Updated android texture and compute samples to use example base, added signal semaphore (#65), reuse global semaphore (#60)

This commit is contained in:
saschawillems 2016-03-06 16:37:03 +01:00
parent 52045a1dde
commit e94c91bd21
6 changed files with 43 additions and 975 deletions

View file

@ -149,7 +149,7 @@
<CompileAs>CompileAsCpp</CompileAs>
<PreprocessorDefinitions>VK_NO_PROTOTYPES;VK_USE_PLATFORM_ANDROID_KHR;__STDINT_LIMITS</PreprocessorDefinitions>
<CppLanguageStandard>c++11</CppLanguageStandard>
<AdditionalIncludeDirectories>../../../external;../../../base;../../../external/gli;../../../external/glm;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../../external;../../../base;../../../external/gli;../../../external/glm;../../base;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<LibraryDependencies>%(LibraryDependencies);GLESv1_CM;EGL;</LibraryDependencies>
@ -208,6 +208,7 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\..\base\vulkanandroid.h" />
<ClInclude Include="..\..\base\vulkanandroidbase.hpp" />
<ClInclude Include="pch.h" />
<ClInclude Include="android_native_app_glue.h" />
</ItemGroup>

View file

@ -4,6 +4,7 @@
<ClInclude Include="pch.h" />
<ClInclude Include="android_native_app_glue.h" />
<ClInclude Include="..\..\..\base\vulkanandroid.h" />
<ClInclude Include="..\..\base\vulkanandroidbase.hpp" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="android_native_app_glue.c" />

View file

@ -14,6 +14,7 @@
#include <assert.h>
#include "vulkanandroid.h"
#include "vulkanswapchain.hpp"
#include "vulkanandroidbase.hpp"
#include <android/asset_manager.h>
#define GLM_FORCE_RADIANS
@ -32,13 +33,10 @@ struct saved_state {
float zoom;
};
struct VulkanExample
struct VulkanExample : public VulkanAndroidExampleBase
{
struct android_app* app;
public:
int animating;
uint32_t width;
uint32_t height;
struct saved_state state;
float timer = 0.0f;
@ -61,23 +59,9 @@ struct VulkanExample
uint32_t mipLevels;
} texture;
VkInstance instance;
VkPhysicalDevice physicalDevice;
VkDevice device;
VulkanSwapChain swapChain;
VkQueue queue;
VkCommandPool cmdPool;
VkRenderPass renderPass;
VkPipelineCache pipelineCache;
VkDescriptorPool descriptorPool;
VkDescriptorSetLayout descriptorSetLayout;
VkDescriptorSet descriptorSet;
VkPipelineLayout pipelineLayout;
std::vector<VkCommandBuffer> drawCmdBuffers;
VkCommandBuffer postPresentCmdBuffer = VK_NULL_HANDLE;
VkCommandBuffer setupCmdBuffer = VK_NULL_HANDLE;
VkPhysicalDeviceMemoryProperties deviceMemoryProperties;
std::vector<VkShaderModule> shaderModules;
struct {
VkPipelineVertexInputStateCreateInfo inputState;
@ -90,17 +74,6 @@ struct VulkanExample
VkPipeline compute;
} pipelines;
uint32_t currentBuffer = 0;
struct
{
VkImage image;
VkDeviceMemory mem;
VkImageView view;
} depthStencil;
std::vector<VkFramebuffer>frameBuffers;
VkQueue computeQueue;
VkCommandBuffer computeCmdBuffer;
VkPipelineLayout computePipelineLayout;
@ -124,65 +97,6 @@ struct VulkanExample
vkTools::UniformData uniformDataCompute;
bool prepared = false;
VkBool32 getMemoryType(uint32_t typeBits, VkFlags properties, uint32_t * typeIndex)
{
for (uint32_t i = 0; i < 32; i++)
{
if ((typeBits & 1) == 1)
{
if ((deviceMemoryProperties.memoryTypes[i].propertyFlags & properties) == properties)
{
*typeIndex = i;
return true;
}
}
typeBits >>= 1;
}
return false;
}
VkShaderModule loadShaderModule(const char *fileName, VkShaderStageFlagBits stage)
{
// Load shader from compressed asset
AAsset* asset = AAssetManager_open(app->activity->assetManager, fileName, AASSET_MODE_STREAMING);
assert(asset);
size_t size = AAsset_getLength(asset);
assert(size > 0);
char *shaderCode = new char[size];
AAsset_read(asset, shaderCode, size);
AAsset_close(asset);
VkShaderModule shaderModule;
VkShaderModuleCreateInfo moduleCreateInfo;
VkResult err;
moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
moduleCreateInfo.pNext = NULL;
moduleCreateInfo.codeSize = size;
moduleCreateInfo.pCode = (uint32_t*)shaderCode;
moduleCreateInfo.flags = 0;
err = vkCreateShaderModule(device, &moduleCreateInfo, NULL, &shaderModule);
assert(!err);
return shaderModule;
}
VkPipelineShaderStageCreateInfo loadShader(const char * fileName, VkShaderStageFlagBits stage)
{
VkPipelineShaderStageCreateInfo shaderStage = {};
shaderStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStage.stage = stage;
shaderStage.module = loadShaderModule(fileName, stage);
shaderStage.pName = "main";
assert(shaderStage.module != NULL);
shaderModules.push_back(shaderStage.module);
return shaderStage;
}
void loadTexture(const char* fileName, VkFormat format, bool forceLinearTiling)
