||
assert(!err);
|
assert(!err);
|
||||||
|
|
||||||
|
submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
|
||||||
|
|
||||||
|
VkPipelineStageFlags pipelineStages = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
||||||
VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
|
VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
|
||||||
submitInfo.waitSemaphoreCount = 1;
|
submitInfo.waitSemaphoreCount = 1;
|
||||||
submitInfo.pWaitSemaphores = &presentCompleteSemaphore;
|
submitInfo.pWaitSemaphores = &semaphores.presentComplete;
|
||||||
submitInfo.commandBufferCount = 1;
|
submitInfo.commandBufferCount = 1;
|
||||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||||
|
submitInfo.pWaitDstStageMask = &pipelineStages;
|
||||||
|
submitInfo.signalSemaphoreCount = 1;
|
||||||
|
submitInfo.pSignalSemaphores = &semaphores.submitSignal;
|
||||||
|
|
||||||
// Submit draw command buffer
|
// Submit to the graphics queue
|
||||||
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
|
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
|
||||||
assert(!err);
|
assert(!err);
|
||||||
|
|
||||||
err = swapChain.queuePresent(queue, currentBuffer);
|
submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
vkDestroySemaphore(device, presentCompleteSemaphore, nullptr);
|
// Present the current buffer to the swap chain
|
||||||
|
// This will display the image
|
||||||
VkImageMemoryBarrier postPresentBarrier = vkTools::postPresentBarrier(swapChain.buffers[currentBuffer].image);
|
err = swapChain.queuePresent(queue, currentBuffer, semaphores.submitSignal);
|
||||||
|
|
||||||
// Use dedicated command buffer from example base class for submitting the post present barrier
|
|
||||||
VkCommandBufferBeginInfo cmdBufInfo = {};
|
|
||||||
cmdBufInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
|
||||||
|
|
||||||
err = vkBeginCommandBuffer(postPresentCmdBuffer, &cmdBufInfo);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
// Put post present barrier into command buffer
|
|
||||||
vkCmdPipelineBarrier(
|
|
||||||
postPresentCmdBuffer,
|
|
||||||
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
|
||||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
|
||||||
VK_FLAGS_NONE,
|
|
||||||
0, nullptr,
|
|
||||||
0, nullptr,
|
|
||||||
1, &postPresentBarrier);
|
|
||||||
|
|
||||||
err = vkEndCommandBuffer(postPresentCmdBuffer);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
// Submit to the queue
|
|
||||||
submitInfo = {};
|
|
||||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
|
||||||
submitInfo.commandBufferCount = 1;
|
|
||||||
submitInfo.pCommandBuffers = &postPresentCmdBuffer;
|
|
||||||
|
|
||||||
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
err = vkQueueWaitIdle(queue);
|
|
||||||
assert(!err);
|
assert(!err);
|
||||||
|
|
||||||
// Compute
|
// Compute
|
||||||
|
|
|
||||||
|
|
@ -14,6 +14,7 @@
|
||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
#include "vulkanandroid.h"
|
#include "vulkanandroid.h"
|
||||||
#include "vulkanswapchain.hpp"
|
#include "vulkanswapchain.hpp"
|
||||||
|
#include "vulkanandroidbase.hpp"
|
||||||
#include <android/asset_manager.h>
|
#include <android/asset_manager.h>
|
||||||
|
|
||||||
#define GLM_FORCE_RADIANS
|
#define GLM_FORCE_RADIANS
|
||||||
|
|
@ -31,13 +32,10 @@ struct saved_state {
|
||||||
float zoom;
|
float zoom;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct VulkanExample
|
class VulkanExample : public VulkanAndroidExampleBase
|
||||||
{
|
{
|
||||||
struct android_app* app;
|
public:
|
||||||
|
|
||||||
int animating;
|
int animating;
|
||||||
uint32_t width;
|
|
||||||
uint32_t height;
|
|
||||||
struct saved_state state;
|
struct saved_state state;
|
||||||
|
|
||||||
// Vulkan
|
// Vulkan
|
||||||
|
|
@ -56,23 +54,9 @@ struct VulkanExample
|
||||||
uint32_t mipLevels;
|
uint32_t mipLevels;
|
||||||
} texture;
|
} texture;
|
||||||
|
|
||||||
VkInstance instance;
|
|
||||||
VkPhysicalDevice physicalDevice;
|
|
||||||
VkDevice device;
|
|
||||||
VulkanSwapChain swapChain;
|
|
||||||
