saschawillems
94b6273d52
Additional semaphore to synchronize offscreen and final render
2016-06-05 16:59:01 +02:00
saschawillems
886abea862
Enabled text overlay, code cleanup, refactoring, gl_PerVertex output for shaders
2016-05-31 20:07:43 +02:00
Petros Bantolas
09a1e62a43
Make shadowmappingomni demo spec compliant.
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It's illegal to use the same renderpass for rendering to a framebuffer
with different format (the offscreen one in this case). Added a
prepareOffscreenRenderpass function that creates a new renderpass with
the correct formats, and changed the vkCreateGraphicsPipelines and
vkCreateFramebuffer calls to use this one.
2016-05-17 15:52:33 +01:00
Sascha Willems
6a4345c3e1
Merge pull request #101 from 1ace/remove-vk-prototype
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Remove VK_PROTOTYPES define
2016-03-27 13:30:31 +02:00
saschawillems
4e689f3fee
Call example destructor on Android ( Fixes #97 )
2016-03-26 13:21:19 +01:00
saschawillems
08fc2feecc
Added android support for shadow mapping (projected and omni) and texture (array and cubemap ) example ( #97 )
2016-03-25 15:29:38 +01:00
Eric Engestrom
caabf520f2
Remove VK_PROTOTYPES
...
This guard macro was inverted shortly before the release;
use VK_NO_PROTOTYPES when you do *not* want the prototypes.
2016-03-22 00:25:50 +00:00
saschawillems
72e6cd8ee5
Fixed image layout transitions and initial layouts and command buffer submissions for offscreen examples
2016-03-13 16:04:39 +01:00
saschawillems
403d851d63
Force glm clip space to 0..1 ( Fixes #18 , Fixes #45 )
2016-03-08 21:52:40 +01:00
saschawillems
e77884d5bb
Use glm::radians instead of deg_to_rad ( Fixes #37 )
2016-03-08 20:59:25 +01:00
saschawillems
8cd5041111
Use application wide submit info and semaphores ( Fixes #66 , Fixes #65 , Fixes#60), removed no longer functional code loading GLSL ( Fixes #62 )
2016-03-06 20:15:05 +01:00
Justin Li
311f223e10
Don't set flags on VkSemaphoreCreateInfo
2016-03-06 01:20:03 -05:00
saschawillems
852f4ad314
Fixes for examples using push constants (now working fine on AMD too)
2016-03-02 19:58:06 +01:00
saschawillems
9ecbaca69f
Moved shaders for omni directional shadow mapping sample
2016-02-28 22:19:27 +01:00
saschawillems
b96e370881
Renamed shadow map example
2016-02-27 22:27:09 +01:00