Commit graph

20 commits

Author SHA1 Message Date
PistonMiner
a89677af86 Change 'SceneMaterialProperites' to 'SceneMaterialProperties' 2017-05-29 18:26:48 +02:00
saschawillems
2f8939886b Added ETC2 and ASTC texture variants (Refs #174) 2017-03-09 21:49:24 +01:00
saschawillems
a34bb203e0 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-09 21:38:24 +01:00
saschawillems
b31d773b93 Moved Initializers to vks namespce (Refs #260) 2017-02-12 11:12:42 +01:00
saschawillems
776b6f0106 Moved VulkanBuffer to vks namespce (Refs #260) 2017-02-12 10:44:51 +01:00
saschawillems
70f4daff5d Moved VulkanDevice to vks namespce (Refs #260) 2017-02-12 10:16:07 +01:00
saschawillems
77646cf658 Refactoring 2017-02-11 09:44:22 +01:00
saschawillems
9822cde6e2 Use new Vulkan texture class (Refs #260) 2017-02-09 21:55:35 +01:00
saschawillems
2e5af6a9fb Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections 2016-12-24 12:48:01 +01:00
saschawillems
fac6524564 Replaced main entry points with macro from example base 2016-12-13 19:25:56 +01:00
Shi Yan
9b5127f894 add direct to display wsi swapchain option
direct to display swapchain needs to be enabled at compile time with option -DUSE_D2D_WSI=ON

currently tested under linux
2016-11-04 14:04:34 -07:00
Laurent Carlier
6b259a22e8 Use keycodes intead of hardcoded values
Signed-off-by: Laurent Carlier <lordheavym@gmail.com>
2016-08-11 14:24:32 +02:00
saschawillems
053d6423fa Global scene memory allocation instead of per-mesh, use VulkanDevice, compiler warnings 2016-07-23 22:47:58 +02:00
saschawillems
72a8f94251 Use VulkanDevice for scene loading 2016-07-23 21:21:32 +02:00
saschawillems
d8e362cc8e Text overlay 2016-06-20 22:06:36 +02:00
saschawillems
d3f79ea07e Fixed typo in camera class 2016-06-20 20:17:46 +02:00
saschawillems
14e327c353 Culling, base ambient light part 2016-06-12 17:38:06 +02:00
saschawillems
5f2a7fc537 Scene uniform buffer for global matrices, keys, moved functionality from example to scene class 2016-06-12 16:55:53 +02:00
saschawillems
de8dc8d501 Use multiple descriptor sets with one pipelineLayout 2016-06-12 13:29:21 +02:00
saschawillems
a22da66924 Started work on scene rendering example (wip!) 2016-06-11 17:05:29 +02:00