{
VkFormatProperties formatProperties;
@ -495,106 +409,7 @@ struct VulkanExample
void initVulkan()
{
prepared = false;
bool libLoaded = loadVulkanLibrary();
assert(libLoaded);
VkResult vkRes;
// Instance
VkApplicationInfo appInfo = {};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = "Vulkan Android Example";
appInfo.applicationVersion = 1;
appInfo.pEngineName = "VulkanAndroidExample";
appInfo.engineVersion = 1;
// todo : Workaround to support implementations that are not using the latest SDK
appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 1);
VkInstanceCreateInfo instanceCreateInfo = {};
instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instanceCreateInfo.pApplicationInfo = &appInfo;
vkRes = vkCreateInstance(&instanceCreateInfo, NULL, &instance);
assert(vkRes == VK_SUCCESS);
loadVulkanFunctions(instance);
// Device
// Always use first physical device
uint32_t gpuCount;
vkRes = vkEnumeratePhysicalDevices(instance, &gpuCount, &physicalDevice);
assert(vkRes == VK_SUCCESS);
// Find a queue that supports graphics operations
uint32_t graphicsQueueIndex = 0;
uint32_t queueCount;
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, NULL);
assert(queueCount >= 1);
std::vector<VkQueueFamilyProperties> queueProps;
queueProps.resize(queueCount);
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, queueProps.data());
for (graphicsQueueIndex = 0; graphicsQueueIndex < queueCount; graphicsQueueIndex++)
{
if (queueProps[graphicsQueueIndex].queueFlags & VK_QUEUE_GRAPHICS_BIT)
break;
}
assert(graphicsQueueIndex < queueCount);
// Request the queue
float queuePriorities = 0.0f;
VkDeviceQueueCreateInfo queueCreateInfo = {};
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfo.queueFamilyIndex = graphicsQueueIndex;
queueCreateInfo.queueCount = 1;
queueCreateInfo.pQueuePriorities = &queuePriorities;
// Create device
VkDeviceCreateInfo deviceCreateInfo = {};
deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
deviceCreateInfo.queueCreateInfoCount = 1;
deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo;
vkRes = vkCreateDevice(physicalDevice, &deviceCreateInfo, nullptr, &device);
assert(vkRes == VK_SUCCESS);
// Get graphics queue
vkGetDeviceQueue(device, graphicsQueueIndex, 0, &queue);
// Device memory properties (for finding appropriate memory types)
vkGetPhysicalDeviceMemoryProperties(physicalDevice, &deviceMemoryProperties);
// Swap chain
swapChain.connect(instance, physicalDevice, device);
swapChain.initSurface(app->window);
// Command buffer pool
VkCommandPoolCreateInfo cmdPoolInfo = {};
cmdPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
cmdPoolInfo.queueFamilyIndex = swapChain.queueNodeIndex;
cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
vkRes = vkCreateCommandPool(device, &cmdPoolInfo, nullptr, &cmdPool);
assert(!vkRes);
// Pipeline cache
VkPipelineCacheCreateInfo pipelineCacheCreateInfo = {};
pipelineCacheCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
VkResult err = vkCreatePipelineCache(device, &pipelineCacheCreateInfo, nullptr, &pipelineCache);
assert(!err);
createSetupCommandBuffer();
startSetupCommandBuffer();
swapChain.create(setupCmdBuffer, &width, &height);
setupDepthStencil();
setupRenderPass();
setupFrameBuffer();
flushSetupCommandBuffer();
VulkanAndroidExampleBase::initVulkan();
loadTexture(
"textures/android_robot.ktx",
@ -640,97 +455,9 @@ struct VulkanExample
destroyTextureImage(texture);
swapChain.cleanup();
vkDestroyDescriptorPool(device, descriptorPool, nullptr);
if (setupCmdBuffer != VK_NULL_HANDLE)
{
vkFreeCommandBuffers(device, cmdPool, 1, &setupCmdBuffer);
}
vkFreeCommandBuffers(device, cmdPool, drawCmdBuffers.size(), drawCmdBuffers.data());
vkFreeCommandBuffers(device, cmdPool, 1, &postPresentCmdBuffer);
vkFreeCommandBuffers(device, cmdPool, 1, &computeCmdBuffer);
vkDestroyRenderPass(device, renderPass, nullptr);
for (uint32_t i = 0; i < frameBuffers.size(); i++)
{
vkDestroyFramebuffer(device, frameBuffers[i], nullptr);
}
for (auto& shaderModule : shaderModules)
{
vkDestroyShaderModule(device, shaderModule, nullptr);
}
vkDestroyImageView(device, depthStencil.view, nullptr);
vkDestroyImage(device, depthStencil.image, nullptr);
vkFreeMemory(device, depthStencil.mem, nullptr);
vkDestroyPipelineCache(device, pipelineCache, nullptr);
vkDestroyDevice(device, nullptr);
vkDestroyInstance(instance, nullptr);
freeVulkanLibrary();
}
void createSetupCommandBuffer()
{
VkCommandBufferAllocateInfo cmdBufAllocateInfo =
vkTools::initializers::commandBufferAllocateInfo(
cmdPool,
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
1);
