saschawillems
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2ec1a60535
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Updated displacement example
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2016-06-06 14:28:13 +02:00 |
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saschawillems
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0ecff76c40
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Added debug marker example to android builds
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2016-06-06 14:27:48 +02:00 |
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saschawillems
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c68025a332
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Added text overlay to cubemap sample, multiple objects, optimizations
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2016-06-04 11:03:17 +02:00 |
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saschawillems
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ea61df3b55
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Removed no longer used textures
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2016-05-26 19:57:37 +02:00 |
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saschawillems
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823c666ffc
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Use Vulkan result check macro, code cleanup, added text overlay
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2016-05-23 21:22:00 +02:00 |
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saschawillems
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459dbbc5a1
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Updated PN-Triangles tessellation shader demo
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2016-05-21 16:01:48 +02:00 |
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saschawillems
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b34de6be7f
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Copy base shaders for Android builds
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2016-05-15 13:22:37 +02:00 |
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saschawillems
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4aaf45d06b
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New Android NDK treats linker warnings as errors and fails on all projects using ASSIMP. Set LOCAL_DISABLE_FATAL_LINKER_WARNINGS to disable this behaviour.
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2016-05-15 12:13:38 +02:00 |
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saschawillems
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3ae4f26901
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Updated compute shader particle system with point sprites and gradient coloring
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2016-05-14 23:09:17 +02:00 |
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saschawillems
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7087d7d14e
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Skinned mesh stuff moved to class, added resources
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2016-05-14 21:19:52 +02:00 |
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saschawillems
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cb96eaf6bd
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Updated texture example using different texture and lighting (diffuse + specular)
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2016-05-14 15:54:20 +02:00 |
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saschawillems
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a72df2bec9
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Initial layout barrier was not submitted
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2016-05-14 15:49:01 +02:00 |
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saschawillems
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ea084fccc3
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Staging, optimizations and code cleanup for mesh loading example
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2016-05-08 11:30:04 +02:00 |
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saschawillems
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4bef4ca134
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Added text overlay example to cmake and android build
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2016-05-07 15:59:08 +02:00 |
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saschawillems
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8e2115a0d4
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Updated instancing example, using instanced attributes (instead of one big ubo), staging, new meshes, etc.
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2016-04-17 12:30:42 +02:00 |
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saschawillems
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a41ff27bb9
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Added frustum culling, use low-poly mesh to move limitation towards cpu
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2016-04-03 13:51:47 +02:00 |
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saschawillems
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52ffbb59bb
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Added multi threading example to cmake and android build
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2016-04-02 12:08:19 +02:00 |
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saschawillems
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1e3dcb98b6
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Added multisampling example to cmake and android build
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2016-03-29 21:41:56 +02:00 |
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saschawillems
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fb9bbb1ce7
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Added raytracing example to cmakelists and android build batches
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2016-03-28 11:15:25 +02:00 |
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saschawillems
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d71a7e7d9a
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Initial commit for compute shader ray tracing example (work in progress)
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2016-03-27 21:49:14 +02:00 |
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saschawillems
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1288672fd9
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Streamlined Android build process and install/uninstall batch files (#97)
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2016-03-26 11:49:37 +01:00 |
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saschawillems
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8ab69b84e0
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Added android support for distance field fonts example (#97) Fixes (#109)
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2016-03-25 21:53:09 +01:00 |
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saschawillems
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83eb3de1c0
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Removed old android images, small change to build.bat (#97)
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2016-03-25 21:14:00 +01:00 |
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saschawillems
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3bcc162011
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Added android support for parallax mapping, pipelines, push constants, radial blur, skeletal animation and tessellation examples (#97)
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2016-03-25 21:08:59 +01:00 |
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saschawillems
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fd18bd8084
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Added android support for gears, geometryshader, instancing and occlusion query examples (#97)
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2016-03-25 19:43:01 +01:00 |
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saschawillems
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268d8dbb93
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Android builds (#97)
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2016-03-25 16:41:44 +01:00 |
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saschawillems
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a09c169505
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Update android application labels (#97)
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2016-03-25 15:40:55 +01:00 |
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saschawillems
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08fc2feecc
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Added android support for shadow mapping (projected and omni) and texture (array and cubemap ) example (#97)
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2016-03-25 15:29:38 +01:00 |
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saschawillems
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c6bdca128a
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Added android support for deferred, displacement and spherical environment mapping examples (#97)
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2016-03-25 14:12:17 +01:00 |
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saschawillems
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c69af6cdca
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Added android support for bloom, computeshader and offscreen examples (#97)
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2016-03-24 23:07:14 +01:00 |
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saschawillems
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a6e13b907f
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Android support for particle fire example (#97)
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2016-03-23 23:02:10 +01:00 |
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saschawillems
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a9fe22426f
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Android support for Compute particles example, replacing separate Android version (#97)
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2016-03-23 22:17:14 +01:00 |
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saschawillems
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edf195efb6
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Android support for Vulkan demo scene (#97)
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2016-03-23 21:45:43 +01:00 |
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saschawillems
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0966d21dc2
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Updated readmes on Android support and building (#97)
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2016-03-22 22:51:36 +01:00 |
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saschawillems
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8ef51855eb
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Android support for mesh example, some fixes for other android projects (#97)
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2016-03-22 22:28:08 +01:00 |
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Sascha Willems
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01c12ef327
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Added assimp (static library) to android makefiles (#97)
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2016-03-22 13:41:30 +01:00 |
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saschawillems
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16440383c5
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Removed deprecated separate triangle and texture demos, replaced with android build files (wip) (#97)
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2016-03-21 23:33:33 +01:00 |
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saschawillems
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0ffc005c8f
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Android makefiles, manifest and icon (#97)
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2016-03-20 16:27:32 +01:00 |
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saschawillems
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e502785b1f
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Frame rate independent animation updates
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2016-03-11 20:09:12 +01:00 |
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saschawillems
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710ff2d511
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Android application icon
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2016-03-11 20:01:07 +01:00 |
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saschawillems
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4f5abb1ca7
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Added frame timing functions to android base class
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2016-03-11 19:38:23 +01:00 |
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saschawillems
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4c217cef21
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Frame rate independent animation updates
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2016-03-11 18:54:37 +01:00 |
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saschawillems
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4ac655d8c2
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Moved to android base class, use wait and signal semaphores, renamed main for android mesh example
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2016-03-09 21:47:20 +01:00 |
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saschawillems
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774d1f37bd
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Use wait and signal semaphores, renamed main for android triangle example
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2016-03-09 21:37:46 +01:00 |
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saschawillems
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ae185d8f2e
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Use base texture loading code for android texture example, renamed main
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2016-03-09 21:19:37 +01:00 |
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saschawillems
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72ff2a3866
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Use base texture loading code for compute shader example, renamed main
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2016-03-09 21:17:26 +01:00 |
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saschawillems
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575c5c2060
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Moved texture loading code to android example base
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2016-03-09 21:06:39 +01:00 |
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saschawillems
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93a9c5c627
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submit setup command buffer and idle queue before destroying staging images
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2016-03-09 20:29:31 +01:00 |
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saschawillems
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e94c91bd21
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Updated android texture and compute samples to use example base, added signal semaphore (#65), reuse global semaphore (#60)
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2016-03-06 16:37:03 +01:00 |
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saschawillems
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9339cba2ad
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Added (temporary) vulkan android example base class
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2016-03-06 16:17:37 +01:00 |
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