saschawillems
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3c578a065f
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Added basic descriptor sets usage example
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2018-04-08 13:12:16 +02:00 |
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saschawillems
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3c230c7ff5
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Simplified text overlay example, code cleanup, better text blending
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2018-03-24 11:35:02 +01:00 |
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saschawillems
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0c2720efc3
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Code cleanup, comments, different texture and default shader
Fixes #438
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2018-03-23 22:04:14 +01:00 |
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saschawillems
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9c454d7550
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Added push descriptors example
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2018-03-09 13:48:54 +01:00 |
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saschawillems
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c7b2d04200
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Parallax mapping sample shader folder name
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2018-03-08 16:48:08 +01:00 |
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Sascha Willems
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a3f7d5729c
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Merge pull request #431 from cforfang/parallax
Parallax: fix texture() in non-uniform control-flow
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2018-03-08 15:16:35 +01:00 |
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Christian Forfang
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1daa3a640e
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Fix capitalization of glslangValidator
* Fixes compileshaders.py not working on Linux due to case-sensitivity
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2018-03-07 14:56:56 +01:00 |
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Christian Forfang
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8cc8805a43
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Parallax: fix texture() in non-uniform control-flow
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2018-03-07 14:56:46 +01:00 |
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saschawillems
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b2d37e714b
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Added conservative rasterization example
Refs #422
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2018-03-03 17:32:28 +01:00 |
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saschawillems
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e7c4e24717
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Update PBR SPIR-V shaders (fixes new validation layer message)
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2018-03-03 09:54:51 +01:00 |
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saschawillems
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3f92d4c0df
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Removed unused uv vertex attribute
Fixes #412
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2018-02-24 10:39:02 +01:00 |
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saschawillems
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8b36ac5f76
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Moved shader into properly named sub folder
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2018-02-24 10:36:38 +01:00 |
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saschawillems
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36dbb037c6
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Debug quad shader
Fixes #424
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2018-02-20 19:28:44 +01:00 |
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saschawillems
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75b2a72957
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Texture tree and terrain scene, refactoring and cleanup
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2017-12-21 21:28:31 +01:00 |
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saschawillems
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da17b70fda
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Small fixes, optimizations and different default scene
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2017-12-10 12:22:13 +01:00 |
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saschawillems
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3c150e18f3
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Added cascaded shadow mapping example
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2017-12-09 21:12:55 +01:00 |
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saschawillems
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6c5de48c22
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Added compute shader execution barrier
Closes #374
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2017-11-13 21:06:19 +01:00 |
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saschawillems
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a17e3924b3
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Added pipeline statistics query example
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2017-11-12 14:19:01 +01:00 |
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saschawillems
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68692367e0
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Replaced text overlay with proper UI overlay
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2017-11-01 14:22:10 +01:00 |
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saschawillems
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f6af0bde03
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Replaced text overlay with proper (imgui based) UI overlay class
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2017-10-29 11:41:43 +01:00 |
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saschawillems
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cee95e30c5
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Enable required features, fix shader validation message
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2017-10-21 15:58:10 +02:00 |
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saschawillems
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9af56b0ae0
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Naming, formatting
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2017-09-22 18:59:51 +02:00 |
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chuggafan
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20668189f1
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Adds specialization constant to computeheadless
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2017-09-21 17:30:57 -04:00 |
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saschawillems
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f3432cacf3
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Added headless rendering example
Refs #331
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2017-09-16 14:19:02 +02:00 |
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saschawillems
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1e4944a9e1
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Added minimal headless compute example
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2017-09-14 22:17:48 +02:00 |
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saschawillems
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6330ed9d94
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Revert "Modifications to shadowmapping example"
This reverts commit 286d589497.
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2017-08-26 15:26:49 +02:00 |
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saschawillems
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8c54f157ed
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Merge branch 'master' into develop
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2017-08-22 21:10:33 +02:00 |
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saschawillems
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f452839b92
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Added missing stencil outline example shaders
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2017-08-22 21:07:17 +02:00 |
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Steve Hill
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286d589497
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Modifications to shadowmapping example
Change-Id: Idd0589033b56d82ba59258812a3bc0ecbc540ef3
Signed-off-by: saschawillems <webmaster@saschawillems.de>
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2017-07-28 17:52:07 +02:00 |
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saschawillems
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9898e67f41
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Compute buffer barrier pipeline flags (validation)
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2017-07-09 12:36:56 +02:00 |
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saschawillems
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f383849c24
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Calculate normals only on last iteration
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2017-07-09 12:28:03 +02:00 |
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saschawillems
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a55759b31b
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Compute shader cloth simulation
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2017-07-09 11:39:10 +02:00 |
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voidstorm
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3e95e76cee
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Fixed Rendering bug in viewport arrays example #332
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2017-06-19 22:32:09 +02:00 |
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saschawillems
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763e927eee
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Merge branch 'master' into develop
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2017-06-16 21:57:27 +02:00 |
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saschawillems
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fa00daac41
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Removed unnecessary preserve attachment and shader attachment writes (fixes validation)
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2017-06-16 21:44:53 +02:00 |
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saschawillems
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50e28c0bba
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Moved shaders for triangle example into separate directory
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2017-06-15 11:25:06 +02:00 |
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saschawillems
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4bbfd06c83
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RGBA texture, check for anisotropic support, small optimizations
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2017-05-17 21:28:05 +02:00 |
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saschawillems
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3bf12c69d3
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Textured PBR IBL example
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2017-04-23 13:26:02 +02:00 |
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saschawillems
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21180132d9
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Shader function name typo [skip ci]
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2017-04-22 13:43:35 +02:00 |
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saschawillems
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265e05bcbd
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Note on separate asset pack [skip ci]
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2017-04-22 12:23:45 +02:00 |
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saschawillems
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566da6083b
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Finished PBR IBL example
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2017-04-22 12:05:30 +02:00 |
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saschawillems
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89dcddbdca
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Use cube map (from asset pack) in hdr example
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2017-04-22 10:22:01 +02:00 |
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saschawillems
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1dd45a4ddf
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Download script and note on (new) additional asset pack [skip ci]
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2017-04-21 23:38:21 +02:00 |
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saschawillems
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b672bee4e5
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Updated env map prefiltering shader (requires less samples)
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2017-04-21 18:59:45 +02:00 |
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saschawillems
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a86c707172
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Added shaders for PBR IBL irradiance cube map generation
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2017-04-19 20:29:39 +02:00 |
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saschawillems
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4653676522
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Added shaders for PBR IBL pre-filtered environment map generation [skip ci]
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2017-04-18 21:59:32 +02:00 |
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saschawillems
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fae589cf65
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Added shaders for PBR IBL BRDF LUT generation
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2017-04-18 21:26:32 +02:00 |
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saschawillems
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8e6e95b5f2
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Vector w-component [skip ci]
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2017-04-07 19:57:27 +02:00 |
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saschawillems
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ccfc1f1124
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Add imgui example (wip)
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2017-03-30 19:27:57 +02:00 |
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saschawillems
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28a9f1ca37
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Corrected input attachment indices (Refs #295) [skip ci]
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2017-03-25 12:58:52 +01:00 |
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