VkResult vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &setupCmdBuffer);
assert(!vkRes);
}
void startSetupCommandBuffer()
{
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
vkBeginCommandBuffer(setupCmdBuffer, &cmdBufInfo);
}
void flushSetupCommandBuffer()
{
VkResult err;
if (setupCmdBuffer == VK_NULL_HANDLE)
return;
err = vkEndCommandBuffer(setupCmdBuffer);
assert(!err);
VkSubmitInfo submitInfo = {};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &setupCmdBuffer;
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
assert(!err);
err = vkQueueWaitIdle(queue);
assert(!err);
}
void createCommandBuffers()
{
drawCmdBuffers.resize(swapChain.imageCount);
VkCommandBufferAllocateInfo cmdBufAllocateInfo =
vkTools::initializers::commandBufferAllocateInfo(
cmdPool,
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
drawCmdBuffers.size());
VkResult vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, drawCmdBuffers.data());
assert(!vkRes);
cmdBufAllocateInfo.commandBufferCount = 1;
vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &postPresentCmdBuffer);
assert(!vkRes);
VulkanExample::cleanUpVulkan();
}
// Find and create a compute capable device queue
@ -1169,144 +896,6 @@ struct VulkanExample
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
}
void setupDepthStencil()
{
VkImageCreateInfo image = {};
image.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image.pNext = NULL;
image.imageType = VK_IMAGE_TYPE_2D;
image.format = VK_FORMAT_D24_UNORM_S8_UINT;
image.extent = { width, height, 1 };
image.mipLevels = 1;
image.arrayLayers = 1;
image.samples = VK_SAMPLE_COUNT_1_BIT;
image.tiling = VK_IMAGE_TILING_OPTIMAL;
image.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
image.flags = 0;
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 0;
mem_alloc.memoryTypeIndex = 0;
VkImageViewCreateInfo depthStencilView = {};
depthStencilView.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
depthStencilView.pNext = NULL;
depthStencilView.viewType = VK_IMAGE_VIEW_TYPE_2D;
depthStencilView.format = VK_FORMAT_D24_UNORM_S8_UINT;
depthStencilView.flags = 0;
depthStencilView.subresourceRange = {};
depthStencilView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
depthStencilView.subresourceRange.baseMipLevel = 0;
depthStencilView.subresourceRange.levelCount = 1;
depthStencilView.subresourceRange.baseArrayLayer = 0;
depthStencilView.subresourceRange.layerCount = 1;
VkMemoryRequirements memReqs;
VkResult err;
err = vkCreateImage(device, &image, nullptr, &depthStencil.image);
assert(!err);
vkGetImageMemoryRequirements(device, depthStencil.image, &memReqs);
mem_alloc.allocationSize = memReqs.size;
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &mem_alloc.memoryTypeIndex);
err = vkAllocateMemory(device, &mem_alloc, nullptr, &depthStencil.mem);
assert(!err);
err = vkBindImageMemory(device, depthStencil.image, depthStencil.mem, 0);
assert(!err);
vkTools::setImageLayout(setupCmdBuffer, depthStencil.image, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
depthStencilView.image = depthStencil.image;
err = vkCreateImageView(device, &depthStencilView, nullptr, &depthStencil.view);
assert(!err);
}
void setupFrameBuffer()
{
VkImageView attachments[2];
// Depth/Stencil attachment is the same for all frame buffers
attachments[1] = depthStencil.view;
VkFramebufferCreateInfo frameBufferCreateInfo = {};
frameBufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
frameBufferCreateInfo.pNext = NULL;
frameBufferCreateInfo.renderPass = renderPass;
frameBufferCreateInfo.attachmentCount = 2;
frameBufferCreateInfo.pAttachments = attachments;
frameBufferCreateInfo.width = width;
frameBufferCreateInfo.height = height;
frameBufferCreateInfo.layers = 1;
// Create frame buffers for every swap chain image
frameBuffers.resize(swapChain.imageCount);
for (uint32_t i = 0; i < frameBuffers.size(); i++)
{
attachments[0] = swapChain.buffers[i].view;
VkResult err = vkCreateFramebuffer(device, &frameBufferCreateInfo, nullptr, &frameBuffers[i]);
assert(!err);
}
}
void setupRenderPass()
{
VkAttachmentDescription attachments[2];
attachments[0].format = VK_FORMAT_R8G8B8A8_UNORM;
attachments[0].samples = VK_SAMPLE_COUNT_1_BIT;
attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[0].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachments[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachments[1].format = VK_FORMAT_D24_UNORM_S8_UINT;
attachments[1].samples = VK_SAMPLE_COUNT_1_BIT;
attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachments[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkAttachmentReference colorReference = {};
