saschawillems
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fbed710715
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Reuse fence, use Vulkan result check macro, enabled text overlay
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2016-05-29 13:15:16 +02:00 |
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baldurk
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34292dd547
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Fix race condition where 'visible' result is checked before job finishes
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2016-04-24 13:14:48 +02:00 |
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saschawillems
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a41ff27bb9
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Added frustum culling, use low-poly mesh to move limitation towards cpu
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2016-04-03 13:51:47 +02:00 |
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saschawillems
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683515d12b
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Vulkan resource cleanup
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2016-04-02 12:52:25 +02:00 |
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saschawillems
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2517a2b82e
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Corrected stage flag for push constant range, removed descriptor sets (not used in this example)
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2016-04-02 12:47:08 +02:00 |
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saschawillems
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980d3b7d35
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Changed mesh format, asset paths for multi threaded rendering example
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2016-04-02 12:04:27 +02:00 |
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saschawillems
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6f61d0fd63
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Added space background sphere using a secondary command buffer
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2016-04-01 22:48:16 +02:00 |
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saschawillems
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e1d45bb90e
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Object positioning
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2016-04-01 15:58:59 +02:00 |
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saschawillems
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3caeb6ee84
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Multiple objects per thread
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2016-04-01 14:24:46 +02:00 |
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saschawillems
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ad49cb7997
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Continued work on multi threading example, now uses a thread pool for updating secondary command buffers
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2016-04-01 13:27:03 +02:00 |
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Eric Engestrom
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caabf520f2
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Remove VK_PROTOTYPES
This guard macro was inverted shortly before the release;
use VK_NO_PROTOTYPES when you do *not* want the prototypes.
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2016-03-22 00:25:50 +00:00 |
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saschawillems
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403d851d63
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Force glm clip space to 0..1 (Fixes #18, Fixes #45)
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2016-03-08 21:52:40 +01:00 |
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saschawillems
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8cd5041111
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Use application wide submit info and semaphores (Fixes #66, Fixes #65, Fixes#60), removed no longer functional code loading GLSL (Fixes #62)
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2016-03-06 20:15:05 +01:00 |
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saschawillems
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4ff8fbf71c
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Continued work on multi threaded rendering example (wip)
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2016-03-06 12:55:52 +01:00 |
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Justin Li
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311f223e10
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Don't set flags on VkSemaphoreCreateInfo
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2016-03-06 01:20:03 -05:00 |
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saschawillems
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9c5495e12e
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Started work on multi threaded rendering example
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2016-02-25 22:08:47 +01:00 |
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