VkQueue queue;
|
|
||||||
VkCommandPool cmdPool;
|
|
||||||
VkRenderPass renderPass;
|
|
||||||
VkPipelineCache pipelineCache;
|
|
||||||
VkDescriptorPool descriptorPool;
|
|
||||||
VkDescriptorSetLayout descriptorSetLayout;
|
VkDescriptorSetLayout descriptorSetLayout;
|
||||||
VkDescriptorSet descriptorSet;
|
VkDescriptorSet descriptorSet;
|
||||||
VkPipelineLayout pipelineLayout;
|
VkPipelineLayout pipelineLayout;
|
||||||
std::vector<VkCommandBuffer> drawCmdBuffers;
|
|
||||||
VkCommandBuffer postPresentCmdBuffer = VK_NULL_HANDLE;
|
|
||||||
VkCommandBuffer setupCmdBuffer = VK_NULL_HANDLE;
|
|
||||||
VkPhysicalDeviceMemoryProperties deviceMemoryProperties;
|
|
||||||
std::vector<VkShaderModule> shaderModules;
|
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
VkBuffer buf;
|
VkBuffer buf;
|
||||||
|
|
@ -103,76 +87,6 @@ struct VulkanExample
|
||||||
VkPipeline solid;
|
VkPipeline solid;
|
||||||
} pipelines;
|
} pipelines;
|
||||||
|
|
||||||
uint32_t currentBuffer = 0;
|
|
||||||
|
|
||||||
struct
|
|
||||||
{
|
|
||||||
VkImage image;
|
|
||||||
VkDeviceMemory mem;
|
|
||||||
VkImageView view;
|
|
||||||
} depthStencil;
|
|
||||||
|
|
||||||
std::vector<VkFramebuffer>frameBuffers;
|
|
||||||
|
|
||||||
bool prepared = false;
|
|
||||||
|
|
||||||
VkBool32 getMemoryType(uint32_t typeBits, VkFlags properties, uint32_t * typeIndex)
|
|
||||||
{
|
|
||||||
for (uint32_t i = 0; i < 32; i++)
|
|
||||||
{
|
|
||||||
if ((typeBits & 1) == 1)
|
|
||||||
{
|
|
||||||
if ((deviceMemoryProperties.memoryTypes[i].propertyFlags & properties) == properties)
|
|
||||||
{
|
|
||||||
*typeIndex = i;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
typeBits >>= 1;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
VkShaderModule loadShaderModule(const char *fileName, VkShaderStageFlagBits stage)
|
|
||||||
{
|
|
||||||
// Load shader from compressed asset
|
|
||||||
AAsset* asset = AAssetManager_open(app->activity->assetManager, fileName, AASSET_MODE_STREAMING);
|
|
||||||
assert(asset);
|
|
||||||
size_t size = AAsset_getLength(asset);
|
|
||||||
assert(size > 0);
|
|
||||||
|
|
||||||
char *shaderCode = new char[size];
|
|
||||||
AAsset_read(asset, shaderCode, size);
|
|
||||||
AAsset_close(asset);
|
|
||||||
|
|
||||||
VkShaderModule shaderModule;
|
|
||||||
VkShaderModuleCreateInfo moduleCreateInfo;
|
|
||||||
VkResult err;
|
|
||||||
|
|
||||||
moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
|
||||||
moduleCreateInfo.pNext = NULL;
|
|
||||||
|
|
||||||
moduleCreateInfo.codeSize = size;
|
|
||||||
moduleCreateInfo.pCode = (uint32_t*)shaderCode;
|
|
||||||
moduleCreateInfo.flags = 0;
|
|
||||||
err = vkCreateShaderModule(device, &moduleCreateInfo, NULL, &shaderModule);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
return shaderModule;
|
|
||||||
}
|
|
||||||
|
|
||||||
VkPipelineShaderStageCreateInfo loadShader(const char * fileName, VkShaderStageFlagBits stage)
|
|
||||||
{
|
|
||||||
VkPipelineShaderStageCreateInfo shaderStage = {};
|
|
||||||
shaderStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
|
||||||
shaderStage.stage = stage;
|
|
||||||
shaderStage.module = loadShaderModule(fileName, stage);
|
|
||||||
shaderStage.pName = "main";
|
|
||||||
assert(shaderStage.module != NULL);
|
|
||||||
shaderModules.push_back(shaderStage.module);
|
|
||||||
return shaderStage;
|
|
||||||
}
|
|
||||||
|
|
||||||
void loadTexture(const char* fileName, VkFormat format, bool forceLinearTiling)
|
void loadTexture(const char* fileName, VkFormat format, bool forceLinearTiling)
|
||||||
{
|
{
|
||||||
VkFormatProperties formatProperties;
|
VkFormatProperties formatProperties;
|
||||||
|
|
@ -183,7 +97,6 @@ struct VulkanExample
|
||||||
size_t size = AAsset_getLength(asset);
|
size_t size = AAsset_getLength(asset);
|
||||||
assert(size > 0);
|
assert(size > 0);
|
||||||
|
|
||||||
//char *textureData = new char[size];
|
|
||||||
void *textureData = malloc(size);
|
void *textureData = malloc(size);
|
||||||
AAsset_read(asset, textureData, size);
|
AAsset_read(asset, textureData, size);