colorReference.attachment = 0;
colorReference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkAttachmentReference depthReference = {};
depthReference.attachment = 1;
depthReference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass = {};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.flags = 0;
subpass.inputAttachmentCount = 0;
subpass.pInputAttachments = NULL;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &colorReference;
subpass.pResolveAttachments = NULL;
subpass.pDepthStencilAttachment = &depthReference;
subpass.preserveAttachmentCount = 0;
subpass.pPreserveAttachments = NULL;
VkRenderPassCreateInfo renderPassInfo = {};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassInfo.pNext = NULL;
renderPassInfo.attachmentCount = 2;
renderPassInfo.pAttachments = attachments;
renderPassInfo.subpassCount = 1;
renderPassInfo.pSubpasses = &subpass;
renderPassInfo.dependencyCount = 0;
renderPassInfo.pDependencies = NULL;
VkResult err;
err = vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass);
assert(!err);
}
void buildCommandBuffers()
{
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
@ -1402,63 +991,32 @@ struct VulkanExample
void draw()
{
VkResult err;
VkSemaphore presentCompleteSemaphore;
VkSemaphoreCreateInfo presentCompleteSemaphoreCreateInfo = vkTools::initializers::semaphoreCreateInfo();
err = vkCreateSemaphore(device, &presentCompleteSemaphoreCreateInfo, nullptr, &presentCompleteSemaphore);
assert(!err);
// Get next image in the swap chain (back/front buffer)
err = swapChain.acquireNextImage(presentCompleteSemaphore, &currentBuffer);
err = swapChain.acquireNextImage(semaphores.presentComplete, &currentBuffer);
assert(!err);
submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
VkPipelineStageFlags pipelineStages = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = &presentCompleteSemaphore;
submitInfo.pWaitSemaphores = &semaphores.presentComplete;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
submitInfo.pWaitDstStageMask = &pipelineStages;
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = &semaphores.submitSignal;
// Submit draw command buffer
// Submit to the graphics queue
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
assert(!err);
err = swapChain.queuePresent(queue, currentBuffer);
assert(!err);
submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
vkDestroySemaphore(device, presentCompleteSemaphore, nullptr);
VkImageMemoryBarrier postPresentBarrier = vkTools::postPresentBarrier(swapChain.buffers[currentBuffer].image);
// Use dedicated command buffer from example base class for submitting the post present barrier
VkCommandBufferBeginInfo cmdBufInfo = {};
cmdBufInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
err = vkBeginCommandBuffer(postPresentCmdBuffer, &cmdBufInfo);
assert(!err);
// Put post present barrier into command buffer
vkCmdPipelineBarrier(
postPresentCmdBuffer,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_FLAGS_NONE,
0, nullptr,
0, nullptr,
1, &postPresentBarrier);
err = vkEndCommandBuffer(postPresentCmdBuffer);
assert(!err);
// Submit to the queue
submitInfo = {};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &postPresentCmdBuffer;
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
assert(!err);
err = vkQueueWaitIdle(queue);
// Present the current buffer to the swap chain
// This will display the image
err = swapChain.queuePresent(queue, currentBuffer, semaphores.submitSignal);
assert(!err);
// Compute

View file

@ -14,6 +14,7 @@
#include <assert.h>
#include "vulkanandroid.h"
#include "vulkanswapchain.hpp"
#include "vulkanandroidbase.hpp"
#include <android/asset_manager.h>
#define GLM_FORCE_RADIANS
@ -31,13 +32,10 @@ struct saved_state {
float zoom;
};
struct VulkanExample
class VulkanExample : public VulkanAndroidExampleBase
{
struct android_app* app;
public:
int animating;
uint32_t width;
uint32_t height;
struct saved_state state;
// Vulkan
@ -56,23 +54,9 @@ struct VulkanExample
uint32_t mipLevels;
} texture;
VkInstance instance;
VkPhysicalDevice physicalDevice;
VkDevice device;
VulkanSwapChain swapChain;
VkQueue queue;
VkCommandPool cmdPool;
VkRenderPass renderPass;
VkPipelineCache pipelineCache;
VkDescriptorPool descriptorPool;
VkDescriptorSetLayout descriptorSetLayout;
VkDescriptorSet descriptorSet;
VkPipelineLayout pipelineLayout;
std::vector<VkCommandBuffer> drawCmdBuffers;
VkCommandBuffer postPresentCmdBuffer = VK_NULL_HANDLE;
VkCommandBuffer setupCmdBuffer = VK_NULL_HANDLE;
VkPhysicalDeviceMemoryProperties deviceMemoryProperties;
std::vector<VkShaderModule> shaderModules;
struct {
