saschawillems
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08fc2feecc
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Added android support for shadow mapping (projected and omni) and texture (array and cubemap ) example (#97)
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2016-03-25 15:29:38 +01:00 |
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saschawillems
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72e6cd8ee5
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Fixed image layout transitions and initial layouts and command buffer submissions for offscreen examples
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2016-03-13 16:04:39 +01:00 |
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saschawillems
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403d851d63
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Force glm clip space to 0..1 (Fixes #18, Fixes #45)
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2016-03-08 21:52:40 +01:00 |
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saschawillems
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e77884d5bb
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Use glm::radians instead of deg_to_rad (Fixes #37)
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2016-03-08 20:59:25 +01:00 |
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saschawillems
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8cd5041111
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Use application wide submit info and semaphores (Fixes #66, Fixes #65, Fixes#60), removed no longer functional code loading GLSL (Fixes #62)
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2016-03-06 20:15:05 +01:00 |
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Justin Li
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311f223e10
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Don't set flags on VkSemaphoreCreateInfo
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2016-03-06 01:20:03 -05:00 |
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saschawillems
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852f4ad314
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Fixes for examples using push constants (now working fine on AMD too)
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2016-03-02 19:58:06 +01:00 |
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saschawillems
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9ecbaca69f
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Moved shaders for omni directional shadow mapping sample
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2016-02-28 22:19:27 +01:00 |
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saschawillems
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b96e370881
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Renamed shadow map example
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2016-02-27 22:27:09 +01:00 |
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