|
||||||
AAsset_close(asset);
|
AAsset_close(asset);
|
||||||
|
|
@ -485,114 +398,13 @@ struct VulkanExample
|
||||||
|
|
||||||
void initVulkan()
|
void initVulkan()
|
||||||
{
|
{
|
||||||
prepared = false;
|
VulkanAndroidExampleBase::initVulkan();
|
||||||
|
|
||||||
bool libLoaded = loadVulkanLibrary();
|
|
||||||
assert(libLoaded);
|
|
||||||
|
|
||||||
VkResult vkRes;
|
|
||||||
|
|
||||||
// Instance
|
|
||||||
VkApplicationInfo appInfo = {};
|
|
||||||
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
|
||||||
appInfo.pApplicationName = "Vulkan Android Example";
|
|
||||||
appInfo.applicationVersion = 1;
|
|
||||||
appInfo.pEngineName = "VulkanAndroidExample";
|
|
||||||
appInfo.engineVersion = 1;
|
|
||||||
// todo : Workaround to support implementations that are not using the latest SDK
|
|
||||||
appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 1);
|
|
||||||
|
|
||||||
VkInstanceCreateInfo instanceCreateInfo = {};
|
|
||||||
instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
|
||||||
instanceCreateInfo.pApplicationInfo = &appInfo;
|
|
||||||
|
|
||||||
vkRes = vkCreateInstance(&instanceCreateInfo, NULL, &instance);
|
|
||||||
assert(vkRes == VK_SUCCESS);
|
|
||||||
|
|
||||||
loadVulkanFunctions(instance);
|
|
||||||
|
|
||||||
// Device
|
|
||||||
// Always use first physical device
|
|
||||||
uint32_t gpuCount;
|
|
||||||
vkRes = vkEnumeratePhysicalDevices(instance, &gpuCount, &physicalDevice);
|
|
||||||
assert(vkRes == VK_SUCCESS);
|
|
||||||
|
|
||||||
// Find a queue that supports graphics operations
|
|
||||||
uint32_t graphicsQueueIndex = 0;
|
|
||||||
uint32_t queueCount;
|
|
||||||
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, NULL);
|
|
||||||
assert(queueCount >= 1);
|
|
||||||
|
|
||||||
std::vector<VkQueueFamilyProperties> queueProps;
|
|
||||||
queueProps.resize(queueCount);
|
|
||||||
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, queueProps.data());
|
|
||||||
|
|
||||||
for (graphicsQueueIndex = 0; graphicsQueueIndex < queueCount; graphicsQueueIndex++)
|
|
||||||
{
|
|
||||||
if (queueProps[graphicsQueueIndex].queueFlags & VK_QUEUE_GRAPHICS_BIT)
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
assert(graphicsQueueIndex < queueCount);
|
|
||||||
|
|
||||||
// Request the queue
|
|
||||||
float queuePriorities = 0.0f;
|
|
||||||
VkDeviceQueueCreateInfo queueCreateInfo = {};
|
|
||||||
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
|
||||||
queueCreateInfo.queueFamilyIndex = graphicsQueueIndex;
|
|
||||||
queueCreateInfo.queueCount = 1;
|
|
||||||
queueCreateInfo.pQueuePriorities = &queuePriorities;
|
|
||||||
|
|
||||||
// Create device
|
|
||||||
VkDeviceCreateInfo deviceCreateInfo = {};
|
|
||||||
deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
|
||||||
deviceCreateInfo.queueCreateInfoCount = 1;
|
|
||||||
deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo;
|
|
||||||
|
|
||||||
vkRes = vkCreateDevice(physicalDevice, &deviceCreateInfo, nullptr, &device);
|
|
||||||
assert(vkRes == VK_SUCCESS);
|
|
||||||
|
|
||||||
// Get graphics queue
|
|
||||||
vkGetDeviceQueue(device, graphicsQueueIndex, 0, &queue);
|
|
||||||
|
|
||||||
// Device memory properties (for finding appropriate memory types)
|
|
||||||
vkGetPhysicalDeviceMemoryProperties(physicalDevice, &deviceMemoryProperties);
|
|
||||||
|
|
||||||
// Swap chain
|
|
||||||
swapChain.connect(instance, physicalDevice, device);
|
|
||||||
swapChain.initSurface(app->window);
|
|
||||||
|
|
||||||
// Command buffer pool
|
|
||||||
VkCommandPoolCreateInfo cmdPoolInfo = {};
|
|
||||||
cmdPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
|
||||||
cmdPoolInfo.queueFamilyIndex = swapChain.queueNodeIndex;
|
|
||||||
cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
|
||||||
vkRes = vkCreateCommandPool(device, &cmdPoolInfo, nullptr, &cmdPool);
|
|
||||||
assert(!vkRes);
|
|
||||||
|
|
||||||
// Pipeline cache
|
|
||||||
VkPipelineCacheCreateInfo pipelineCacheCreateInfo = {};
|
|
||||||
pipelineCacheCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
