saschawillems
c5e16e2ee1
Command buffer update strategy scenarios example (wip)
2018-11-27 21:24:33 +01:00
Igor Ostrowski
4911aa7d18
Fix maxInlineUniformBlockBindings value + comment
2018-11-14 17:32:46 +01:00
saschawillems
c3e39e555a
Use number of cubes for max. number of sets to allocate
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Fixes #518
2018-11-10 20:40:33 +01:00
saschawillems
33870e46e3
Code cleanup
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Fixes #462
2018-11-10 20:32:48 +01:00
saschawillems
e365faf2b6
Removed unused variables
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Fixes #461
2018-11-10 20:13:25 +01:00
saschawillems
64252424a9
Use non-multiview renderpass for view display pipeline, proper final image layout (validation)
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Fixes #514
2018-11-07 21:34:02 +01:00
saschawillems
2d7ec92923
Update camera perspective and aspect ratio on window resize
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Fixes #510
2018-10-21 09:47:29 +02:00
saschawillems
4af6419f43
Use texture class descriptor with proper image usage layout (fixes validation)
2018-10-20 12:14:11 +02:00
saschawillems
09c6e42468
Code cleanup, fixed validation error
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Refs #277
2018-10-20 11:38:43 +02:00
saschawillems
6e30114b1d
Material randomization, added sample to readme
2018-10-07 11:44:47 +02:00
saschawillems
e36b0ae021
Enable additional required extensions
2018-10-07 11:26:30 +02:00
saschawillems
38cd7581b6
UI button for updating inline uniform blocks at runtime
2018-10-07 11:12:05 +02:00
saschawillems
367fce5b46
Reworked inline uniform block example
2018-10-07 10:27:28 +02:00
saschawillems
f1a7e66de1
Removed fragment shader from shadow map generation pipeline
2018-09-16 21:39:31 +02:00
saschawillems
dff35dd336
Started work on inline uniform block example (VK_EXT_inline_uniform_block)
2018-09-13 22:46:17 +02:00
saschawillems
0da529d875
Command buffer fence ordering, vertex input refactored
2018-09-09 10:15:51 +02:00
saschawillems
b273739e66
Command buffer fence ordering
2018-09-09 10:05:21 +02:00
saschawillems
3b2e23ac49
Corrected ui rendering order, refactored secondary command buffer generation
2018-09-09 09:34:03 +02:00
saschawillems
e69090df78
Samplecount for UIOverlay, refactored vertex inputs
2018-09-08 22:43:59 +02:00
saschawillems
eef7c81640
UI rendering as part of command Buffer
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Refs #496
2018-09-07 14:00:19 +02:00
saschawillems
d39738f39e
Merge branch 'master' into imgui_162
2018-09-07 13:44:01 +02:00
saschawillems
0b7804d8f3
Validation fixes, resource cleanup
2018-09-07 12:31:48 +02:00
saschawillems
fbc6154921
Removed unused pipeline binding call, refactored vertex input state
2018-09-07 11:40:04 +02:00
saschawillems
4194499ca4
Changed asset path
2018-09-05 21:09:39 +02:00
saschawillems
7d06198d34
Added conditional rendering sample to CMakeLists
2018-09-05 18:16:28 +02:00
saschawillems
25e296be55
Updated shaders, UI
2018-09-04 21:18:14 +02:00
saschawillems
0dd76f4ce3
Reworked conditional rendering example, using complex glTF model
2018-09-03 21:57:26 +02:00
saschawillems
73dbdfcbda
Updated multithreading sample to explicitly call drawUI (updated ImGUI version)
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Refs #496
2018-08-31 22:33:26 +02:00
saschawillems
69c3f62b9a
Streamlined UI overlay, code cleanup
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Refs #496
2018-08-31 21:15:43 +02:00
saschawillems
c1c4f06a23
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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Refs #496
2018-08-30 21:08:02 +02:00
saschawillems
3bbf0d8f29
Updated ImGui example to support recent ImGui version
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Refs #496
2018-08-29 18:24:39 +02:00
Sascha Willems
c9f9d3fccb
Merge pull request #488 from bioglaze/master
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Fix using a potentially uninitialized variable in triangle.cpp
2018-08-26 09:56:48 +02:00
Sascha Willems
03864fcce7
Merge pull request #469 from gkv311/master
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Fix texture height misprint in texture3d sample
2018-08-26 09:56:07 +02:00
Sascha Willems
4be9e1bf38
Merge pull request #474 from elect86/master
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Dead code
2018-08-26 09:53:23 +02:00
Sascha Willems
5206b8e4c0
Merge pull request #479 from sjfricke/master
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cleaned up particlefire example
2018-08-26 09:52:49 +02:00
saschawillems
34a66f8d73
Initial visibility, visibility toggle
2018-08-12 18:58:36 +02:00
saschawillems
8f4d137cc4
Added conditional rendering example (wip)
2018-08-12 15:07:07 +02:00
Sascha Willems
ae0b59c6e2
Merge pull request #503 from playmer/joshua/cmake_working_dir
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Added VS_DEBUGGER_WORKING_DIRECTORY to examples
2018-07-27 22:34:14 +02:00
saschawillems
d29196810f
Fixed typo
2018-07-19 15:28:03 +02:00
saschawillems
1de1b9e568
Multiple frame buffer attachments (one per swapchain image)
2018-07-19 15:07:41 +02:00
saschawillems
14e078c191
Missing descriptor set
2018-07-19 11:32:30 +02:00
saschawillems
0fb88d5467
Different scene, toon shading and separate parameters for color input attachment
2018-07-19 11:01:15 +02:00
saschawillems
583a665990
Code cleanup, simplifications, comments
2018-07-17 19:00:55 +02:00
Joshua T. Fisher
e5493d7359
Added VS_DEBUGGER_WORKING_DIRECTORY to examples
2018-07-15 15:34:34 -07:00
saschawillems
a1f166e001
Added basic input attachment sample
2018-07-15 18:18:41 +02:00
Igor Ostrowski
1fefbf4494
Fix renderpass in multiview pipeline
2018-07-11 13:20:47 +02:00
Andreas Reiten
4597ea3fce
Update to multisample.cpp removing the depth resolve attachment and changing storeOp for the MSAA color attachment
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I noticed an attachment was used for resolved depth, which Vulkan can't do. The storeOp for the MSAA color attachment can safely be changed to VK_ATTACHMENT_STORE_OP_DONT_CARE as it is resolved before the end of the subpass.
2018-07-10 02:00:20 +02:00
saschawillems
aa5a0825b0
Fixed shadow mapping pass sub pass dependency src access masks
2018-06-30 19:41:53 +02:00
Sascha Willems
7043c25ee5
Merge pull request #489 from prideout/shadowfix
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Disable fragment shader when generating shadow map.
2018-06-30 17:02:12 +02:00
saschawillems
756c70f089
Fixed image memory barriers, code cleanup, additional comments
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Refs #494
2018-06-30 16:48:27 +02:00