VkBuffer buf;
@ -103,76 +87,6 @@ struct VulkanExample
VkPipeline solid;
} pipelines;
uint32_t currentBuffer = 0;
struct
{
VkImage image;
VkDeviceMemory mem;
VkImageView view;
} depthStencil;
std::vector<VkFramebuffer>frameBuffers;
bool prepared = false;
VkBool32 getMemoryType(uint32_t typeBits, VkFlags properties, uint32_t * typeIndex)
{
for (uint32_t i = 0; i < 32; i++)
{
if ((typeBits & 1) == 1)
{
if ((deviceMemoryProperties.memoryTypes[i].propertyFlags & properties) == properties)
{
*typeIndex = i;
return true;
}
}
typeBits >>= 1;
}
return false;
}
VkShaderModule loadShaderModule(const char *fileName, VkShaderStageFlagBits stage)
{
// Load shader from compressed asset
AAsset* asset = AAssetManager_open(app->activity->assetManager, fileName, AASSET_MODE_STREAMING);
assert(asset);
size_t size = AAsset_getLength(asset);
assert(size > 0);
char *shaderCode = new char[size];
AAsset_read(asset, shaderCode, size);
AAsset_close(asset);
VkShaderModule shaderModule;
VkShaderModuleCreateInfo moduleCreateInfo;
VkResult err;
moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
moduleCreateInfo.pNext = NULL;
moduleCreateInfo.codeSize = size;
moduleCreateInfo.pCode = (uint32_t*)shaderCode;
moduleCreateInfo.flags = 0;
err = vkCreateShaderModule(device, &moduleCreateInfo, NULL, &shaderModule);
assert(!err);
return shaderModule;
}
VkPipelineShaderStageCreateInfo loadShader(const char * fileName, VkShaderStageFlagBits stage)
{
VkPipelineShaderStageCreateInfo shaderStage = {};
shaderStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStage.stage = stage;
shaderStage.module = loadShaderModule(fileName, stage);
shaderStage.pName = "main";
assert(shaderStage.module != NULL);
shaderModules.push_back(shaderStage.module);
return shaderStage;
}
void loadTexture(const char* fileName, VkFormat format, bool forceLinearTiling)
{
VkFormatProperties formatProperties;
@ -183,7 +97,6 @@ struct VulkanExample
size_t size = AAsset_getLength(asset);
assert(size > 0);
//char *textureData = new char[size];
void *textureData = malloc(size);
AAsset_read(asset, textureData, size);
AAsset_close(asset);
@ -485,114 +398,13 @@ struct VulkanExample
void initVulkan()
{
prepared = false;
bool libLoaded = loadVulkanLibrary();
assert(libLoaded);
VkResult vkRes;
// Instance
VkApplicationInfo appInfo = {};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = "Vulkan Android Example";
appInfo.applicationVersion = 1;
appInfo.pEngineName = "VulkanAndroidExample";
appInfo.engineVersion = 1;
// todo : Workaround to support implementations that are not using the latest SDK
appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 1);
VkInstanceCreateInfo instanceCreateInfo = {};
instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instanceCreateInfo.pApplicationInfo = &appInfo;
vkRes = vkCreateInstance(&instanceCreateInfo, NULL, &instance);
assert(vkRes == VK_SUCCESS);
loadVulkanFunctions(instance);
// Device
// Always use first physical device
uint32_t gpuCount;
vkRes = vkEnumeratePhysicalDevices(instance, &gpuCount, &physicalDevice);
assert(vkRes == VK_SUCCESS);
// Find a queue that supports graphics operations
uint32_t graphicsQueueIndex = 0;
uint32_t queueCount;
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, NULL);
assert(queueCount >= 1);
std::vector<VkQueueFamilyProperties> queueProps;
queueProps.resize(queueCount);
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, queueProps.data());
for (graphicsQueueIndex = 0; graphicsQueueIndex < queueCount; graphicsQueueIndex++)
{
if (queueProps[graphicsQueueIndex].queueFlags & VK_QUEUE_GRAPHICS_BIT)
break;
}
assert(graphicsQueueIndex < queueCount);
// Request the queue
float queuePriorities = 0.0f;
VkDeviceQueueCreateInfo queueCreateInfo = {};
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfo.queueFamilyIndex = graphicsQueueIndex;
queueCreateInfo.queueCount = 1;
queueCreateInfo.pQueuePriorities = &queuePriorities;
// Create device
VkDeviceCreateInfo deviceCreateInfo = {};
deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
deviceCreateInfo.queueCreateInfoCount = 1;
deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo;
vkRes = vkCreateDevice(physicalDevice, &deviceCreateInfo, nullptr, &device);
assert(vkRes == VK_SUCCESS);
// Get graphics queue
vkGetDeviceQueue(device, graphicsQueueIndex, 0, &queue);
// Device memory properties (for finding appropriate memory types)
vkGetPhysicalDeviceMemoryProperties(physicalDevice, &deviceMemoryProperties);
// Swap chain
swapChain.connect(instance, physicalDevice, device);
swapChain.initSurface(app->window);
// Command buffer pool