|
|
||||||
VkResult err = vkCreatePipelineCache(device, &pipelineCacheCreateInfo, nullptr, &pipelineCache);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
createSetupCommandBuffer();
|
|
||||||
startSetupCommandBuffer();
|
|
||||||
|
|
||||||
swapChain.create(setupCmdBuffer, &width, &height);
|
|
||||||
|
|
||||||
setupDepthStencil();
|
|
||||||
setupRenderPass();
|
|
||||||
setupFrameBuffer();
|
|
||||||
|
|
||||||
flushSetupCommandBuffer();
|
|
||||||
|
|
||||||
loadTexture(
|
loadTexture(
|
||||||
"textures/vulkan_android_robot.ktx",
|
"textures/vulkan_android_robot.ktx",
|
||||||
VK_FORMAT_R8G8B8A8_UNORM,
|
VK_FORMAT_R8G8B8A8_UNORM,
|
||||||
false);
|
false);
|
||||||
|
|
||||||
createCommandBuffers();
|
|
||||||
|
|
||||||
prepareVertices();
|
prepareVertices();
|
||||||
prepareUniformBuffers();
|
prepareUniformBuffers();
|
||||||
setupDescriptorSetLayout();
|
setupDescriptorSetLayout();
|
||||||
|
|
@ -623,96 +435,7 @@ struct VulkanExample
|
||||||
|
|
||||||
destroyTextureImage(texture);
|
destroyTextureImage(texture);
|
||||||
|
|
||||||
swapChain.cleanup();
|
VulkanExample::cleanUpVulkan();
|
||||||
|
|
||||||
vkDestroyDescriptorPool(device, descriptorPool, nullptr);
|
|
||||||
if (setupCmdBuffer != VK_NULL_HANDLE)
|
|
||||||
{
|
|
||||||
vkFreeCommandBuffers(device, cmdPool, 1, &setupCmdBuffer);
|
|
||||||
|
|
||||||
}
|
|
||||||
vkFreeCommandBuffers(device, cmdPool, drawCmdBuffers.size(), drawCmdBuffers.data());
|
|
||||||
vkFreeCommandBuffers(device, cmdPool, 1, &postPresentCmdBuffer);
|
|
||||||
|
|
||||||
vkDestroyRenderPass(device, renderPass, nullptr);
|
|
||||||
for (uint32_t i = 0; i < frameBuffers.size(); i++)
|
|
||||||
{
|
|
||||||
vkDestroyFramebuffer(device, frameBuffers[i], nullptr);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (auto& shaderModule : shaderModules)
|
|
||||||
{
|
|
||||||
vkDestroyShaderModule(device, shaderModule, nullptr);
|
|
||||||
}
|
|
||||||
|
|
||||||
vkDestroyImageView(device, depthStencil.view, nullptr);
|
|
||||||
vkDestroyImage(device, depthStencil.image, nullptr);
|
|
||||||
vkFreeMemory(device, depthStencil.mem, nullptr);
|
|
||||||
|
|
||||||
vkDestroyPipelineCache(device, pipelineCache, nullptr);
|
|
||||||
vkDestroyDevice(device, nullptr);
|
|
||||||
vkDestroyInstance(instance, nullptr);
|
|
||||||
|
|
||||||
freeVulkanLibrary();
|
|
||||||
}
|
|
||||||
|
|
||||||
void createSetupCommandBuffer()
|
|
||||||
{
|
|
||||||
VkCommandBufferAllocateInfo cmdBufAllocateInfo =
|
|
||||||
vkTools::initializers::commandBufferAllocateInfo(
|
|
||||||
cmdPool,
|
|
||||||
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
|
||||||
1);
|
|
||||||
|
|
||||||
VkResult vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &setupCmdBuffer);
|
|
||||||
assert(!vkRes);
|
|
||||||
}
|
|
||||||
|
|
||||||
void startSetupCommandBuffer()
|
|
||||||
{
|
|
||||||
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
|
|
||||||
vkBeginCommandBuffer(setupCmdBuffer, &cmdBufInfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
void flushSetupCommandBuffer()
|
|
||||||
{
|
|
||||||
VkResult err;
|
|
||||||
|
|
||||||
if (setupCmdBuffer == VK_NULL_HANDLE)
|
|
||||||
return;
|
|
||||||
|
|
||||||
err = vkEndCommandBuffer(setupCmdBuffer);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
VkSubmitInfo submitInfo = {};
|
|
||||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
|
||||||
submitInfo.commandBufferCount = 1;
|
|
||||||
submitInfo.pCommandBuffers = &setupCmdBuffer;
|
|
||||||
|
|
||||||
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
err = vkQueueWaitIdle(queue);
|
|
||||||
assert(!err);
|
|
||||||
}
|
|
||||||
|
|
||||||
void createCommandBuffers()
|
|
||||||
{
|
|
||||||
drawCmdBuffers.resize(swapChain.imageCount);
|
|
||||||
|
|
||||||
VkCommandBufferAllocateInfo cmdBufAllocateInfo =
|
|
||||||
vkTools::initializers::commandBufferAllocateInfo(
|
|
||||||
cmdPool,
|
|
||||||
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
|
||||||
drawCmdBuffers.size());
|
|
||||||
|
|
||||||
