Commit graph

245 commits

Author SHA1 Message Date
saschawillems
3c578a065f Added basic descriptor sets usage example 2018-04-08 13:12:16 +02:00
saschawillems
3c230c7ff5 Simplified text overlay example, code cleanup, better text blending 2018-03-24 11:35:02 +01:00
saschawillems
0c2720efc3 Code cleanup, comments, different texture and default shader
Fixes #438
2018-03-23 22:04:14 +01:00
saschawillems
9c454d7550 Added push descriptors example 2018-03-09 13:48:54 +01:00
saschawillems
c7b2d04200 Parallax mapping sample shader folder name 2018-03-08 16:48:08 +01:00
Sascha Willems
a3f7d5729c
Merge pull request #431 from cforfang/parallax
Parallax: fix texture() in non-uniform control-flow
2018-03-08 15:16:35 +01:00
Christian Forfang
1daa3a640e Fix capitalization of glslangValidator
* Fixes compileshaders.py not working on Linux due to case-sensitivity
2018-03-07 14:56:56 +01:00
Christian Forfang
8cc8805a43 Parallax: fix texture() in non-uniform control-flow 2018-03-07 14:56:46 +01:00
saschawillems
b2d37e714b Added conservative rasterization example
Refs #422
2018-03-03 17:32:28 +01:00
saschawillems
e7c4e24717 Update PBR SPIR-V shaders (fixes new validation layer message) 2018-03-03 09:54:51 +01:00
saschawillems
3f92d4c0df Removed unused uv vertex attribute
Fixes #412
2018-02-24 10:39:02 +01:00
saschawillems
8b36ac5f76 Moved shader into properly named sub folder 2018-02-24 10:36:38 +01:00
saschawillems
36dbb037c6 Debug quad shader
Fixes #424
2018-02-20 19:28:44 +01:00
saschawillems
75b2a72957 Texture tree and terrain scene, refactoring and cleanup 2017-12-21 21:28:31 +01:00
saschawillems
da17b70fda Small fixes, optimizations and different default scene 2017-12-10 12:22:13 +01:00
saschawillems
3c150e18f3 Added cascaded shadow mapping example 2017-12-09 21:12:55 +01:00
saschawillems
6c5de48c22 Added compute shader execution barrier
Closes #374
2017-11-13 21:06:19 +01:00
saschawillems
a17e3924b3 Added pipeline statistics query example 2017-11-12 14:19:01 +01:00
saschawillems
68692367e0 Replaced text overlay with proper UI overlay 2017-11-01 14:22:10 +01:00
saschawillems
f6af0bde03 Replaced text overlay with proper (imgui based) UI overlay class 2017-10-29 11:41:43 +01:00
saschawillems
cee95e30c5 Enable required features, fix shader validation message 2017-10-21 15:58:10 +02:00
saschawillems
9af56b0ae0 Naming, formatting 2017-09-22 18:59:51 +02:00
chuggafan
20668189f1 Adds specialization constant to computeheadless 2017-09-21 17:30:57 -04:00
saschawillems
f3432cacf3 Added headless rendering example
Refs #331
2017-09-16 14:19:02 +02:00
saschawillems
1e4944a9e1 Added minimal headless compute example 2017-09-14 22:17:48 +02:00
saschawillems
6330ed9d94 Revert "Modifications to shadowmapping example"
This reverts commit 286d589497.
2017-08-26 15:26:49 +02:00
saschawillems
8c54f157ed Merge branch 'master' into develop 2017-08-22 21:10:33 +02:00
saschawillems
f452839b92 Added missing stencil outline example shaders 2017-08-22 21:07:17 +02:00
Steve Hill
286d589497 Modifications to shadowmapping example
Change-Id: Idd0589033b56d82ba59258812a3bc0ecbc540ef3

Signed-off-by: saschawillems <webmaster@saschawillems.de>
2017-07-28 17:52:07 +02:00
saschawillems
9898e67f41 Compute buffer barrier pipeline flags (validation) 2017-07-09 12:36:56 +02:00
saschawillems
f383849c24 Calculate normals only on last iteration 2017-07-09 12:28:03 +02:00
saschawillems
a55759b31b Compute shader cloth simulation 2017-07-09 11:39:10 +02:00
voidstorm
3e95e76cee Fixed Rendering bug in viewport arrays example #332 2017-06-19 22:32:09 +02:00
saschawillems
763e927eee Merge branch 'master' into develop 2017-06-16 21:57:27 +02:00
saschawillems
fa00daac41 Removed unnecessary preserve attachment and shader attachment writes (fixes validation) 2017-06-16 21:44:53 +02:00
saschawillems
50e28c0bba Moved shaders for triangle example into separate directory 2017-06-15 11:25:06 +02:00
saschawillems
4bbfd06c83 RGBA texture, check for anisotropic support, small optimizations 2017-05-17 21:28:05 +02:00
saschawillems
3bf12c69d3 Textured PBR IBL example 2017-04-23 13:26:02 +02:00
saschawillems
21180132d9 Shader function name typo [skip ci] 2017-04-22 13:43:35 +02:00
saschawillems
265e05bcbd Note on separate asset pack [skip ci] 2017-04-22 12:23:45 +02:00
saschawillems
566da6083b Finished PBR IBL example 2017-04-22 12:05:30 +02:00
saschawillems
89dcddbdca Use cube map (from asset pack) in hdr example 2017-04-22 10:22:01 +02:00
saschawillems
1dd45a4ddf Download script and note on (new) additional asset pack [skip ci] 2017-04-21 23:38:21 +02:00
saschawillems
b672bee4e5 Updated env map prefiltering shader (requires less samples) 2017-04-21 18:59:45 +02:00
saschawillems
a86c707172 Added shaders for PBR IBL irradiance cube map generation 2017-04-19 20:29:39 +02:00
saschawillems
4653676522 Added shaders for PBR IBL pre-filtered environment map generation [skip ci] 2017-04-18 21:59:32 +02:00
saschawillems
fae589cf65 Added shaders for PBR IBL BRDF LUT generation 2017-04-18 21:26:32 +02:00
saschawillems
8e6e95b5f2 Vector w-component [skip ci] 2017-04-07 19:57:27 +02:00
saschawillems
ccfc1f1124 Add imgui example (wip) 2017-03-30 19:27:57 +02:00
saschawillems
28a9f1ca37 Corrected input attachment indices (Refs #295) [skip ci] 2017-03-25 12:58:52 +01:00