VkCommandPoolCreateInfo cmdPoolInfo = {};
cmdPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
cmdPoolInfo.queueFamilyIndex = swapChain.queueNodeIndex;
cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
vkRes = vkCreateCommandPool(device, &cmdPoolInfo, nullptr, &cmdPool);
assert(!vkRes);
// Pipeline cache
VkPipelineCacheCreateInfo pipelineCacheCreateInfo = {};
pipelineCacheCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
VkResult err = vkCreatePipelineCache(device, &pipelineCacheCreateInfo, nullptr, &pipelineCache);
assert(!err);
createSetupCommandBuffer();
startSetupCommandBuffer();
swapChain.create(setupCmdBuffer, &width, &height);
setupDepthStencil();
setupRenderPass();
setupFrameBuffer();
flushSetupCommandBuffer();
VulkanAndroidExampleBase::initVulkan();
loadTexture(
"textures/vulkan_android_robot.ktx",
VK_FORMAT_R8G8B8A8_UNORM,
false);
createCommandBuffers();
prepareVertices();
prepareUniformBuffers();
setupDescriptorSetLayout();
@ -623,96 +435,7 @@ struct VulkanExample
destroyTextureImage(texture);
swapChain.cleanup();
vkDestroyDescriptorPool(device, descriptorPool, nullptr);
if (setupCmdBuffer != VK_NULL_HANDLE)
{
vkFreeCommandBuffers(device, cmdPool, 1, &setupCmdBuffer);
}
vkFreeCommandBuffers(device, cmdPool, drawCmdBuffers.size(), drawCmdBuffers.data());
vkFreeCommandBuffers(device, cmdPool, 1, &postPresentCmdBuffer);
vkDestroyRenderPass(device, renderPass, nullptr);
for (uint32_t i = 0; i < frameBuffers.size(); i++)
{
vkDestroyFramebuffer(device, frameBuffers[i], nullptr);
}
for (auto& shaderModule : shaderModules)
{
vkDestroyShaderModule(device, shaderModule, nullptr);
}
vkDestroyImageView(device, depthStencil.view, nullptr);
vkDestroyImage(device, depthStencil.image, nullptr);
vkFreeMemory(device, depthStencil.mem, nullptr);
vkDestroyPipelineCache(device, pipelineCache, nullptr);
vkDestroyDevice(device, nullptr);
vkDestroyInstance(instance, nullptr);
freeVulkanLibrary();
}
void createSetupCommandBuffer()
{
VkCommandBufferAllocateInfo cmdBufAllocateInfo =
vkTools::initializers::commandBufferAllocateInfo(
cmdPool,
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
1);
VkResult vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &setupCmdBuffer);
assert(!vkRes);
}
void startSetupCommandBuffer()
{
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
vkBeginCommandBuffer(setupCmdBuffer, &cmdBufInfo);
}
void flushSetupCommandBuffer()
{
VkResult err;
if (setupCmdBuffer == VK_NULL_HANDLE)
return;
err = vkEndCommandBuffer(setupCmdBuffer);
assert(!err);
VkSubmitInfo submitInfo = {};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &setupCmdBuffer;
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
assert(!err);
err = vkQueueWaitIdle(queue);
assert(!err);
}
void createCommandBuffers()
{
drawCmdBuffers.resize(swapChain.imageCount);
VkCommandBufferAllocateInfo cmdBufAllocateInfo =
vkTools::initializers::commandBufferAllocateInfo(
cmdPool,
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
drawCmdBuffers.size());
VkResult vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, drawCmdBuffers.data());
assert(!vkRes);
cmdBufAllocateInfo.commandBufferCount = 1;
vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &postPresentCmdBuffer);
assert(!vkRes);
VulkanExample::cleanUpVulkan();
}
void prepareVertices()
@ -1059,144 +782,6 @@ struct VulkanExample
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
}
void setupDepthStencil()
{
VkImageCreateInfo image = {};
image.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image.pNext = NULL;
image.imageType = VK_IMAGE_TYPE_2D;
image.format = VK_FORMAT_D24_UNORM_S8_UINT;
image.extent = { width, height, 1 };
image.mipLevels = 1;
image.arrayLayers = 1;
image.samples = VK_SAMPLE_COUNT_1_BIT;
image.tiling = VK_IMAGE_TILING_OPTIMAL;
image.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
image.flags = 0;
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 0;
mem_alloc.memoryTypeIndex = 0;
VkImageViewCreateInfo depthStencilView = {};
depthStencilView.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
depthStencilView.pNext = NULL;
depthStencilView.viewType = VK_IMAGE_VIEW_TYPE_2D;
depthStencilView.format = VK_FORMAT_D24_UNORM_S8_UINT;
depthStencilView.flags = 0;
depthStencilView.subresourceRange = {};
depthStencilView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
depthStencilView.subresourceRange.baseMipLevel = 0;
depthStencilView.subresourceRange.levelCount = 1;
depthStencilView.subresourceRange.baseArrayLayer = 0;
depthStencilView.subresourceRange.layerCount = 1;
VkMemoryRequirements memReqs;
VkResult err;