VkResult vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, drawCmdBuffers.data());
|
|
||||||
assert(!vkRes);
|
|
||||||
|
|
||||||
cmdBufAllocateInfo.commandBufferCount = 1;
|
|
||||||
|
|
||||||
vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &postPresentCmdBuffer);
|
|
||||||
assert(!vkRes);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void prepareVertices()
|
void prepareVertices()
|
||||||
|
|
@ -1059,144 +782,6 @@ struct VulkanExample
|
||||||
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
void setupDepthStencil()
|
|
||||||
{
|
|
||||||
VkImageCreateInfo image = {};
|
|
||||||
image.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
|
||||||
image.pNext = NULL;
|
|
||||||
image.imageType = VK_IMAGE_TYPE_2D;
|
|
||||||
image.format = VK_FORMAT_D24_UNORM_S8_UINT;
|
|
||||||
image.extent = { width, height, 1 };
|
|
||||||
image.mipLevels = 1;
|
|
||||||
image.arrayLayers = 1;
|
|
||||||
image.samples = VK_SAMPLE_COUNT_1_BIT;
|
|
||||||
image.tiling = VK_IMAGE_TILING_OPTIMAL;
|
|
||||||
image.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
|
||||||
image.flags = 0;
|
|
||||||
|
|
||||||
VkMemoryAllocateInfo mem_alloc = {};
|
|
||||||
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
||||||
mem_alloc.pNext = NULL;
|
|
||||||
mem_alloc.allocationSize = 0;
|
|
||||||
mem_alloc.memoryTypeIndex = 0;
|
|
||||||
|
|
||||||
VkImageViewCreateInfo depthStencilView = {};
|
|
||||||
depthStencilView.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
||||||
depthStencilView.pNext = NULL;
|
|
||||||
depthStencilView.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
||||||
depthStencilView.format = VK_FORMAT_D24_UNORM_S8_UINT;
|
|
||||||
depthStencilView.flags = 0;
|
|
||||||
depthStencilView.subresourceRange = {};
|
|
||||||
depthStencilView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
||||||
depthStencilView.subresourceRange.baseMipLevel = 0;
|
|
||||||
depthStencilView.subresourceRange.levelCount = 1;
|
|
||||||
depthStencilView.subresourceRange.baseArrayLayer = 0;
|
|
||||||
depthStencilView.subresourceRange.layerCount = 1;
|
|
||||||
|
|
||||||
VkMemoryRequirements memReqs;
|
|
||||||
VkResult err;
|
|
||||||
|
|
||||||
err = vkCreateImage(device, &image, nullptr, &depthStencil.image);
|
|
||||||
assert(!err);
|
|
||||||
vkGetImageMemoryRequirements(device, depthStencil.image, &memReqs);
|
|
||||||
mem_alloc.allocationSize = memReqs.size;
|
|
||||||
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &mem_alloc.memoryTypeIndex);
|
|
||||||
err = vkAllocateMemory(device, &mem_alloc, nullptr, &depthStencil.mem);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
err = vkBindImageMemory(device, depthStencil.image, depthStencil.mem, 0);
|
|
||||||
assert(!err);
|
|
||||||
vkTools::setImageLayout(setupCmdBuffer, depthStencil.image, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
|
||||||
|
|
||||||
depthStencilView.image = depthStencil.image;
|
|
||||||
err = vkCreateImageView(device, &depthStencilView, nullptr, &depthStencil.view);
|
|
||||||
assert(!err);
|
|
||||||
}
|
|
||||||
|
|
||||||
void setupFrameBuffer()
|
|
||||||
{
|
|
||||||
VkImageView attachments[2];
|
|
||||||
|
|
||||||
// Depth/Stencil attachment is the same for all frame buffers
|
|
||||||
attachments[1] = depthStencil.view;
|
|
||||||
|
|
||||||
VkFramebufferCreateInfo frameBufferCreateInfo = {};
|
|
||||||
frameBufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
|
||||||
frameBufferCreateInfo.pNext = NULL;
|
|
||||||
frameBufferCreateInfo.renderPass = renderPass;
|
|
||||||
frameBufferCreateInfo.attachmentCount = 2;
|
|
||||||
frameBufferCreateInfo.pAttachments = attachments;
|
|
||||||
frameBufferCreateInfo.width = width;
|
|
||||||
frameBufferCreateInfo.height = height;
|
|
||||||
frameBufferCreateInfo.layers = 1;
|
|
||||||
|
|
||||||
// Create frame buffers for every swap chain image
|
|
||||||
frameBuffers.resize(swapChain.imageCount);
|
|
||||||
for (uint32_t i = 0; i < frameBuffers.size(); i++)
|
|
||||||
{
|
|
||||||
attachments[0] = swapChain.buffers[i].view;
|
