Commit graph

748 commits

Author SHA1 Message Date
Pawel Lapinski
3ffc279c97 computecloth - fixed problem with uniform buffer data update synchronization. 2018-04-16 10:56:04 +02:00
saschawillems
983c5d95da Use camera class 2018-04-13 19:45:05 +02:00
saschawillems
9310c34f07 General code cleanup 2018-04-13 18:07:52 +02:00
saschawillems
1b8343d67b General code cleanup
Fixes #442, Closes #379
2018-04-13 18:06:30 +02:00
Pawel Lapinski
24009fa0aa Raytraing - fixed wrongly removed pipeline binding function. 2018-04-13 12:15:54 +02:00
Pawel Lapinski
9d223eef81 Raytracing - removed unnecessary buffer memory barrier. 2018-04-13 12:14:19 +02:00
Pawel Lapinski
4a1e77a3d0 Fixed problem with synchronization of uniform data updates. 2018-04-13 11:40:59 +02:00
saschawillems
bfb4b7607a Check against proper function pointer 2018-04-08 16:53:21 +02:00
saschawillems
431a8e4056 Camera ubo update code 2018-04-08 13:22:00 +02:00
saschawillems
3c578a065f Added basic descriptor sets usage example 2018-04-08 13:12:16 +02:00
saschawillems
2d3babb45a Code cleanup
Fixes #449, Fixes #450, Fixes #452
2018-04-07 09:16:42 +02:00
saschawillems
b3031647e6 Removed unused matrix calculations and assignment
Fixes #448
2018-03-31 08:43:14 +02:00
saschawillems
4fcfc75a50 Correct clear value count, pipeline creation code formating
Fixes #447
2018-03-31 08:40:48 +02:00
saschawillems
b89716506b Code cleanup, minor fixes
Fixes #440
Fixes #441
2018-03-28 17:23:04 +02:00
saschawillems
8dcaca2ad5 Code cleanup, typos 2018-03-25 12:23:08 +02:00
saschawillems
3c230c7ff5 Simplified text overlay example, code cleanup, better text blending 2018-03-24 11:35:02 +01:00
saschawillems
0c2720efc3 Code cleanup, comments, different texture and default shader
Fixes #438
2018-03-23 22:04:14 +01:00
saschawillems
9c454d7550 Added push descriptors example 2018-03-09 13:48:54 +01:00
saschawillems
c7b2d04200 Parallax mapping sample shader folder name 2018-03-08 16:48:08 +01:00
saschawillems
b2d37e714b Added conservative rasterization example
Refs #422
2018-03-03 17:32:28 +01:00
Sascha Willems
a508b731a1
Merge pull request #419 from iostrowsINTEL/renderpass-layout-fixes
multisampling, subpasses, textoverlay: Fix renderpass initial layout.
2018-03-03 09:31:58 +01:00
saschawillems
3f92d4c0df Removed unused uv vertex attribute
Fixes #412
2018-02-24 10:39:02 +01:00
saschawillems
a0ae08864d Moved vertex attribute and binding descriptors to pipeline creation, fixed attributes
Refs #412
2018-02-24 10:37:45 +01:00
saschawillems
8b36ac5f76 Moved shader into properly named sub folder 2018-02-24 10:36:38 +01:00
saschawillems
037238607a Enable device features 2018-02-24 10:35:01 +01:00
Igor Ostrowski
642a665144 multisampling, subpasses, textoverlay: Fix renderpass initial layout.
Fixes #418
2018-02-01 13:00:49 +01:00
Christian Forfang
d29bbe792c Fix layout transitions in renderheadless
Old code had an UNDEFINED to TRANSFER_SRC_OPTIMAL transitions
causing the read-back image to also be undefined.
2018-01-28 20:53:22 +01:00
saschawillems
d46203b890 Clean validation, code comments 2018-01-28 14:16:29 +01:00
saschawillems
86c5f56267 Start unpaused 2018-01-27 14:31:34 +01:00
saschawillems
3540e9e07a Removed incomplete example 2018-01-27 14:25:52 +01:00
saschawillems
df223f5b9b Result (exit) codes for fatal terminations 2018-01-21 18:28:17 +01:00
saschawillems
6a60e5d60e Removed duplicate device feature support checks 2018-01-21 10:18:53 +01:00
saschawillems
9e073bdd3b Fixed random seed when run in benchmark mode, use default random engine instead of fixed mersene twister
Refs #269
2018-01-18 21:31:19 +01:00
saschawillems
5790f30c17 Fixed random seed when run in benchmark mode
Refs #269
2018-01-15 20:40:17 +01:00
amhagan
fd5996cbc0 Fix multisampling example for AMD hardware. 2018-01-10 12:55:28 -05:00
saschawillems
c210820c70 Corrected vertex attribute offset
Fixes #408
2018-01-01 14:07:16 +01:00
saschawillems
e1c6c3f1e8 Removed unused skybox buffers and assets
Fixes #409
2018-01-01 14:01:57 +01:00
saschawillems
603fdb8a16 Disable validation by default 2017-12-26 10:38:09 +01:00
saschawillems
bdc21c76da Removed redundant descriptor set binding 2017-12-23 20:39:47 +01:00
saschawillems
8b4ab74220 Code cleanup, comments 2017-12-23 14:14:38 +01:00
saschawillems
1b1bb4cbd2 Code cleanup, comments, android assets 2017-12-23 13:32:09 +01:00
saschawillems
75b2a72957 Texture tree and terrain scene, refactoring and cleanup 2017-12-21 21:28:31 +01:00
saschawillems
da17b70fda Small fixes, optimizations and different default scene 2017-12-10 12:22:13 +01:00
saschawillems
3c150e18f3 Added cascaded shadow mapping example 2017-12-09 21:12:55 +01:00
saschawillems
c289c9c01f Revert geometry shader sample changes 2017-12-01 22:20:26 +01:00
saschawillems
d45462e4a4 Only display pipeline statistics if supported by device 2017-12-01 22:10:01 +01:00
saschawillems
9393c63533 Readme paths [skip ci] 2017-11-12 19:48:59 +01:00
saschawillems
94a076e1ae Moved example source files into sub folder 2017-11-12 19:32:09 +01:00