Commit graph

59 commits

Author SHA1 Message Date
saschawillems
2ec1a60535 Updated displacement example 2016-06-06 14:28:13 +02:00
saschawillems
0ecff76c40 Added debug marker example to android builds 2016-06-06 14:27:48 +02:00
saschawillems
c68025a332 Added text overlay to cubemap sample, multiple objects, optimizations 2016-06-04 11:03:17 +02:00
saschawillems
ea61df3b55 Removed no longer used textures 2016-05-26 19:57:37 +02:00
saschawillems
823c666ffc Use Vulkan result check macro, code cleanup, added text overlay 2016-05-23 21:22:00 +02:00
saschawillems
459dbbc5a1 Updated PN-Triangles tessellation shader demo 2016-05-21 16:01:48 +02:00
saschawillems
b34de6be7f Copy base shaders for Android builds 2016-05-15 13:22:37 +02:00
saschawillems
4aaf45d06b New Android NDK treats linker warnings as errors and fails on all projects using ASSIMP. Set LOCAL_DISABLE_FATAL_LINKER_WARNINGS to disable this behaviour. 2016-05-15 12:13:38 +02:00
saschawillems
3ae4f26901 Updated compute shader particle system with point sprites and gradient coloring 2016-05-14 23:09:17 +02:00
saschawillems
7087d7d14e Skinned mesh stuff moved to class, added resources 2016-05-14 21:19:52 +02:00
saschawillems
cb96eaf6bd Updated texture example using different texture and lighting (diffuse + specular) 2016-05-14 15:54:20 +02:00
saschawillems
a72df2bec9 Initial layout barrier was not submitted 2016-05-14 15:49:01 +02:00
saschawillems
ea084fccc3 Staging, optimizations and code cleanup for mesh loading example 2016-05-08 11:30:04 +02:00
saschawillems
4bef4ca134 Added text overlay example to cmake and android build 2016-05-07 15:59:08 +02:00
saschawillems
8e2115a0d4 Updated instancing example, using instanced attributes (instead of one big ubo), staging, new meshes, etc. 2016-04-17 12:30:42 +02:00
saschawillems
a41ff27bb9 Added frustum culling, use low-poly mesh to move limitation towards cpu 2016-04-03 13:51:47 +02:00
saschawillems
52ffbb59bb Added multi threading example to cmake and android build 2016-04-02 12:08:19 +02:00
saschawillems
1e3dcb98b6 Added multisampling example to cmake and android build 2016-03-29 21:41:56 +02:00
saschawillems
fb9bbb1ce7 Added raytracing example to cmakelists and android build batches 2016-03-28 11:15:25 +02:00
saschawillems
d71a7e7d9a Initial commit for compute shader ray tracing example (work in progress) 2016-03-27 21:49:14 +02:00
saschawillems
1288672fd9 Streamlined Android build process and install/uninstall batch files (#97) 2016-03-26 11:49:37 +01:00
saschawillems
8ab69b84e0 Added android support for distance field fonts example (#97) Fixes (#109) 2016-03-25 21:53:09 +01:00
saschawillems
83eb3de1c0 Removed old android images, small change to build.bat (#97) 2016-03-25 21:14:00 +01:00
saschawillems
3bcc162011 Added android support for parallax mapping, pipelines, push constants, radial blur, skeletal animation and tessellation examples (#97) 2016-03-25 21:08:59 +01:00
saschawillems
fd18bd8084 Added android support for gears, geometryshader, instancing and occlusion query examples (#97) 2016-03-25 19:43:01 +01:00
saschawillems
268d8dbb93 Android builds (#97) 2016-03-25 16:41:44 +01:00
saschawillems
a09c169505 Update android application labels (#97) 2016-03-25 15:40:55 +01:00
saschawillems
08fc2feecc Added android support for shadow mapping (projected and omni) and texture (array and cubemap ) example (#97) 2016-03-25 15:29:38 +01:00
saschawillems
c6bdca128a Added android support for deferred, displacement and spherical environment mapping examples (#97) 2016-03-25 14:12:17 +01:00
saschawillems
c69af6cdca Added android support for bloom, computeshader and offscreen examples (#97) 2016-03-24 23:07:14 +01:00
saschawillems
a6e13b907f Android support for particle fire example (#97) 2016-03-23 23:02:10 +01:00
saschawillems
a9fe22426f Android support for Compute particles example, replacing separate Android version (#97) 2016-03-23 22:17:14 +01:00
saschawillems
edf195efb6 Android support for Vulkan demo scene (#97) 2016-03-23 21:45:43 +01:00
saschawillems
0966d21dc2 Updated readmes on Android support and building (#97) 2016-03-22 22:51:36 +01:00
saschawillems
8ef51855eb Android support for mesh example, some fixes for other android projects (#97) 2016-03-22 22:28:08 +01:00
Sascha Willems
01c12ef327 Added assimp (static library) to android makefiles (#97) 2016-03-22 13:41:30 +01:00
saschawillems
16440383c5 Removed deprecated separate triangle and texture demos, replaced with android build files (wip) (#97) 2016-03-21 23:33:33 +01:00
saschawillems
0ffc005c8f Android makefiles, manifest and icon (#97) 2016-03-20 16:27:32 +01:00
saschawillems
e502785b1f Frame rate independent animation updates 2016-03-11 20:09:12 +01:00
saschawillems
710ff2d511 Android application icon 2016-03-11 20:01:07 +01:00
saschawillems
4f5abb1ca7 Added frame timing functions to android base class 2016-03-11 19:38:23 +01:00
saschawillems
4c217cef21 Frame rate independent animation updates 2016-03-11 18:54:37 +01:00
saschawillems
4ac655d8c2 Moved to android base class, use wait and signal semaphores, renamed main for android mesh example 2016-03-09 21:47:20 +01:00
saschawillems
774d1f37bd Use wait and signal semaphores, renamed main for android triangle example 2016-03-09 21:37:46 +01:00
saschawillems
ae185d8f2e Use base texture loading code for android texture example, renamed main 2016-03-09 21:19:37 +01:00
saschawillems
72ff2a3866 Use base texture loading code for compute shader example, renamed main 2016-03-09 21:17:26 +01:00
saschawillems
575c5c2060 Moved texture loading code to android example base 2016-03-09 21:06:39 +01:00
saschawillems
93a9c5c627 submit setup command buffer and idle queue before destroying staging images 2016-03-09 20:29:31 +01:00
saschawillems
e94c91bd21 Updated android texture and compute samples to use example base, added signal semaphore (#65), reuse global semaphore (#60) 2016-03-06 16:37:03 +01:00
saschawillems
9339cba2ad Added (temporary) vulkan android example base class 2016-03-06 16:17:37 +01:00