|
||||||
VkResult err = vkCreateFramebuffer(device, &frameBufferCreateInfo, nullptr, &frameBuffers[i]);
|
|
||||||
assert(!err);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void setupRenderPass()
|
|
||||||
{
|
|
||||||
VkAttachmentDescription attachments[2];
|
|
||||||
attachments[0].format = VK_FORMAT_R8G8B8A8_UNORM;
|
|
||||||
attachments[0].samples = VK_SAMPLE_COUNT_1_BIT;
|
|
||||||
attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
|
||||||
attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
||||||
attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
||||||
attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
||||||
attachments[0].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
||||||
attachments[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
||||||
|
|
||||||
attachments[1].format = VK_FORMAT_D24_UNORM_S8_UINT;
|
|
||||||
attachments[1].samples = VK_SAMPLE_COUNT_1_BIT;
|
|
||||||
attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
|
||||||
attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
||||||
attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
||||||
attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
||||||
attachments[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|
||||||
attachments[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|
||||||
|
|
||||||
VkAttachmentReference colorReference = {};
|
|
||||||
colorReference.attachment = 0;
|
|
||||||
colorReference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
||||||
|
|
||||||
VkAttachmentReference depthReference = {};
|
|
||||||
depthReference.attachment = 1;
|
|
||||||
depthReference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|
||||||
|
|
||||||
VkSubpassDescription subpass = {};
|
|
||||||
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
|
||||||
subpass.flags = 0;
|
|
||||||
subpass.inputAttachmentCount = 0;
|
|
||||||
subpass.pInputAttachments = NULL;
|
|
||||||
subpass.colorAttachmentCount = 1;
|
|
||||||
subpass.pColorAttachments = &colorReference;
|
|
||||||
subpass.pResolveAttachments = NULL;
|
|
||||||
subpass.pDepthStencilAttachment = &depthReference;
|
|
||||||
subpass.preserveAttachmentCount = 0;
|
|
||||||
subpass.pPreserveAttachments = NULL;
|
|
||||||
|
|
||||||
VkRenderPassCreateInfo renderPassInfo = {};
|
|
||||||
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
|
||||||
renderPassInfo.pNext = NULL;
|
|
||||||
renderPassInfo.attachmentCount = 2;
|
|
||||||
renderPassInfo.pAttachments = attachments;
|
|
||||||
renderPassInfo.subpassCount = 1;
|
|
||||||
renderPassInfo.pSubpasses = &subpass;
|
|
||||||
renderPassInfo.dependencyCount = 0;
|
|
||||||
renderPassInfo.pDependencies = NULL;
|
|
||||||
|
|
||||||
VkResult err;
|
|
||||||
|
|
||||||
err = vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass);
|
|
||||||
assert(!err);
|
|
||||||
}
|
|
||||||
|
|
||||||
void buildCommandBuffers()
|
void buildCommandBuffers()
|
||||||
{
|
{
|
||||||
VkCommandBufferBeginInfo cmdBufInfo = {};
|
VkCommandBufferBeginInfo cmdBufInfo = {};
|
||||||
|
|
@ -1264,30 +849,6 @@ struct VulkanExample
|
||||||
|
|
||||||
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
||||||
|
|
||||||
// Add a present memory barrier to the end of the command buffer
|
|
||||||
// This will transform the frame buffer color attachment to a
|
|
||||||
// new layout for presenting it to the windowing system integration
|
|
||||||
VkImageMemoryBarrier prePresentBarrier = {};
|
|
||||||
prePresentBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
||||||
prePresentBarrier.pNext = NULL;
|
|
||||||
prePresentBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|
||||||
prePresentBarrier.dstAccessMask = 0;
|
|
||||||
prePresentBarrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
||||||
prePresentBarrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
|
||||||
prePresentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
||||||
prePresentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
||||||
prePresentBarrier.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
