Commit graph

8 commits

Author SHA1 Message Date
saschawillems
053d6423fa Global scene memory allocation instead of per-mesh, use VulkanDevice, compiler warnings 2016-07-23 22:47:58 +02:00
saschawillems
72a8f94251 Use VulkanDevice for scene loading 2016-07-23 21:21:32 +02:00
saschawillems
d8e362cc8e Text overlay 2016-06-20 22:06:36 +02:00
saschawillems
d3f79ea07e Fixed typo in camera class 2016-06-20 20:17:46 +02:00
saschawillems
14e327c353 Culling, base ambient light part 2016-06-12 17:38:06 +02:00
saschawillems
5f2a7fc537 Scene uniform buffer for global matrices, keys, moved functionality from example to scene class 2016-06-12 16:55:53 +02:00
saschawillems
de8dc8d501 Use multiple descriptor sets with one pipelineLayout 2016-06-12 13:29:21 +02:00
saschawillems
a22da66924 Started work on scene rendering example (wip!) 2016-06-11 17:05:29 +02:00