saschawillems
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1e4e233f81
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Set framebuffer layer depending on attachment layer count (Refs #204)
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2016-07-17 15:35:05 +02:00 |
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saschawillems
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94d8f7b94a
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Correct specular highlights, light colors
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2016-07-17 15:14:52 +02:00 |
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saschawillems
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f3a86c292c
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Updated deferred shadows example to use new framebuffer class
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2016-07-16 23:27:39 +02:00 |
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saschawillems
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47bd9d62e2
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Added sampler and (default) render pass creation functions to framebuffer class
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2016-07-16 22:42:45 +02:00 |
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saschawillems
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8b785a539f
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Naming
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2016-07-16 21:03:13 +02:00 |
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saschawillems
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2c663a6c45
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Added Vulkan framebuffer class
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2016-07-16 21:00:26 +02:00 |
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saschawillems
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8d7450dbf6
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MeshLoader now uses VulkanDevice for creating buffers
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2016-07-16 19:14:11 +02:00 |
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saschawillems
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3c944c2bd9
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Added Vulkan device class that encapsulates access to the physical and logical device and includes common functions
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2016-07-16 17:36:35 +02:00 |
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saschawillems
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3339279825
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Use scene albedo in final scene composition
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2016-07-16 11:54:54 +02:00 |
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saschawillems
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0112aa034d
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Initial commit for deferred shadow example (wip)
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2016-07-14 23:45:52 +02:00 |
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saschawillems
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1596086da3
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Added open box background mesh
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2016-07-14 23:44:38 +02:00 |
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saschawillems
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a89aebd381
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Added shaders for deferred shadow example
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2016-07-14 23:44:08 +02:00 |
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saschawillems
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9782fbcb66
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Function for generating vertex attribute descriptions for a given vertex layout
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2016-07-14 21:29:56 +02:00 |
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saschawillems
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876f5714eb
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Use gl_FrontFacing to determine mirrored surface side, enable clipping (Refs #190)
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2016-07-06 21:13:24 +02:00 |
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Sascha Willems
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becdc7c9dc
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Merge pull request #190 from jherico/mirror
Don't render the reflection on the far side of the floor
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2016-07-06 20:37:27 +02:00 |
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saschawillems
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29de5135b0
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Updated android build file for deferred shading example
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2016-07-04 20:54:00 +02:00 |
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saschawillems
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48ecef07fa
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Normal orientation, don't pause by default
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2016-07-04 19:28:43 +02:00 |
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saschawillems
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d139e90f66
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Reverted change for inverted normal y
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2016-07-04 19:28:19 +02:00 |
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saschawillems
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e97713ab34
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Added missing line for linux example main macro (Fixes #193)
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2016-07-04 19:12:30 +02:00 |
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saschawillems
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18013c44e0
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Visually upgraded deferred rendering example with moving lights, multiple meshes and normal mapping
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2016-07-03 21:32:35 +02:00 |
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saschawillems
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f06ffae58e
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Added normal maps
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2016-07-03 21:16:36 +02:00 |
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saschawillems
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14f82969be
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Added mesh create info structure for passing info on scaling and centering upon mesh creation
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2016-07-03 21:09:20 +02:00 |
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saschawillems
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93724b523f
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Apply rotation speed for mouse input
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2016-07-03 21:06:17 +02:00 |
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saschawillems
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28fee1fe6c
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gl_PerVertex outputs
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2016-07-03 17:30:27 +02:00 |
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saschawillems
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fe2aa7ff92
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Add dynamic line width state, enable wide line feature (Fixes #165)
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2016-07-03 17:07:23 +02:00 |
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saschawillems
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aa1fb5eb95
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Callback for enabling device features as optional constructor argument (Refs #165)
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2016-06-27 22:28:21 +02:00 |
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Brad Davis
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0e88fb6811
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Don't render the reflection on the far side of the floor
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2016-06-27 01:26:48 -07:00 |
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saschawillems
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0616eeff4e
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Revert fixed tessellation device features in base class
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2016-06-26 11:03:05 +02:00 |
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saschawillems
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165022ab7e
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Moved event handler callbacks (windows and linux) into os specific macros
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2016-06-26 00:04:13 +02:00 |
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saschawillems
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e24a54b976
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Added os specific example main entry point macros
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2016-06-25 23:10:43 +02:00 |
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saschawillems
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0ca94918db
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Added os specific example main entry point macros
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2016-06-25 23:01:09 +02:00 |
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saschawillems
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5803e166f5
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Android asset loading for height map
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2016-06-25 22:49:22 +02:00 |
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saschawillems
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d0f1ae90e5
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Added dynamic terrain tessellation example to readme
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2016-06-25 21:46:04 +02:00 |
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saschawillems
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04150b812e
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Camera setup, terrain texture transitions
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2016-06-25 21:23:12 +02:00 |
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saschawillems
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cc5ade69f1
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Added fog
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2016-06-25 20:40:22 +02:00 |
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saschawillems
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8ff0ad57ba
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No longer enable validation layers at device level, deprecated since SDK 1.0.17.0 (refs #189)
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2016-06-25 19:52:50 +02:00 |
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saschawillems
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268d268859
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Clean up resources, refactoring, compiler warnings
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2016-06-25 17:58:27 +02:00 |
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saschawillems
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81bd22834e
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Calculate terrain normals and enable lighting
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2016-06-25 13:30:55 +02:00 |
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saschawillems
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c26e1b7918
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Fixed compiler type cast warning
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2016-06-25 13:27:18 +02:00 |
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saschawillems
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d9d3a3e3b3
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Use 16-bit single channel heightmap for terrain displacement
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2016-06-24 20:59:56 +02:00 |
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saschawillems
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a9de176d12
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Added tessellation evaluation shader frustum culling and pipeline stats for dynamic terrain tessellation example
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2016-06-23 22:01:48 +02:00 |
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saschawillems
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dbf80b217c
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Use undefined initial image layout (fixes #187), added missing layout transition for compute texture target in ray tracing example
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2016-06-22 20:30:14 +02:00 |
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saschawillems
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00560f06b5
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Use undefined initial image layout (refs #187), request coherent host visible memory types
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2016-06-21 23:10:04 +02:00 |
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saschawillems
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8f76a24e53
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Build command buffers for pre and post present barriers only once (instead of every frame)
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2016-06-21 23:07:16 +02:00 |
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saschawillems
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d944af8604
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Transform swap chain image from undefined instead of present (fixes #156)
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2016-06-21 22:23:14 +02:00 |
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saschawillems
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2aefecfb9a
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Transform swap chain image from undefined instead of present (refs #156)
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2016-06-21 22:17:05 +02:00 |
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saschawillems
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037804f3b9
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Updated draw functions using base class frame prepare and submit
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2016-06-21 21:55:31 +02:00 |
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saschawillems
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1b376da279
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Cleaned up image layout transition function, comments (refs #187)
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2016-06-21 21:05:38 +02:00 |
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saschawillems
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82242e61de
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Cleaned up image layouts, pass subresourcerange, use undefined image layout for optimal tiled images (refs #187)
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2016-06-21 20:36:54 +02:00 |
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saschawillems
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2e101fdd1e
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First person gamepad camera for Android (move with LT, look around with RT)
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2016-06-20 22:08:50 +02:00 |
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