|
||||||
prePresentBarrier.image = swapChain.buffers[i].image;
|
|
||||||
|
|
||||||
vkCmdPipelineBarrier(
|
|
||||||
drawCmdBuffers[i],
|
|
||||||
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
|
||||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
|
||||||
VK_FLAGS_NONE,
|
|
||||||
0, nullptr,
|
|
||||||
0, nullptr,
|
|
||||||
1, &prePresentBarrier);
|
|
||||||
|
|
||||||
err = vkEndCommandBuffer(drawCmdBuffers[i]);
|
err = vkEndCommandBuffer(drawCmdBuffers[i]);
|
||||||
assert(!err);
|
assert(!err);
|
||||||
}
|
}
|
||||||
|
|
@ -1296,87 +857,32 @@ struct VulkanExample
|
||||||
void draw()
|
void draw()
|
||||||
{
|
{
|
||||||
VkResult err;
|
VkResult err;
|
||||||
VkSemaphore presentCompleteSemaphore;
|
|
||||||
VkSemaphoreCreateInfo presentCompleteSemaphoreCreateInfo = {};
|
|
||||||
presentCompleteSemaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
|
||||||
presentCompleteSemaphoreCreateInfo.pNext = NULL;
|
|
||||||
|
|
||||||
err = vkCreateSemaphore(device, &presentCompleteSemaphoreCreateInfo, nullptr, &presentCompleteSemaphore);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
// Get next image in the swap chain (back/front buffer)
|
// Get next image in the swap chain (back/front buffer)
|
||||||
err = swapChain.acquireNextImage(presentCompleteSemaphore, ¤tBuffer);
|
err = swapChain.acquireNextImage(semaphores.presentComplete, ¤tBuffer);
|
||||||
assert(!err);
|
assert(!err);
|
||||||
|
|
||||||
// The submit infor strcuture contains a list of
|
submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
|
||||||
// command buffers and semaphores to be submitted to a queue
|
|
||||||
// If you want to submit multiple command buffers, pass an array
|
VkPipelineStageFlags pipelineStages = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
||||||
VkSubmitInfo submitInfo = {};
|
VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
|
||||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
|
||||||
submitInfo.waitSemaphoreCount = 1;
|
submitInfo.waitSemaphoreCount = 1;
|
||||||
submitInfo.pWaitSemaphores = &presentCompleteSemaphore;
|
submitInfo.pWaitSemaphores = &semaphores.presentComplete;
|
||||||
submitInfo.commandBufferCount = 1;
|
submitInfo.commandBufferCount = 1;
|
||||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||||
|
submitInfo.pWaitDstStageMask = &pipelineStages;
|
||||||
|
submitInfo.signalSemaphoreCount = 1;
|
||||||
|
submitInfo.pSignalSemaphores = &semaphores.submitSignal;
|
||||||
|
|
||||||
// Submit to the graphics queue
|
// Submit to the graphics queue
|
||||||
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
|
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
|
||||||
assert(!err);
|
assert(!err);
|
||||||
|
|
||||||
|
submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
|
||||||
|
|
||||||
// Present the current buffer to the swap chain
|
// Present the current buffer to the swap chain
|
||||||
// This will display the image
|
// This will display the image
|
||||||
err = swapChain.queuePresent(queue, currentBuffer);
|
err = swapChain.queuePresent(queue, currentBuffer, semaphores.submitSignal);
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
vkDestroySemaphore(device, presentCompleteSemaphore, nullptr);
|
|
||||||
|
|
||||||
// Add a post present image memory barrier
|
|
||||||
// This will transform the frame buffer color attachment back
|
|
||||||
// to it's initial layout after it has been presented to the
|
|
||||||
// windowing system
|
|
||||||
// See buildCommandBuffers for the pre present barrier that
|
|
||||||
// does the opposite transformation
|
|
||||||
VkImageMemoryBarrier postPresentBarrier = {};
|
|
||||||
postPresentBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
||||||
postPresentBarrier.pNext = NULL;
|
|
||||||
postPresentBarrier.srcAccessMask = 0;
|
|
||||||
postPresentBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|
||||||
postPresentBarrier.oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
|
||||||
postPresentBarrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
