Sascha Willems
3e59ce8d57
Code cleanup, shader renaming
2020-05-23 20:38:28 +02:00
Sascha Willems
85106a6bb2
Merge branch 'master' into gltfskinning
2020-05-23 19:54:58 +02:00
Sascha Willems
2973aad014
Added note on HLSL shaders
2020-05-23 11:26:07 +02:00
Sascha Willems
37d58e371a
Merge pull request #718 from ben-clayton/hlsl
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Add shaders re-implemented in HLSL
2020-05-23 10:58:02 +02:00
Ben Clayton
8af406090e
Remove the HLSL status table, everything now works
2020-05-21 16:29:48 +01:00
Ben Clayton
0da96cfc63
Add missing push constant to fix HLSL computeparticles
2020-05-21 16:29:48 +01:00
Ben Clayton
e3234db041
Add inverseModelView UBO to fix texturecubemap sample
2020-05-21 16:29:47 +01:00
Ben Clayton
13c081664e
Add missing inverseModelView UBO to fix hdr sample
2020-05-21 16:29:19 +01:00
Ben Clayton
b6f2577174
Update HLSL skeletalanimation shaders with latest changes
2020-05-21 16:19:27 +01:00
Ben Clayton
7b12f89deb
Apply ab38f8b1's changes to offscreen HLSL shaders
2020-05-21 16:19:27 +01:00
Ben Clayton
8cacf0b4e9
Add HLSL shaders for multisampling sample
2020-05-21 16:19:27 +01:00
Ben Clayton
e9ab033b5e
Add HLSL shaders for glftscene sample
2020-05-21 16:07:54 +01:00
Ben Clayton
9c06c4eea7
Fix data/hlsl/README.md table header
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The right most column header SHA was wrong.
2020-05-21 16:07:13 +01:00
Ben Clayton
cce75f1859
Add shaders re-implemented in HLSL
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These were written against the shaders at revision eddd724e7 .
There have been changes made since then, which will need to be mirrored.
See `data/hlsl/README.md` for the current status of each sample.
2020-05-21 12:58:13 +01:00
Sascha Willems
451c895525
Code cleanup
2020-05-15 07:22:01 +02:00
Sascha Willems
149ff8f94e
Split sample into header and source files due to complexity
2020-05-15 07:13:51 +02:00
Sascha Willems
940aef5b86
Minor image loading optimization and fix
2020-05-15 07:11:47 +02:00
Sascha Willems
78a9b5bde1
Animation working
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Code still wip and lacking comments
2020-05-14 21:40:54 +02:00
Sascha Willems
23010275ce
Load animations
2020-05-14 21:21:27 +02:00
Sascha Willems
988df583c5
Started working on gltf skinned vertex animation sample
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Will replace the old assimp based skeletal animation sample
2020-05-10 20:05:05 +02:00
Matt Guerrette
ddf70467d4
Update WM_CLASS property on Linux using xcb
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This commit updates the WM_CLASS property to display a better
title than "Unknown" for each example in the dash and application menu.
Update WM_CLASS property on Linux using xcb
This commit updates the WM_CLASS property to display a better
title than "Unknown" for each example in the dash and application menu.
2020-04-30 11:29:50 -04:00
Sascha Willems
10a1ecaf7b
Re-Added missing shaders
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Fixes #703
2020-04-29 18:39:15 +02:00
Igor Ostrowski
f3a65f298d
Deferred*: Fix incorrect command pool in deinitialization
2020-04-28 19:30:58 +02:00
Sascha Willems
f5dbf162a7
Added helper function to get vertex input attribute descriptions from requested vertexattributes as a vector
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That vector can directly be used for a pipeline's vertex attribute setup
2020-04-25 17:09:31 +02:00
Sascha Willems
2b28a60e17
Added flag to flip vertex position y coordinates
2020-04-25 12:28:16 +02:00
Sascha Willems
7b46e71f33
Added flag to flip vertex position y coordinates
2020-04-25 12:01:21 +02:00
Sascha Willems
5df36d7b19
Added flag to pre-multiply vertex colors by material base color
2020-04-25 10:50:24 +02:00
Sascha Willems
d28d9279f5
Merge branch 'master' of https://github.com/SaschaWillems/Vulkan
2020-04-25 08:23:39 +02:00
Sascha Willems
107aa35b9e
Extracted vertex into separate class with easy component to Vulkan vertex attribute mappings
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Load vertex colors if present
Added flag to pre-transform vertices
2020-04-25 08:23:32 +02:00
丛越
60d17d43a5
fix:Inputattachment demo crash on Adreno 640 GPU
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Issue #696
Close #696
2020-04-24 11:55:38 +08:00
Sascha Willems
cb50a95547
Merge pull request #626 from VZout/master
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Cleaned up the createShaderBindingTable for the raytracing examples
2020-04-23 07:45:26 +02:00
Sascha Willems
b47e5ada7c
Merge pull request #680 from hevrard/fix-packagename
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Fix typo in package name vulkanDeferredmultisampling
2020-04-23 07:43:27 +02:00
Sascha Willems
424de5fab3
Validation fixes
2020-04-22 21:01:33 +02:00
Sascha Willems
48e7952fbf
Code-Cleanup: All samples now use the camera class and it's matrices
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Cleaned up base class
2020-04-22 21:01:17 +02:00
Sascha Willems
ab38f8b150
Code-Cleanup: All samples now use the camera class and it's matrices
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Cleaned up base class
2020-04-22 20:58:24 +02:00
Sascha Willems
27d5abc038
Merge pull request #695 from SaschaWillems/gltf
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Code cleanup
2020-04-20 22:32:05 +02:00
Sascha Willems
53846d8b1d
Code cleanup
2020-04-20 22:13:51 +02:00
Sascha Willems
4b9f10d644
Code cleanup
2020-04-20 21:39:30 +02:00
Sascha Willems
458c149c71
Code cleanup
2020-04-20 20:29:15 +02:00
Sascha Willems
84a458cae5
Merge pull request #694 from SaschaWillems/gltf
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Replace model loading sample using ASSIMP with glTF scene loading sample
2020-04-19 19:21:07 +02:00
Sascha Willems
9fc8b0032c
Error handling
2020-04-19 18:55:51 +02:00
Sascha Willems
55243e6773
Added rules for ignoring certain assets
2020-04-19 18:43:34 +02:00
Sascha Willems
7bf8db098c
Merge branch 'master' into gltf
2020-04-19 18:28:39 +02:00
Sascha Willems
44413ff57e
Updated CMAKE C++ standard flags
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Fixes #688
2020-04-19 18:26:24 +02:00
Sascha Willems
2d636eda2c
Android asset loading
2020-04-19 16:43:25 +02:00
Sascha Willems
4e610c56ce
Also apply vertical flip option on aspect ratio change
2020-04-19 16:42:38 +02:00
Sascha Willems
a192a685b7
Update tinyglTF
2020-04-19 16:42:14 +02:00
Sascha Willems
e0c15f62da
Renamed mesh example to glTF scene
2020-04-19 11:50:46 +02:00
Sascha Willems
3ae053d005
Code-Cleanup
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Use flight helmet glTF 2.0 sample model
2020-04-19 10:59:16 +02:00
Sascha Willems
0ca5f41308
Added missing include
2020-04-19 10:11:50 +02:00