saschawillems
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4af6419f43
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Use texture class descriptor with proper image usage layout (fixes validation)
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2018-10-20 12:14:11 +02:00 |
|
saschawillems
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09c6e42468
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Code cleanup, fixed validation error
Refs #277
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2018-10-20 11:38:43 +02:00 |
|
saschawillems
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6e30114b1d
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Material randomization, added sample to readme
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2018-10-07 11:44:47 +02:00 |
|
saschawillems
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e36b0ae021
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Enable additional required extensions
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2018-10-07 11:26:30 +02:00 |
|
saschawillems
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38cd7581b6
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UI button for updating inline uniform blocks at runtime
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2018-10-07 11:12:05 +02:00 |
|
saschawillems
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367fce5b46
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Reworked inline uniform block example
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2018-10-07 10:27:28 +02:00 |
|
saschawillems
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f1a7e66de1
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Removed fragment shader from shadow map generation pipeline
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2018-09-16 21:39:31 +02:00 |
|
saschawillems
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dff35dd336
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Started work on inline uniform block example (VK_EXT_inline_uniform_block)
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2018-09-13 22:46:17 +02:00 |
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saschawillems
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0da529d875
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Command buffer fence ordering, vertex input refactored
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2018-09-09 10:15:51 +02:00 |
|
saschawillems
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b273739e66
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Command buffer fence ordering
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2018-09-09 10:05:21 +02:00 |
|
saschawillems
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3b2e23ac49
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Corrected ui rendering order, refactored secondary command buffer generation
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2018-09-09 09:34:03 +02:00 |
|
saschawillems
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e69090df78
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Samplecount for UIOverlay, refactored vertex inputs
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2018-09-08 22:43:59 +02:00 |
|
saschawillems
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eef7c81640
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UI rendering as part of command Buffer
Refs #496
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2018-09-07 14:00:19 +02:00 |
|
saschawillems
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d39738f39e
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Merge branch 'master' into imgui_162
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2018-09-07 13:44:01 +02:00 |
|
saschawillems
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0b7804d8f3
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Validation fixes, resource cleanup
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2018-09-07 12:31:48 +02:00 |
|
saschawillems
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fbc6154921
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Removed unused pipeline binding call, refactored vertex input state
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2018-09-07 11:40:04 +02:00 |
|
saschawillems
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4194499ca4
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Changed asset path
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2018-09-05 21:09:39 +02:00 |
|
saschawillems
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7d06198d34
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Added conditional rendering sample to CMakeLists
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2018-09-05 18:16:28 +02:00 |
|
saschawillems
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25e296be55
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Updated shaders, UI
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2018-09-04 21:18:14 +02:00 |
|
saschawillems
|
0dd76f4ce3
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Reworked conditional rendering example, using complex glTF model