err = vkCreateImage(device, &image, nullptr, &depthStencil.image);
assert(!err);
vkGetImageMemoryRequirements(device, depthStencil.image, &memReqs);
mem_alloc.allocationSize = memReqs.size;
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &mem_alloc.memoryTypeIndex);
err = vkAllocateMemory(device, &mem_alloc, nullptr, &depthStencil.mem);
assert(!err);
err = vkBindImageMemory(device, depthStencil.image, depthStencil.mem, 0);
assert(!err);
vkTools::setImageLayout(setupCmdBuffer, depthStencil.image, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
depthStencilView.image = depthStencil.image;
err = vkCreateImageView(device, &depthStencilView, nullptr, &depthStencil.view);
assert(!err);
}
void setupFrameBuffer()
{
VkImageView attachments[2];
// Depth/Stencil attachment is the same for all frame buffers
attachments[1] = depthStencil.view;
VkFramebufferCreateInfo frameBufferCreateInfo = {};
frameBufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
frameBufferCreateInfo.pNext = NULL;
frameBufferCreateInfo.renderPass = renderPass;
frameBufferCreateInfo.attachmentCount = 2;
frameBufferCreateInfo.pAttachments = attachments;
frameBufferCreateInfo.width = width;
frameBufferCreateInfo.height = height;
frameBufferCreateInfo.layers = 1;
// Create frame buffers for every swap chain image
frameBuffers.resize(swapChain.imageCount);
for (uint32_t i = 0; i < frameBuffers.size(); i++)
{
attachments[0] = swapChain.buffers[i].view;
VkResult err = vkCreateFramebuffer(device, &frameBufferCreateInfo, nullptr, &frameBuffers[i]);
assert(!err);
}
}
void setupRenderPass()
{
VkAttachmentDescription attachments[2];
attachments[0].format = VK_FORMAT_R8G8B8A8_UNORM;
attachments[0].samples = VK_SAMPLE_COUNT_1_BIT;
attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[0].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachments[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachments[1].format = VK_FORMAT_D24_UNORM_S8_UINT;
attachments[1].samples = VK_SAMPLE_COUNT_1_BIT;
attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachments[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkAttachmentReference colorReference = {};
colorReference.attachment = 0;
colorReference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkAttachmentReference depthReference = {};
depthReference.attachment = 1;
depthReference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass = {};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.flags = 0;
subpass.inputAttachmentCount = 0;
subpass.pInputAttachments = NULL;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &colorReference;
subpass.pResolveAttachments = NULL;
subpass.pDepthStencilAttachment = &depthReference;
subpass.preserveAttachmentCount = 0;
subpass.pPreserveAttachments = NULL;
VkRenderPassCreateInfo renderPassInfo = {};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassInfo.pNext = NULL;
renderPassInfo.attachmentCount = 2;
renderPassInfo.pAttachments = attachments;
renderPassInfo.subpassCount = 1;
renderPassInfo.pSubpasses = &subpass;
renderPassInfo.dependencyCount = 0;
renderPassInfo.pDependencies = NULL;
VkResult err;
err = vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass);
assert(!err);
}
void buildCommandBuffers()
{
VkCommandBufferBeginInfo cmdBufInfo = {};
@ -1264,30 +849,6 @@ struct VulkanExample
vkCmdEndRenderPass(drawCmdBuffers[i]);
// Add a present memory barrier to the end of the command buffer
// This will transform the frame buffer color attachment to a
// new layout for presenting it to the windowing system integration
VkImageMemoryBarrier prePresentBarrier = {};
prePresentBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
prePresentBarrier.pNext = NULL;
prePresentBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
prePresentBarrier.dstAccessMask = 0;
prePresentBarrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
prePresentBarrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
prePresentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
prePresentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
prePresentBarrier.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
prePresentBarrier.image = swapChain.buffers[i].image;
vkCmdPipelineBarrier(
drawCmdBuffers[i],
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_FLAGS_NONE,
0, nullptr,
0, nullptr,
1, &prePresentBarrier);
err = vkEndCommandBuffer(drawCmdBuffers[i]);
assert(!err);
}
@ -1296,87 +857,32 @@ struct VulkanExample
void draw()
{
VkResult err;
VkSemaphore presentCompleteSemaphore;
VkSemaphoreCreateInfo presentCompleteSemaphoreCreateInfo = {};
presentCompleteSemaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
