saschawillems
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1bbd4cada7
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Android material cap toggle, use vulkan result check macro
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2016-05-15 11:20:44 +02:00 |
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saschawillems
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44e26648e5
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Wireframe toggle
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2016-05-15 11:13:57 +02:00 |
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saschawillems
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de0c29b586
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Pass Android gamepad key press to virtual key function of example
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2016-05-15 11:13:14 +02:00 |
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saschawillems
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b1a07ddff8
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Put compute and render in one command buffer, narrowed scope of memory barriers
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2016-05-15 09:14:10 +02:00 |
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saschawillems
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3ae4f26901
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Updated compute shader particle system with point sprites and gradient coloring
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2016-05-14 23:09:17 +02:00 |
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saschawillems
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72af27a49a
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Use vulkan result check macro
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2016-05-14 21:40:58 +02:00 |
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saschawillems
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fb053a5011
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Added gl_PerVertex outputs
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2016-05-14 21:23:09 +02:00 |
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saschawillems
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7087d7d14e
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Skinned mesh stuff moved to class, added resources
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2016-05-14 21:19:52 +02:00 |
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saschawillems
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26b02736d5
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Updated sekeletal animation example
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2016-05-14 20:03:29 +02:00 |
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saschawillems
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bbce1bd743
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Use vulkan result check macro
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2016-05-14 19:27:23 +02:00 |
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saschawillems
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2a05de5882
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Use temporary command buffers for submitting image layout transitions
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2016-05-14 19:19:12 +02:00 |
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saschawillems
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d7ea2c2ef8
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Use additional semaphore to synchronize between offscreen rendering and offscreen target usage in final render pass (Refs #70), set attachment flags to zero (Validation warning)
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2016-05-14 19:12:10 +02:00 |
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saschawillems
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7203b0cebd
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Binary shader memory deallocation, new and free instead of malloc (Fixes #118)
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2016-05-14 17:11:39 +02:00 |
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saschawillems
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69e85e155d
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Updated screen shot for texture example
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2016-05-14 16:20:25 +02:00 |
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saschawillems
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cb96eaf6bd
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Updated texture example using different texture and lighting (diffuse + specular)
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2016-05-14 15:54:20 +02:00 |
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saschawillems
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a72df2bec9
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Initial layout barrier was not submitted
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2016-05-14 15:49:01 +02:00 |
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saschawillems
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779739fa45
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Replaced some textures
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2016-05-14 15:35:29 +02:00 |
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saschawillems
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45fe43c0c8
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Use buffers as copy sources for texutre loading functions (Fixes #140)
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2016-05-14 13:50:44 +02:00 |
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saschawillems
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ab54c8d49d
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Use vulkan result check macro
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2016-05-14 13:50:10 +02:00 |
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saschawillems
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47a6dee065
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Use a single buffer to image copy for the cube map (Refs #140)
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2016-05-14 12:22:07 +02:00 |
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saschawillems
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d3e1718f28
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Copy array texture layers from host visible buffer instead of linear image (Refs #140), only use one copy if all array layer dimensions are equal
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2016-05-14 12:19:18 +02:00 |
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saschawillems
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c7a0d67448
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Copy cube map texture faces from host visible buffer instead of linear image (Refs #140)
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2016-05-14 11:46:56 +02:00 |
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saschawillems
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ebff829030
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Removed note about API versions
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2016-05-11 20:44:43 +02:00 |
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saschawillems
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4a124d75a3
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Triangle example code cleanup, use VK_CHECK_RESULT macro instead of asserts, added more comments
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2016-05-11 20:39:22 +02:00 |
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saschawillems
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a9f280016f
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Overload for getMemoryType (return type index)
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2016-05-11 20:19:01 +02:00 |
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Sascha Willems
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59fbf41e31
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Merge pull request #147 from TheBB/multisampling-voyager-ext
Fix asset filename in multisampling
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2016-05-10 20:51:47 +02:00 |
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Eivind Fonn
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d4cded472e
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multisampling: fix asset path
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2016-05-10 20:40:54 +02:00 |
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saschawillems
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9fef8fa042
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Use result check macro instead of function
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2016-05-08 11:40:25 +02:00 |
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saschawillems
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ea084fccc3
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Staging, optimizations and code cleanup for mesh loading example
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2016-05-08 11:30:04 +02:00 |
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saschawillems
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035a5ab560
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Macro for checking and displaying Vulkan results
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2016-05-08 11:18:39 +02:00 |
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saschawillems
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63900a9e06
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Added text overlay example to readme
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2016-05-07 16:29:56 +02:00 |
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saschawillems
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4bef4ca134
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Added text overlay example to cmake and android build
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2016-05-07 15:59:08 +02:00 |
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saschawillems
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8de82e8d0c
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Coordinates for unit cube text overlay display
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2016-05-07 15:36:39 +02:00 |
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saschawillems
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b39d589c86
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Added backgdrop, object and more text to text overlay example
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2016-05-07 12:37:12 +02:00 |
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saschawillems
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99ad677339
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Corrected text char positioning, added text alignment
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2016-05-05 20:52:46 +02:00 |
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saschawillems
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1d87aac565
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Clean up Vulkan resources used by text overlay
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2016-05-05 18:54:17 +02:00 |
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saschawillems
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b501b915ac
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Android function pointers
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2016-05-05 15:32:21 +02:00 |
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saschawillems
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6c2e04d1b0
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Stage font image to optimal tiling
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2016-05-05 14:42:41 +02:00 |
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saschawillems
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77d72742ea
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Pass references framebuffers and sizes as references to the text overlay, recreate command buffers on resize
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2016-05-05 13:03:56 +02:00 |
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Sascha Willems
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381cd1c733
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Updated example base header (Fixes #144)
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2016-05-04 11:44:27 +02:00 |
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saschawillems
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bb0924480d
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Started work on a text overlay rendering example using a separate render pass for drawing on top of the current framebuffer
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2016-05-03 22:38:57 +02:00 |
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saschawillems
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908ef3765c
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Assign destWidth and destHeight before starting render loop to avoid unnecessary resize on windows, store last fps count
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2016-05-03 21:22:45 +02:00 |
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saschawillems
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ede809ec31
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Removed unnecessary duplicate vertex attribute binding point index (Fixes #143)
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2016-05-02 19:11:12 +02:00 |
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saschawillems
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edb5cc794e
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Delete meshes in destructor (Fixes #122)
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2016-04-30 12:02:48 +02:00 |
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saschawillems
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a774cda58d
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Set vertex input state flags to zero
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2016-04-30 11:51:35 +02:00 |
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saschawillems
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8ee2687ced
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Initializers for attachment descriptions
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2016-04-30 10:45:39 +02:00 |
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Sascha Willems
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81af6fe108
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Merge pull request #139 from baldurk/multithreading-race-condition-fix
Fix race condition where 'visible' result is checked before job finishes
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2016-04-29 22:03:29 +02:00 |
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saschawillems
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ab26d105da
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Copy texture data from buffer instead of linear image and some small fixes and code cleanups (#140)
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2016-04-29 21:49:37 +02:00 |
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baldurk
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34292dd547
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Fix race condition where 'visible' result is checked before job finishes
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2016-04-24 13:14:48 +02:00 |
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saschawillems
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23a15ca52b
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Explicitly set line width for rasterization state create info (validation error with newer layers)
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2016-04-24 13:00:48 +02:00 |
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