saschawillems
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72e6cd8ee5
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Fixed image layout transitions and initial layouts and command buffer submissions for offscreen examples
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2016-03-13 16:04:39 +01:00 |
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saschawillems
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73c11f6dba
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Use dedicated render pass for offscreen frame buffer with matching attachment formats (Fixes #68)
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2016-03-10 21:17:48 +01:00 |
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saschawillems
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403d851d63
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Force glm clip space to 0..1 (Fixes #18, Fixes #45)
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2016-03-08 21:52:40 +01:00 |
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saschawillems
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8cd5041111
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Use application wide submit info and semaphores (Fixes #66, Fixes #65, Fixes#60), removed no longer functional code loading GLSL (Fixes #62)
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2016-03-06 20:15:05 +01:00 |
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Justin Li
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311f223e10
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Don't set flags on VkSemaphoreCreateInfo
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2016-03-06 01:20:03 -05:00 |
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saschawillems
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f8360427cb
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Assign offscreen framebuffer texture target view to descriptor info
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2016-03-05 17:29:20 +01:00 |
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Christoph Haag
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5a69a89d71
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fix handle_event -> handleEvent in shadowmapping
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2016-03-02 13:26:54 +01:00 |
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saschawillems
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7e8365630e
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Fidex wrong offscreen uniform buffer size assignment, added pre present barrier. Now also works on AMD GPUs
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2016-03-01 19:33:48 +01:00 |
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saschawillems
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65c619ddf8
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Project settings, shader paths
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2016-02-28 22:29:36 +01:00 |
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saschawillems
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e45c90f180
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Added shadow mapping example
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2016-02-28 22:26:11 +01:00 |
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