presentCompleteSemaphoreCreateInfo.pNext = NULL;
err = vkCreateSemaphore(device, &presentCompleteSemaphoreCreateInfo, nullptr, &presentCompleteSemaphore);
assert(!err);
// Get next image in the swap chain (back/front buffer)
err = swapChain.acquireNextImage(presentCompleteSemaphore, &currentBuffer);
err = swapChain.acquireNextImage(semaphores.presentComplete, &currentBuffer);
assert(!err);
// The submit infor strcuture contains a list of
// command buffers and semaphores to be submitted to a queue
// If you want to submit multiple command buffers, pass an array
VkSubmitInfo submitInfo = {};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
VkPipelineStageFlags pipelineStages = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = &presentCompleteSemaphore;
submitInfo.pWaitSemaphores = &semaphores.presentComplete;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
submitInfo.pWaitDstStageMask = &pipelineStages;
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = &semaphores.submitSignal;
// Submit to the graphics queue
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
assert(!err);
submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
// Present the current buffer to the swap chain
// This will display the image
err = swapChain.queuePresent(queue, currentBuffer);
assert(!err);
vkDestroySemaphore(device, presentCompleteSemaphore, nullptr);
// Add a post present image memory barrier
// This will transform the frame buffer color attachment back
// to it's initial layout after it has been presented to the
// windowing system
// See buildCommandBuffers for the pre present barrier that
// does the opposite transformation
VkImageMemoryBarrier postPresentBarrier = {};
postPresentBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
postPresentBarrier.pNext = NULL;
postPresentBarrier.srcAccessMask = 0;
postPresentBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
postPresentBarrier.oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
postPresentBarrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
postPresentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
postPresentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
postPresentBarrier.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
postPresentBarrier.image = swapChain.buffers[currentBuffer].image;
// Use dedicated command buffer from example base class for submitting the post present barrier
VkCommandBufferBeginInfo cmdBufInfo = {};
cmdBufInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
err = vkBeginCommandBuffer(postPresentCmdBuffer, &cmdBufInfo);
assert(!err);
// Put post present barrier into command buffer
vkCmdPipelineBarrier(
postPresentCmdBuffer,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_FLAGS_NONE,
0, nullptr,
0, nullptr,
1, &postPresentBarrier);
err = vkEndCommandBuffer(postPresentCmdBuffer);
assert(!err);
// Submit to the queue
submitInfo = {};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &postPresentCmdBuffer;
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
assert(!err);
err = vkQueueWaitIdle(queue);
err = swapChain.queuePresent(queue, currentBuffer, semaphores.submitSignal);
assert(!err);
}
@ -1463,7 +969,7 @@ void android_main(struct android_app* state)
if (engine->animating)
{
// Update rotation
engine->state.rotation.y += 1.0f;
engine->state.rotation.y += 0.5f;
if (engine->state.rotation.y > 360.0f)
{
engine->state.rotation.y -= 360.0f;

View file

@ -149,7 +149,7 @@
<CompileAs>CompileAsCpp</CompileAs>
<PreprocessorDefinitions>VK_NO_PROTOTYPES;VK_USE_PLATFORM_ANDROID_KHR;__STDINT_LIMITS</PreprocessorDefinitions>
<CppLanguageStandard>c++11</CppLanguageStandard>
<AdditionalIncludeDirectories>../../../external;../../../base;../../../external/gli;../../../external/glm;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../../external;../../../base;../../../external/gli;../../../external/glm;../../base;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<LibraryDependencies>%(LibraryDependencies);GLESv1_CM;EGL;</LibraryDependencies>
@ -208,6 +208,7 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\..\base\vulkanandroid.h" />
<ClInclude Include="..\..\base\vulkanandroidbase.hpp" />
<ClInclude Include="pch.h" />
<ClInclude Include="android_native_app_glue.h" />
</ItemGroup>

View file

@ -4,6 +4,7 @@
<ClInclude Include="pch.h" />
<ClInclude Include="android_native_app_glue.h" />
<ClInclude Include="..\..\..\base\vulkanandroid.h" />
<ClInclude Include="..\..\base\vulkanandroidbase.hpp" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="android_native_app_glue.c" />