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2018-09-03 21:57:26 +02:00 |
|
saschawillems
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73dbdfcbda
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Updated multithreading sample to explicitly call drawUI (updated ImGUI version)
Refs #496
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2018-08-31 22:33:26 +02:00 |
|
saschawillems
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69c3f62b9a
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Streamlined UI overlay, code cleanup
Refs #496
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2018-08-31 21:15:43 +02:00 |
|
saschawillems
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c1c4f06a23
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
Refs #496
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2018-08-30 21:08:02 +02:00 |
|
saschawillems
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3bbf0d8f29
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Updated ImGui example to support recent ImGui version
Refs #496
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2018-08-29 18:24:39 +02:00 |
|
Sascha Willems
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c9f9d3fccb
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Merge pull request #488 from bioglaze/master
Fix using a potentially uninitialized variable in triangle.cpp
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2018-08-26 09:56:48 +02:00 |
|
Sascha Willems
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03864fcce7
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Merge pull request #469 from gkv311/master
Fix texture height misprint in texture3d sample
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2018-08-26 09:56:07 +02:00 |
|
Sascha Willems
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4be9e1bf38
|
Merge pull request #474 from elect86/master
Dead code
|
2018-08-26 09:53:23 +02:00 |
|
Sascha Willems
|
5206b8e4c0
|
Merge pull request #479 from sjfricke/master
cleaned up particlefire example
|
2018-08-26 09:52:49 +02:00 |
|
saschawillems
|
34a66f8d73
|
Initial visibility, visibility toggle
|
2018-08-12 18:58:36 +02:00 |
|
saschawillems
|
8f4d137cc4
|
Added conditional rendering example (wip)
|
2018-08-12 15:07:07 +02:00 |
|
Sascha Willems
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ae0b59c6e2
|
Merge pull request #503 from playmer/joshua/cmake_working_dir
Added VS_DEBUGGER_WORKING_DIRECTORY to examples
|
2018-07-27 22:34:14 +02:00 |
|
saschawillems
|
d29196810f
|
Fixed typo
|
2018-07-19 15:28:03 +02:00 |
|
saschawillems
|
1de1b9e568
|
Multiple frame buffer attachments (one per swapchain image)
|
2018-07-19 15:07:41 +02:00 |
|
saschawillems
|
14e078c191
|
Missing descriptor set
|
2018-07-19 11:32:30 +02:00 |
|
saschawillems
|
0fb88d5467
|
Different scene, toon shading and separate parameters for color input attachment
|
2018-07-19 11:01:15 +02:00 |
|
saschawillems
|
583a665990
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Code cleanup, simplifications, comments
|
2018-07-17 19:00:55 +02:00 |
|
Joshua T. Fisher
|
e5493d7359
|
Added VS_DEBUGGER_WORKING_DIRECTORY to examples
|
2018-07-15 15:34:34 -07:00 |
|
saschawillems
|
a1f166e001
|
Added basic input attachment sample
|
2018-07-15 18:18:41 +02:00 |
|
Igor Ostrowski
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1fefbf4494
|
Fix renderpass in multiview pipeline
|
2018-07-11 13:20:47 +02:00 |
|
saschawillems
|
aa5a0825b0
|
Fixed shadow mapping pass sub pass dependency src access masks
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2018-06-30 19:41:53 +02:00 |
|
Sascha Willems
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7043c25ee5
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Merge pull request #489 from prideout/shadowfix
Disable fragment shader when generating shadow map.
|
2018-06-30 17:02:12 +02:00 |
|
saschawillems
|
756c70f089
|
Fixed image memory barriers, code cleanup, additional comments
Refs #494
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2018-06-30 16:48:27 +02:00 |
|
Jarred Davies
|
ef04e9842d
|
Don't set an object name for the wireframe pipeline when fillModeNonSolid is not supported
Fixes segfault in debugmarker example on platforms where fillModeNonSolid is not supported
|
2018-06-29 11:36:41 +01:00 |
|
saschawillems
|
0eb306ec9e
|
Barrel distortion as parameter
|
2018-06-08 21:07:51 +02:00 |
|
saschawillems
|
a122c2380a
|
Render views using quads with barrel distortion (instead of directly blitting result to swapchain)
|
2018-06-03 16:02:33 +02:00 |
|
saschawillems
|
671cebdc63
|
Fence sync
|
2018-06-03 11:27:04 +02:00 |
|
saschawillems
|
2d1287df75
|
Proper synchronization
|
2018-06-02 10:08:44 +02:00 |
|
saschawillems
|
539fbcdf10
|
Code cleanup, release resources
|
2018-06-02 09:05:19 +02:00 |
|
saschawillems
|
c56868d660
|
Started working on multiview example
|
2018-06-01 22:48:53 +02:00 |
|
prideout
|
556e12769c
|
Disable fragment shader when generating shadow map.
This fixes the following validation warning:
fragment shader writes to output location 0 with no matching attachment
|
2018-05-21 16:47:32 -07:00 |
|