||||||
postPresentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
||||||
postPresentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
||||||
postPresentBarrier.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
|
||||||
postPresentBarrier.image = swapChain.buffers[currentBuffer].image;
|
|
||||||
|
|
||||||
// Use dedicated command buffer from example base class for submitting the post present barrier
|
|
||||||
VkCommandBufferBeginInfo cmdBufInfo = {};
|
|
||||||
cmdBufInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
|
||||||
|
|
||||||
err = vkBeginCommandBuffer(postPresentCmdBuffer, &cmdBufInfo);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
// Put post present barrier into command buffer
|
|
||||||
vkCmdPipelineBarrier(
|
|
||||||
postPresentCmdBuffer,
|
|
||||||
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
|
||||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
|
||||||
VK_FLAGS_NONE,
|
|
||||||
0, nullptr,
|
|
||||||
0, nullptr,
|
|
||||||
1, &postPresentBarrier);
|
|
||||||
|
|
||||||
err = vkEndCommandBuffer(postPresentCmdBuffer);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
// Submit to the queue
|
|
||||||
submitInfo = {};
|
|
||||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
|
||||||
submitInfo.commandBufferCount = 1;
|
|
||||||
submitInfo.pCommandBuffers = &postPresentCmdBuffer;
|
|
||||||
|
|
||||||
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
err = vkQueueWaitIdle(queue);
|
|
||||||
assert(!err);
|
assert(!err);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -1463,7 +969,7 @@ void android_main(struct android_app* state)
|
||||||
if (engine->animating)
|
if (engine->animating)
|
||||||
{
|
{
|
||||||
// Update rotation
|
// Update rotation
|
||||||
engine->state.rotation.y += 1.0f;
|
engine->state.rotation.y += 0.5f;
|
||||||
if (engine->state.rotation.y > 360.0f)
|
if (engine->state.rotation.y > 360.0f)
|
||||||
{
|
{
|
||||||
engine->state.rotation.y -= 360.0f;
|
engine->state.rotation.y -= 360.0f;
|
||||||
|
|
|
||||||
|
|
@ -149,7 +149,7 @@
|
||||||
<CompileAs>CompileAsCpp</CompileAs>
|
<CompileAs>CompileAsCpp</CompileAs>
|
||||||
<PreprocessorDefinitions>VK_NO_PROTOTYPES;VK_USE_PLATFORM_ANDROID_KHR;__STDINT_LIMITS</PreprocessorDefinitions>
|
<PreprocessorDefinitions>VK_NO_PROTOTYPES;VK_USE_PLATFORM_ANDROID_KHR;__STDINT_LIMITS</PreprocessorDefinitions>
|
||||||
<CppLanguageStandard>c++11</CppLanguageStandard>
|
<CppLanguageStandard>c++11</CppLanguageStandard>
|
||||||
<AdditionalIncludeDirectories>../../../external;../../../base;../../../external/gli;../../../external/glm;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>../../../external;../../../base;../../../external/gli;../../../external/glm;../../base;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<LibraryDependencies>%(LibraryDependencies);GLESv1_CM;EGL;</LibraryDependencies>
|
<LibraryDependencies>%(LibraryDependencies);GLESv1_CM;EGL;</LibraryDependencies>
|
||||||
|
|
@ -208,6 +208,7 @@
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="..\..\..\base\vulkanandroid.h" />
|
<ClInclude Include="..\..\..\base\vulkanandroid.h" />
|
||||||
|
<ClInclude Include="..\..\base\vulkanandroidbase.hpp" />
|
||||||
<ClInclude Include="pch.h" />
|
<ClInclude Include="pch.h" />
|
||||||
<ClInclude Include="android_native_app_glue.h" />
|
<ClInclude Include="android_native_app_glue.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
|
||||||
|
|
@ -4,6 +4,7 @@
|
||||||
<ClInclude Include="pch.h" />
|
<ClInclude Include="pch.h" />
|
||||||
<ClInclude Include="android_native_app_glue.h" />
|
<ClInclude Include="android_native_app_glue.h" />
|
||||||
<ClInclude Include="..\..\..\base\vulkanandroid.h" />
|
<ClInclude Include="..\..\..\base\vulkanandroid.h" />
|
||||||
|
<ClInclude Include="..\..\base\vulkanandroidbase.hpp" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="android_native_app_glue.c" />
|
<ClCompile Include="android_native_app_glue.c" />
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue