Commit graph

16 commits

Author SHA1 Message Date
Sascha Willems
7ad9ee1dc3 Code cleanup, fixed HLSL shaders 2024-01-14 10:24:55 +01:00
Sascha Willems
67820604b8 Code cleanup, simplified, added code comments 2024-01-13 15:59:19 +01:00
Sascha Willems
d82ebc8f32 Heavily reworked this sample
Code cleanup, code restructuring, simplified and lots of new code comments
2024-01-12 12:45:14 +01:00
Sascha Willems
11bef52edc Code cleanup, restructuring. code comments 2024-01-08 19:04:03 +01:00
Sascha Willems
dec7d2e9f8 Code cleanup, rework, additional code comments 2024-01-07 20:04:18 +01:00
Sascha Willems
fe46cef0a7 Code cleanup
Skybox now rotates with the camera, fixed depth issues
2024-01-07 17:03:39 +01:00
Sascha Willems
eff719099a Complete rework of the sample
Simplified, added comments and only use single buffers to show best practices
2024-01-06 16:47:11 +01:00
Sascha Willems
b8959f76db Added sample for shader debugprintf 2023-12-24 14:50:29 +01:00
Sascha Willems
3a15ec4eb9 Replaced the deprecated debug marker sample with debug utils 2023-12-22 12:04:50 +01:00
Sascha Willems
1a635f16ab Use shader storage buffer to pass lights to shader 2023-12-13 18:31:49 +01:00
Sascha Willems
f27a032570 Updated shading rate sample to KHR extension 2023-10-13 18:53:51 +02:00
Sascha Willems
66dce3c991 Fixed HLSL shaders (mostly ray tracing related)
Updated HLSL compile script
2023-10-13 17:26:51 +02:00
Sascha Willems
f0d94313b8 Updated HLSL compile script
Recompile mesh shader with EXT instead of NV SPIR-V extension
Fixes #1078
2023-10-13 17:02:04 +02:00
Sascha Willems
9dcc8110cf Renamed particle fire sample 2023-07-16 16:03:29 +02:00
Sascha Willems
18012268ed Added HLSL shaders for mesh shading sample 2023-06-08 16:50:12 +02:00
Sascha Willems
99b226237a Moved shaders to new directory 2023-05-09 21:03:02 +02:00